Before you reply, know that this thread has been opened by me for discussion, not as a suggestion. I’m asking for your thoughts on a possible scenario, not proposing this as “the next great idea.” This is food for thought, not a “revolutionary” or “new” game mechanic.
A few modern shooters have adopted a three-weapon system, the most notable being Destiny. I’ve been thinking about that kind of system, and I though, “What if Halo 6 had a similar loadout style?”
I, personally, don’t think that a three-weapon loadout would fit in competitive play, but it could add some variety to customs, as well as specialized social playlists. For this reason alone, I’d like to entertain the idea for a moment.
Again, this would apply to customs and specialized social playlists only. Unless it were perfectly designed, balanced, and accepted into competitive play, it wouldn’t be present in any competitive playlist, lest a competitive gamemode be designed to work with it perfectly.
On a related note, adding loadouts to custom games would help to add more flexibility and variety to possible gamemode creations. If a three-weapon system were implemented as well (again, customs only), further variety could be achieved. It would streamline some gamemode/map building, and allow for more gametypes that aren’t currently possible.
For instance, rather than setting up spawn with the weapons you want people to choose between, you could just give them the choice of loadout. Perhaps you could toggle the third weapon slot off if it doesn’t fit your gametype. Perhaps you could lock the third weapon from being swappable.
This kind of thing could make customs more flexible, give variety to new gametypes, and maybe even make the game better for it. What are your thoughts? Would a three-weapon loadout system work in customs, given the right game rules? Would some gamemodes be better off with this? Or maybe worse? Would a three-weapon loadout even work in enough gamemodes to be worth adding in?
That’s all. Discuss, if you wish.