So I have a new gamemode idea that can be added to Reach to make it even more fun. What 343 should do is the following: add a new mode to the Living Dead playlist called Ghostacular. Use these settings:
Maps
- Sword Base
- Powerhouse
- Reflection
- Beaver Creek (or Battle Canyon)
- Prisoner (or Solitary)
- Damnation (or Penance)
Map Settings
- Add Juicy and/or Next-Gen filters to make levels look very dark and creepy (important)
- Add some thrash items to the maps just like Halo 3 Infection had
Human Settings
- Weapons: Shotgun and Pistol
- Armor Ability: Only Sprint
Zombie Settings
- Weapons: Sword
- Armor Ability: Infinite Active Camouflage
Game Settings
- Last man standing gets infinite sprint (and ammo?)
- Zombies can crouch and walk without becoming visible on the radar
- Zombies move a little slower than humans for balancing purposes
Now imagine yourself on Swordbase, Beaver Creek or any of the above mentioned maps, being all dark and creepy. Your radar is flooded with red dots because of the zombies having infinite camo. You are camping with your shotgun with a thrilling feeling that at any moment the air you are looking at may start to vibrate because of an invisible Zombie (Ghost). In my opinion this would make a nice, thrilling and more fun variation of Infection.
I think this gamemode would add a lot more variety to the most popular playlist in Reach. What do you think? Please post if you support this idea; chances of making it into the Reach playlists will increase if a lot of people want it.
If you think my idea can be further improved (or balanced), please feel free to share your ideas.
I second this. You’d have to find a way to stop people from camping though. Here’s an idea: Soft kill boxes are littered throughout the whole map right, but maybe 343 can totally reset the timer every time you leave the boxes eh? That way you’re forced to keep moving and the map itself is against you.
Great idea! Living dead playlist on Halo 3, with custom maps, was so funny! In Reach is boring and the players camping in unreachable places…
But i’m disagreement with you for some thing.
Map Settings
- Add Juicy and/or Next-Gen filters to make levels look very dark and creepy
Zombie Settings
- Armor Ability: Infinite Active Camouflage
Game Settings
- Zombies can crouch and walk without becoming visible on the radar
If you set the active camo with dark effect on the maps and the zombies aren’t visible on the radar… A good player own the others 
I think that the zombies need partial active camo and they have visible to radar for balance the game.
Anyway we need the funny gametypes and maps of halo 3… (Living Dead, REAL Action Sack…) 
> Great idea! Living dead playlist on Halo 3, with custom maps, was so funny! In Reach is boring and the players camping in unreachable places…
> But i’m disagreement with you for some thing.
>
> Map Settings
> - Add Juicy and/or Next-Gen filters to make levels look very dark and creepy
> Zombie Settings
> - Armor Ability: Infinite Active Camouflage
> Game Settings
> - Zombies can crouch and walk without becoming visible on the radar
>
> If you set the active camo with dark effect on the maps and the zombies aren’t visible on the radar… A good player own the others 
> I think that the zombies need partial active camo and they have visible to radar for balance the game.
>
> Anyway we need the funny gametypes and maps of halo 3… (Living Dead, REAL Action Sack…) 
They’re only invisible if they crouch, that’s what I meant. This makes the game more scary for humans and more tactical.