Okay, to be able to somewhat bring back what made Halo - Halo you either need to completely remove loadouts from all playlists that contain it, or restrict certain customization.
For instance Halo needs to ground itself in a more reasonable range, long range fights in Halo used to be hard and somewhat rare unless the weapon majorly called for it, for instance a really good BR or a sniper. Now the DMR is on the pedestal for the range murdering machine that makes any map that has a open environment slightly skewed.
I think the DMR is a nice weapon and it’s pretty balanced but it would work better as a pick up weapon, or in loadouts restricted to 2 DMR’s per team. That way less camping would occur, see Ragnarok for details.
I don’t know why people bother posting topics like this on the forums. 343 will not change something that only one person dislikes. Even if more people dislike it, its not likely to change. You’ll just have to adapt to the changes.
> I don’t know why people bother posting topics like this on the forums. 343 will not change something that only one person dislikes. Even if more people dislike it, its not likely to change. You’ll just have to adapt to the changes.
Okay for one talk to me like I’m a human being, don’t indirectly try to berate me.
I’m not the only one who has an issue with the loadouts, so you can’t really use that, not to mention don’t you see an issue yourself? It’s not that I dislike the concept of loadouts I just think they handled them in a terrible way.
I have adapted, in fact I’m usually the top player in all playlists. My ability to play something has little to do with how I like it and how I can put a critique on it.
> Since when did the DMR turn into a power weapon?
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> XD
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> DMR vs Rockets? Rockets
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> DMR vs Needler? possible trade at close range but definately needler.
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> DMR vs SAW? Saw
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> DMR vs Railgun? Railgun (unless range or guy sucks with it)
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> DMR vs Shotgun? Shotgun wins at effective range.
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> Ect ect.
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> DMR is only effective at it effective range, mid to long. Unless you’re god.
I never called it a power weapon, of course it’s going to get beaten by power weapons up close, but if you don’t see the issue with a whole team camping on a medium size map with all DMR’s no matter how much map control you have, then you clearly haven’t played enough Halo 4, or Halo in general.
> I don’t know why people bother posting topics like this on the forums. 343 will not change something that only one person dislikes. Even if more people dislike it, its not likely to change. You’ll just have to adapt to the changes.
then why did 343i create a forum? if they didn’t want to listen to feedback they wouldn’t create and maintain a forum.
> I don’t know why people bother posting topics like this on the forums. 343 will not change something that only one person dislikes. Even if more people dislike it, its not likely to change. You’ll just have to adapt to the changes.
While i won’t say much on this topic, you are in the wrong here. The forums isn’t just a place endlessly praise 343 (or mindlessly bash them either). The one of the purposes of this forum is to provide feedback, which the OP did in a constructive matter and your reply was not needed nor did it provide any kind of counters to his points. Keep it up; you’re giving the Adapt-O defense force a good name (and by good, i mean in a bad way).
You say adapt to the game’s mechanics, which while annoying to some, isn’t exactly hard to do. You need to adapt to the concept that not everyone is going to see things the way you do. I love Halo 4 but this game has some noticeable flaws that need to be patched. I don’t entirely agree with every point per see but still man chill. Contribute or don’t bother replying. That’s all you need to do.
It’d be one thing if I said something completely insane, or irrational. The aspect of Halo allowing people to spawn with a long range weapon is an iffy one, I’d imagine more people would see that regardless if they see how dire the issue is, but an issue nonetheless.
Open maps, or in general Big Team Battle is horrible because DMR, they just turn out to be huge campfests, if someone goes to open, he gets instakilled by DMR campers, because its so effective and easy to use at long ranges.
I just cant enjoy any big maps because of this -Yoink-…
Personally, if it was my choice, I would restrict the loadout options to your weapon selection and nothing more. Weapon selection in itself is really fine. If someone wants to select an inferior weapon, it’s fine by me. As far as the perks (tactical upgrades and armor mods) go, I think they mostly aren’t a major problem. However, some of them are designed in such a way that the gameplay would benefit more from giving them as default abilities to the player.
The major thing I still believe shouldn’t be in loadouts are the armor abilities. No matter how I look at it, some of them simply offer a gameplay advantage the player should earn, not to get for free. Besides, the game would benefit from them much more if they were map pick-ups, even more with some changes to how they function. Although, some I see rather pointless for gameplay and would rather have removed altogether.
I think 343 should either buff the other precision weapons, or tone the DMR down a bit, right now I can almost always beat someone with a Battle rifle mid range with a DMR, and it’s not because I’m good, it’s because the DMR has no spread, and is more powerful. Same goes for the Carbine really, it’s accurate, but since it takes more shots to kill someone with it, it can be easy to miss some, where-as the DMR boasts more powerful rounds with a lower rate of fire and is far more effective to take down opponents.
I just wish they gave us a way to choose how we play. I think there should be playlist that is like classic mode. It puts weapons back on the map and takes loadouts away. Then we can get back to the way Halo was mean’t to be played (weapon control/Map control). Now with loadouts there isn’t really no need for these aspects. Now its just a run and gun game.
> Okay, to be able to somewhat bring back what made Halo - Halo you either need to completely remove loadouts from all playlists that contain it, or restrict certain customization.
>
> For instance Halo needs to ground itself in a more reasonable range, long range fights in Halo used to be hard and somewhat rare unless the weapon majorly called for it, for instance a really good BR or a sniper. Now the DMR is on the pedestal for the range murdering machine that makes any map that has a open environment slightly skewed.
>
> I think the DMR is a nice weapon and it’s pretty balanced but it would work better as a pick up weapon, or in loadouts restricted to 2 DMR’s per team. That way less camping would occur, see Ragnarok for details.
The original Pistol was devastating at ALL ranges, and it was a starting weapon, not just a pick up… you could take out someone the whole way across Blood Gulch or Boarding Action and battles at that range happened very frequently.
Now you can do that with the DMR and it’s hated/feared? The difference is at medium and close ranges there are other options that are just as good or better than the DMR which makes it more balanced.
What makes Halo - Halo, as you say… in my opinion, was that it is easy enough for everyone to pick up, play and understand because of spot on controls and great map/game modes, but the better players always stood out because of skill and knowledge/tactics. I don’t think that has been lost at all in Halo 4. Again, just my opinion, feel free to disagree, but that’s been my experience playing Halo ever since Combat Evolved.
Oh, and Ragnarok sucks because of the excess of vehicles, not because of the DMR… again, my opinion. I know some people LOVE vehicles, I don’t.
The game that was Halo has died really. But on the subject of the DMR I agree full heartedly. If it were simply removed altogether then the 3 mid range weapons would seem pretty even, carbine still kinda sucks IMO but it could be I am just incapable.