Two Xbox One consoles
-both open NAT
-same network
-using ASUS RT-N56U
-150MB Connection
One console uses wireless, the other is wired.
We can party up and find games together but one in 3-5 games, it will load on the wired console but not on the wireless console.
This is 100% the case, this crash on loading screen does not occur on the wired console, ever. It happens on the wireless connected console only.
Are any of you observing this loading screen crash (where on occasion the loading bar shows and never fills) on wired connections?
Just me affected by this?
Anyone else’s game crashing on the loading screen, where the bar never starts to fill up? Anyone using a wired connection experiencing that?
Trying to apply logic to MCC is your first main issue. The game randomly breaks, quit the build and re-search.
I have a wired connection and I have had random map not loading issues lots of times since launch. By the way when this happens, it doesn’t load for everyone in the game for whatever reason and kicks everyone back out to lobby. It has nothing to do with your connection or digital or hard copy disc or whatever. If anything it has to do with someone doing the lagout glitch for the win or not being able to connect to the host so the game drops for everyone due to this P2P -Yoink!- we’re enduring.
I’m using a wireless connection and I’m crashing at the loading screen ever single time I just start the game up! It really sucks. SO, I’m hoping the next patch fixes this issue.
> 2533274791927561;3:
> Trying to apply logic to MCC is your first main issue. The game randomly breaks, quit the build and re-search.
>
> I have a wired connection and I have had random map not loading issues lots of times since launch. By the way when this happens, it doesn’t load for everyone in the game for whatever reason and kicks everyone back out to lobby. It has nothing to do with your connection or digital or hard copy disc or whatever. If anything it has to do with someone doing the lagout glitch for the win or not being able to connect to the host so the game drops for everyone due to this P2P -Yoink!- we’re enduring.
My game ends before loading begins and eventually returns to game menu. The other xbox on my network (wired) loads into the game - a pattern thus far that is 100% from my experience. That’s a good thing in terms of troubleshooting the issue and the only difference between the two xboxes is wireless/wired. I’m going to play games this evening using wired/wired and I’ll report back if the problem still occurs, and if it does, whether it is just one xbox or both (logic would say both, but maybe you are right about MCC…)
It is the wireless xbox disconnecting from games and it is definitely not every player being disconnected from the games that do load, a game earlier today I could hear people talking after the match started when mine was stuck on loading screen.
I’ve Seen enough to know it isn’t a coincidence but I wouldn’t be surprised if the crash happened albeit more rarely on wired connections.
Anyone dealing with loading screen crashes that shut down the entire game?
And I’m talking every other time I’m in a loading screen.
You know what, screw this game. It just crashed 5 times in a row. I done being patient with 343, it has been 5 months and their game still has a myriad of problems. If Halo 5 has any of these issues that’s probably going to be a deal breaker for me. This is unacceptable.
I’m trying to do the Halo 2 legendary speed tun. Game boots me out to the dashboard constantly when reloading saves