> Oh yes.
>
> 1. Wait. Before we proceed any further, I want you to tell me directly that you think that the firing and pumping-action sound for the Halo 4 Shotgun is weaker and lamer than the sound it had in previous games. I just want to hear that from you really quick.
Did you even watch the videos that i linked? Is the Shotgun literally the only weapon that you could pick out which sounds better now, as opposed to prior versions? Why don’t you look at more glaring examples like the PP, BR, Magnum, Storm Rifle, Needler, Fuel Rod Gun, Energy Sword, etc, which all sound like they don’t fit with the applicable weapon at all, and sound weak in comparison to their predecessors?
> 2. Take the old renders, gloss it over with Halo 4 graphics, and slap it onto the engine… Which, for each one, would take about… lessee… 1 hour (being generous) for the ‘glossing over’, and about, oh, 2 hours to code it completely into the engine, not including any possible conflicts or bugs which will inevitably arise when transferring the old into the new. And HOW many armor permutations do we have now, not including the Elites?
>
> So three hours for each? Nah, let’s say two to be extra generous. So that’s two hours for each piece of armor and weap- Oh wait! I forgot you wanted to put ALL the weapons in. Well, the Q&A department are really going to enjoy that. Testing and balancing a whole FIVE games worth of weapons, abilities, grenades, and vehicles and to make them ALL completely balanced for competitive play and matchmaking.
I seem to recall hearing that Halo 4’s engine was built off Reach’s? The weapon sandbox, vehicle soundbox, custom games, forge, theatre and all these other features that they could have used, which all ended up going to waste. These are the people that gave us the TU for Reach! They know full well what is balanced, they have all the coding and programming to make it work under their nose, yet apparently when building a new game, it suddenly becomes too difficult? And you seem to know an awful lot about what 343i were doing, and all the hardships they experienced - were you there with them at the time, analysing every single aspect of H4’s development, to know all of these specifics? Or are you going to give me some BS story about how your a game developer yourself, and therefore you know about all these limitations?
> And I almost forgot the best part. You have a rather small team! Yeah, it’s growing fast but until you fully train EACH person that comes in, they might as well all be dead-weight that are taking paychecks. And we’re not even talking about what the public will say about this. <mark>“343 doesn’t have anything new.” “343 running on stale ideas.”</mark>
How ironic, people actually spent a year on these forums, and even on other websites complaining about 343i’s laziness for not thinking of their own original ideas and instead copying modern shooters with the Loadouts Personal Ordnances, perks (which were highly inspired off of BASE PLAYER TRAITS from previous games), and AAs. Maybe if they stopped changing things for the heck of it, and actually stuck to what made Halo successful, people would actually praise them for their efforts for not running Halo into the dirt.
> 3. They got input from both it sounds like. Actually, the funny thing is, I remember all the competitive players being invited to 343’s offices. And they were all consulted on how the game played. AND EVERY ONE OF THEM signed off on it. And then after the game releases, they abandoned it.
I very much doubt that all of the competitive players were skipping with joy, when all of the aforementioned features were introduced to them, which ruins the balance of the game completely and does not allow for any strategy whatsoever. Sorry, but i’m not buying that. Seems to me like they prioritised the casual feedback more than the competitive, because Halo 4 is anything but competitive.
> 4. Do you know anything about what happened when 343 developed the game? Did you read up on it at all? Because I did. And what I saw, and am still seeing to this day was a fledgling studio that did the best with what they had. Theater for Campaign/Spartan Ops wasn’t in because the engine they were working off of and building on as a base, Reach’s, was giving them too much trouble what with all the changes they made and due to time and short resources, they had to cut it. Firefight wasn’t in because they wanted to focus instead on another way to deliver the story, Spartan Ops.
Well there you go, that just proves my point, unnecessary change leading to so many technical failures, which could have been avoided so easily. Maybe if they spent less time trying to appeal to the visual appearance of the game, and actually focus on gameplay, they wouldn’t have had these issues. Like i said, 4 years buddy, 4 years.
> Unfortunately, while the story it told was decent enough, the actual gameplay it offered was a step down from Firefight of course, so it suffered and in the end, got shut down. And as for the classic maps, number one, they didn’t want to sit in the past, and number two, a lot of the maps probably wouldn’t have played well with Halo 4’s gameplay.
Why on earth are you talking about classic maps? This was originally about weapon sounds. Do you even remember what you were replying to?
> Seriously, WTH did you think that 343 was doing when they were developing Halo 4? Sitting on their ***es watching TV? Or perhaps you think they got together in a big evil meeting room and plotted how to best destroy Halo? Well, you know what, I’ll tell you what they did. They worked their lives away and took chances.
Except see, i never said they sis do they did i? In fact, i think 343 did a good job with Halo 4, some of their decisions, however, are cringe worthy. E.g. Weapon sounds, armour appearances, extremely limited player traits…need i go on?
> These days, I’m seeing posts from people on here saying how we should be more like CoD and stagnate. And every time I see that nonsense, it makes me sick. Halo 4 may not have been the best Halo, or even mid-tier if you really wanna go that far, but at least it was brave enough to break the mold. You have your opinions, I have mine. But to shrug off the obvious work that 343 put into 4 is just disrespectful IMO.
Halo 4 is already like COD with the sub-par additions it made to the core gameplay, to make it more like a generic shooter. Innovation is what we need, not copy/paste. Anyway, you just lost all credibility in that post by calling people disrespectful…i never said 343i are incapable of developing a game, did i? You are disrespectful, for not being able to accept certain peoples’ opinions without going on a rant about 343i’s efforts, as if its going to change our minds about how we feel. This is what we believe, deal with it!