> > I dont find it necessary, and honestly, I think that BLOPS2 can do it due to it’s engine. Same reason as to why you can view killcams in that game due to the constant game recording.
> >
> > However, live streaming takes a toll on your internet speed. If your connection doesn’t have at least a 4mb/s upload speed, forget it. Even then, your game will be laggy, and you’ll find yourself missing shots.
> >
> > When you put in the extra hardware to your PC, you’re able to adjust quality, bitrate, and many other aspects.
> >
> > And in all honesty, if EVERYBODY had the option to live stream, we’d see thousands of streams available, which is an absolute waste. If you’re not a solid well-known player, people aren’t going to sit on their computers and watch you play.
> >
> > That’s why the pros can afford to set up their live stream with solid equipment, purchase a high-speed connection, and bring in a hundred viewers.
> >
> > Experience: I live stream on Twitch.tv using AverMedia Game Broadcaster HD through Xsplit.
>
> Yeah, but the reason they get so popular is because they are the only ones. People are intimidated by buying high end tools to do livestreams and stuff, and if the tools are given to you for free in a game, it would allow people to enter that arena. That’s the whole point for Tryarch adding it in.
Well, they get popular because they’re professional players and high-ranked GameBattles or Arena players. Trust me, there’s plenty of people streaming that no one has heard of, and thus, they have zero viewers. You can see a bunch of them right now.
Now, if everyone had the opportunity to stream, we’d have thousands of streams full of zero viewers, and the people who WILL have viewers will be the same people who already stream.
I understand what you’re getting at, making it easier and everything, but it’s just simply a feature that shouldn’t be given to everybody. If they cannot afford a $100 capture card, they probably do not have the connection to live stream high-quality gameplay.
> Before we make any judgments on how effective this feature actually is, we should see if it actually works as intended. There is no way to get around the additional bandwidth required for streaming gameplay, and I suspect only those with exceptional amounts of upload bandwidth will be able to successfully use this feature without it affecting their game.
Allow me to demonstrate my equipment/experience on this matter:
I currently have a connection with a 28mb/s download, 4.5mb/s upload speed.
My modem is DOCSIS 3.0 compatible. I split my 1920x1080 VGA video connection through a StarTech 2 Port High Resolution VGA Splitter with signal booster capable of handling up to 2048x1536 resolution. I use high-quality 3-foot shielded VGA cables capable of handling a much higher resolution.
I have my video going into my desktop computer through an AverMedia Game Broadcaster HD capture card. My PC’s quad-core processor runs at 3.5Ghz. I then run my live stream through Xsplit and then it goes to my Twitch.tv channel.
I am JUST able to put out 720p quality without experience lag in-game, and that is as long as no one else is doing things on my connection.