Live Fire & Bazaar Night Time Versions

Imagine how insane both of these maps would look with a night time version.

Not just those maps, but with the day/night cycle being a core element of the main game I think it would be dope if all maps had a variant. Imagine a zombies halloween playlist that was all night maps. Could be really cool.

I’d love to see variants of Bazaar. It is may be my favorite map since Reach

Live Fire for me was honestly a disappointment. Just felt very dull and boring, almost like a WIP test map.

> 2535432701800121;3:
> I’d love to see variants of Bazaar. It is may be my favorite map since Reach
>
> Live Fire for me was honestly a disappointment. Just felt very dull and boring, almost like a WIP test map.

Live Fire for some reason felt like a natural Halo 2 map. It was simple yet had many locations for strategy. We need variety with maps and I feel like this map really captures that.

Bazaar felt like a Turf and Foundation hybrid which makes me so happy.

Bazaar might be the most visually stunning multi-player map I’ve seen in any shooter game

I think Live-Fire could use a small expansion. Having really only two areas people congregated (around the power weapon spawn and the overshield spawn, which were right next to eachother) made the map feel clausterphobic and lead to easy steamrolling. Grabbing the power weapon and basically getting the overshield for free or vice-versa. I think they should extend the other half of the map out over the water and move the power weapon over.

> 2535411347511088;6:
> I think Live-Fire could use a small expansion. Having really only two areas people congregated (around the power weapon spawn and the overshield spawn, which were right next to eachother) made the map feel clausterphobic and lead to easy steamrolling. Grabbing the power weapon and basically getting the overshield for free or vice-versa. I think they should extend the other half of the map out over the water and move the power weapon over.

Probably will make a fun doubles map. I like it’s simplicity, especially as an asymmetric map. Hard to get them working right. Will.have to see how it plays in PVP but my initial thoughts are it will be a fun map for competitive games.

> 2535428598788379;5:
> Bazaar might be the most visually stunning multi-player map I’ve seen in any shooter game

I know! It felt very organic especially with the wild life. Night time would be epic with some bats and maybe owls.

> 2535411347511088;6:
> I think Live-Fire could use a small expansion. Having really only two areas people congregated (around the power weapon spawn and the overshield spawn, which were right next to eachother) made the map feel clausterphobic and lead to easy steamrolling. Grabbing the power weapon and basically getting the overshield for free or vice-versa. I think they should extend the other half of the map out over the water and move the power weapon over.

I think it has it’s place in the map rotations with it being a change of pace. It will be an insanely good SWAT and objective map in my opinion. A lot of Halo Reach - Halo 5 players are going to have a difficult time adjusting to tighter maps because you have to be far more calculated.