This is such a small thing, but the idea of wormholes which bend space is inaccurately displayed in Halo. In 4 for example, the portals are flat (2D). On a 2 dimensional plane, a hole to get to the other side would be flat (2D) but a wormhole passes through the 4th dimension, and is most accurately a sphere. So stop making 2D portals in Halo, it’s annoying. And plus, imagine how cool it’d look to go through an accurately portrayed portal. They got the warping space around it down (in Halo 4 again, the portals edges warp the space around it) so props for that, but they should be spheres. Lol not anything big but every time I see a portal in Halo I get annoyed. At least the multiplayer portals aren’t flat, they’re not spheres either but at least they look cool. Sorry to disappoint, but we don’t live in a 2D dimension.
Correct me if I’m wrong, but aren’t the slip space portals shown in H2 Anniversary displayed as somewhat amorphous spheres? I get what you’re saying, and I feel that often the devil is in the details, but if the coming games go with the H2A style, it could fix that problem.
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> Correct me if I’m wrong, but aren’t the slip space portals shown in H2 Anniversary displayed as somewhat amorphous spheres? I get what you’re saying, and I feel that often the devil is in the details, but if the coming games go with the H2A style, it could fix that problem.
Halo 2A definitely does it the best. The portal in the metropolis cutscene was somewhat flat and didn’t warp the space around it. As for any other portals I’m not sure. I was playing Halo 4 and I got really annoyed because the portals are paper flat.
guy relax do you really think thats in any way important compared to what they’ve gotta fix in infinite
To be fair, the slipspace portals aren’t traditional wormholes, so they don’t need to have spherical geometry. The Shaw-Fujikawa drive is described as generating micro black holes, so they’re plausibly just generated in a plane since that’s all that is needed. Of course there is only so much logic you can apply to fantasy physics, but there doesn’t seem to be any canonical reason why all slipspace portals should be spherical, or even have consistent shapes.
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> To be fair, the slipspace portals aren’t traditional wormholes, so they don’t need to have spherical geometry. The Shaw-Fujikawa drive is described as generating micro black holes, so they’re plausibly just generated in a plane since that’s all that is needed. Of course there is only so much logic you can apply to fantasy physics, but there doesn’t seem to be any canonical reason why all slipspace portals should be spherical, or even have consistent shapes.
It’s not like a ‘I’m super infuriated’ type deal, I was just thinking about it and thought it’d be amusing to post, honestly idc what portals look like in Infinite as long as the game is good lol. But ya it’s fiction so whatevs. I would love to see a traditional wormhole in Halo tho. Though Promethean teleporting is more like a wormhole right? From what I’ve heard they warp the space around them; and props because that is portrayed fairly accurately, since they seem to collapse into a sphere thingy when teleporting. I remember hearing of that micro black hole thing before, is there any more detailed explanation to exactly how that works? Now you got me curious lol