Hi! I’m not here to talk about big gamechanging things like is the sprint in the game or not and is there descope etc. I just want to point out little things that have an effect on Halo’s multiplayer in previous titles.
1. Indicator that shows where weapons (for example sniper) respawn (against)
I think this feature shouldn’t be in the game. Everyone learns eventually where weapons will spawn. That’s the fact. The indicator gives up your position because other players notice when specific weapon is taken from the ground. You have an advantage when you know where rocket or sniper will spawn. You also have an advantage because only those players who physically saw you pick up that weapon know you have it. With indicator everyone knows you have it and they might change their approach to you. No indicator increases skillgap and favors talented/smart players.
2. Weapon ammo disappearing really fast (against)
In H4 weapons disappeared from the map really fast. For example if I died with sniper in “CTF-gamemode” and I wanted to get that sniper back when I spawned it wasn’t possible because the sniper was gone. And in “Rumble Pit” it is hard to get ammo because guns disappear so fast from corpses in H4 and people use so many different guns.
3. Specific weapon spawns for ALL weapons (support)
I’m gonna start this with an example. In H3’s Pit if you run out of the BR ammo, there are exactly 6 places where BR respawns. After tens of games everyone has some kind of image of how to get BR/BR ammo in the H3 Pit. So in this case these BR-spawns really favor knowledge of the game because you can get ammo without having to rush anyone with possibility to die. Powerweapon spawns also benefit the better and the smarter player because if you know for example where the sniper spawns and when it spawns you have advantage on other players because you’re more likely to get this weapon. So this little thing increases the skillgap and changes game’s flow. In H4 there weren’t too much specific weapon spawns for standard weapons and early in H4 there were random weapons spawning in random places. It really made the game more random and decreased skillgap and consistency.
4.Ability to be able to check scoreboard midgame and move at the same time (support)
This is just a very tiny thing but I think it would still have an effect on the multiplayer. In H4 when I checked my scoreboard by pressing back-button mid game I wasn’t able to move. This is a detail that affects mostly competitive players. When you’re about to make a push you need to check out are there any teammates alive to support you and how many enemies are alive. So in H3 for example you were able to check scoreboard and notice that “oh they are 3 down” and push at the same time. In H4 you can’t move your character or aim while checking scoreboard. In competitive Halo everything is fastpaced and coming down to milliseconds so this slows you down and might put you to bad situation. Although it doesn’t affect gameplay very much, in my POV it is annoying and shouldn’t be too hard to fix.
5. In-game music (against)
This was only in H4 and I don’t really know why it was in the game. It couldn’t be turned off and to my mind it was really annoying. It wasn’t a big deal but it blocks the other voices (footsteps, gunshots and your friends’ voices and callouts).
6. Grenade indicator (against)
This is also tiny thing. In H4 there was an indicator showing you if somebody threw grenade near you in multiplayer. I think this wasn’t good addition to MP. It makes it easier to dodge the nade and it gives up your position (whether you are the guy hit buy grenade or the guy who threw it). This also prevents longrange nades and so called GOAT nades from happening. In my personal opinion this feature shouldn’t be in the game.
So this was about it this time. Of course I have my opinion on sprint, new spartan abilites, ordinances and other gamechanging things but there is already so much discussion here on forums about these things so I just leave it here.
Thanks for reading! See you on November 11th
-Antti