> 2533274796763552;19:
> > 2533274829873463;17:
> > > 2533274796763552;16:
> > > > 2533274829873463;15:
> > > > Umm no. Live service games co-exist with normal games and are generally tolerated because they are usually ‘free’ because at it’s core games like Fornite are free and yet has barely any content worth playing and yet people defend it with the “it’s free” excuse to try dismiss criticism.
> > >
> > > Fortnite has microtransanctions.
> > > Please name a multiplayer shooter with matching levels of success (or close to matching, perhaps falling around your Apex Legends or PUBG player counts) that do not have microtransactions.
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> > > > 2533274829873463;15:
> > > > Umm even single player games can have live service models like AC:Infinity…which is known as a single player series mostly.
> > >
> > > That game’s not out yet. We can’t use it as an example. It could be a total flop.
> > >
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> > > > 2533274829873463;15:
> > > > Quake 1 remastered seems fine with none and Doom 16/Eternal has none and neither does MCC.
> > > > It’s obvious that you’re trying to find any excuse to defend the predatory system.
> > >
> > > Does Quake remastered and Doom meet the criteria Halo Infinite is aiming for? And does MCC bring in enough money and player counts for MS to basically use that as a core component of their business with Xbox as a brand?
> > >
> > > And no, I’m not defending this business structure. Were it up to me, all intellectual properties would be under open source licenses and would be free for use and adaptation.
> >
> > Ok look you skimmed over what I said and micro-managed my points to try to dismiss my points. I couldn’t care less if you like Battle Royale games.
> > You asked for examples and you refused to accept things like AC Infinity despite the fact it is an example of a major single player series going this route.
> > You’re basically missing the point if you’re going into “meet the criteria of Halo Infinite”…modern games can and many modern games have no MT or Live service and do fine on their own and not every game needs to copy/paste the same formulae to stay afloat. I’m not interested in listing every known live service game in a list for you. These are games I listed because I actually enjoy playing them without resorting to some awful predatory live service game.
>
> Name the games then!
> And AC Infinity is not out right now. How can you measure success of something that doesn’t exist?
> And Halo has not been a “single-player” game really ever. It has always lead a double life as a multiplayer game. The models that single player games like, say, The Last of Us, operates on are impossible to consider for Halo unless you wanted Halo to be like The Last of Us: a single player only game with a very tight focus on narrative polish that somewhat comes at the cost of gameplay. Does that describe any Halo game to you? Would Halo be the same and be as successful as The Last of Us if it was sold in the same way?
You clearly just ignored what I said and are now just demanding stuff.