Comment here to vote for old Living dead maps.
No thanks.
I’d prefer all the old maps were thrown out in favor of only the new ones.
Oh, and make it DLC required.
All the old maps are still in Living Dead, minus Sword Base, if you want to play them, vote for them.
> No thanks.
>
> I’d prefer all the old maps were thrown out in favor of only the new ones.
>
> Oh, and make it DLC required.
This. Default maps are not made for Infection, and only infection-specific maps should be in the infection playlist.
We could probably also do with some more gametype variety like in Halo 3.
Halo: 3s Infection > Reach Infection
I find alot of the time someone complaines about some playlist that has been TU affected, they are usually the type that finds the most fun being a jack -Yoink- in game. I’m not saying that anyone here fits that description, however I have seen it in multiple threads - people who had more fun betraying as a zombie that playing the game normally. The old maps like sword base, I’ve seen videos where people jumped up to the highest points of map and were nearly untouchable, ranging 50 or 60 kills a game. In these videos they waited until they were the last man standing and then racked up the kills and sprees as nobody could touch them. Pre TU infection: sword base with friendly fire on. It’s pretty much a test of who can make it to one of the super easy to defend hold points and just camp while people painfully fail trying to get you. It’s bad enough that some people almost always get spawned as a zombie every game, then they have to deal with campers in choke points. I want to see infection in parts of forge world not normally used for infection. Pretty much I don’t want to see anything on or near The Cage. Either parts of hemmorage or the island part of FW. I can’t remember the name, it’s between the cage and hemmorage, the isle that connects to the cave leading to hemmorage. I never see that cave used at all either, what a waste of space.
Living dead before update = garbage
Living dead after update = garbage
Living Dead needs some new gametypes.
Whatever happened to Speed Demons for large maps? Or Creeping Death/Whatever it was called.
> Living dead before update = garbage with potential
>
> Living dead after update = garbage with potential
Fixed.
…What? I just thought it was worth mentioning. 
I just want a defiant map to come up in infection. I hate how they make these achievements map specific.
I agree, Living Dead was better before the update.
Sometimes I needed to betray people to vent a little. Doing it in Griffball does nothing since it doesn’t really have any excitement, you go into Griffball with the expectancy to be hit be a team mate’s hammer once or twice
> > Living dead before update = garbage with potential
> >
> > Living dead after update = garbage with potential
>
> Fixed.
>
>
>
>
>
>
> …What? I just thought it was worth mentioning. 
You can say that about everything about reach. But it will always be the game that could have been.
But if you have ever read bungies accounts of and about the split with MS where they sound like bitter divorcees, I dont doubt bungie made reach what it was as a fluke. They knew what they were doing.
The maps in the current infection playlist aren’t as bad as the ones before the TU, although some maps not made for infection still have problems.
> Oh, and make it DLC required.
Yay, poor business practice!!!
Yes, bad maps and no-boot-betrayal. Paradise… -_-