Listen to your fanbase for the new Halo 343

The reason Halo 4 didn’t last is because 343 took too many liberties with the franchise. Changing sound effects WAS A BAD IDEA. Removing weapons and armor BAD IDEA(whoever decided no mk v is dumb as hell). Not having a beta BAD IDEA. Leaving out KEY game mechanics such as red Xs on teammates, no campaign or Spartan ops theater, fire fight, and classic maps BAD IDEA.

People want to play the next gen of Halo, not a mix match of popular games with a Halo badge on it. While the campaign in H4 was excellent in all aspects, it was short and felt rushed. Could have used another 2 levels or so to flesh the story out. Combat was fun, but had NO WHERE NEAR the variety in ai enemies that Reach did. A priority for the next campaign should be to make it a decent length(10-15 hours) with a well thought out assortment of enemies. Bring back everything that made the past games so great(dual wielding, weapons from the original trilogy, air vehicles, BIG MAPS, ect) while adding new stuff. Don’t leave out the greatness that made halo the unique beast it was, and don’t rewrite stuff that doesn’t need changing.

I don’t think that will work… You do realize that there isn’t just one opinion right? Everyone has a different opinion and they have to take that into consideration while at the same time adding new things in.

There are multiple groups wanting the same and different things. They are listening to there fans and taking the feedback to make sure the next game is done right.

OP the stuff that was listed that was missing wasn’t there for a reason. Answer: halo 4 was rushed, new members didn’t come in until after they took over reach, a lot of bad communication between the departments lead to halo 4 missing the features it did. If they would delay halo 5 to 2015 that be great.

> I don’t think that will work… You do realize that there isn’t just one opinion right? Everyone has a different opinion and they have to take that into consideration while at the same time adding new things in.

Well if you read the forums often then you might notice there kind of is a pattern, it’s like a lot of people wanted the Elites to the point where a thread went up to 400+, I’m sure 343i should be able to read what’s being said to help them get a better idea of what should be done.

And a lot of people do want 343i to avoid armor abilities, plus the changes were clearly disliked, look at the population for Reach, 4 because Reach wasn’t doing too well compared to 3 in it’s prime, then h4 got a lot worse. (I understand people bought the games like myself but still a lot of people had copy’s and a lot of them barely were used)

If 343i continue to make mistakes then fans will be less trusting, even the smallest of things can annoy people so 343i kind of need to be careful. Personally myself I’m open minded, even bought Halo Spartan Assault as soon as it came out and I’m waiting on Halo 5 but 343i really need to show their listening since a lot of people are really unsure what to do.

Anyway can’t please everyone but no harm in at least trying.

> I don’t think that will work… You do realize that there isn’t just one opinion right? Everyone has a different opinion and they have to take that into consideration while at the same time adding new things in.

So you don’t think making a Halo game that is actually… you know… a HALO GAME will work? I don’t understand your reasoning.

> > I don’t think that will work… You do realize that there isn’t just one opinion right? Everyone has a different opinion and they have to take that into consideration while at the same time adding new things in.
>
> So you don’t think making a Halo game that is actually… you know… a HALO GAME will work? I don’t understand your reasoning.

So apparently, according to your post, a “HALO GAME” is a game that pleases YOU and does only what YOU want. Explain to me how YOUR definition of a “Halo game” has more merit than another person’s definition. Tell me why YOUR opinion is worth more than the opinion’s of those around you.

Halo is Halo, let’s leave it at that.

I actually think changing the sound effects was a GOOD idea.

Exhibit A: The Warthog engine noise.

Case closed.

~ Duck.

> I actually think changing the sound effects was a GOOD idea.
>
> Exhibit A: The Warthog engine noise.
>
> Case closed.
>
> ~ Duck.

Yet ironically, thats considered one of the worst vehicle noises of the lot. Many changes were a bad idea, even in terms of physical appearance. The only change i actually liked was the AR and DMR (Sniper Rifle doesn’t sound too bad, but it looks terrible)! Everything else sounded pathetic.

E.g:
Mongoose
Warthog
Wraith
Banshee
Ghost
Plasma Pistol (ESPECIALLY THIS)
Needler
CC
Energy Sword
Shotgun
Magnum
BR
Rocket Launcher

To my knowledge, thats basically everything. Not a good sign. I don’t expect them to all magically change back, but i do expect some form of change to occur.

> Yet ironically, thats considered one of the worst vehicle noises of the lot. Many changes were a bad idea, even in terms of physical appearance. The only change i actually liked was the AR and DMR. Everything else sounded pathetic. E.g:
> Mongoose
> Warthog
> Wraith
> Banshee
> Ghost
> Plasma Pistol (ESPECIALLY THIS)
> Needler
> CC
> Energy Sword.
>
> To my knowledge, thats basically everything. Not a good sign. I don’t expect them to all magically change back, but i do expect some form of change to occur.

I actually think the CC sounds even better in this game same with the Needler I mean…my nickname (maybe other peoples too?) was the “PUDAPUDA gun” (The Needler that is)

> I actually think the CC sounds even better in this game same with the Needler I mean…my nickname (maybe other peoples too?) was the “PUDAPUDA gun” (The Needler that is)

Well if you prefer those sounds, then thats just your preference, i guess. But the Needler lost its identity IMO. Especially because the supercombine sounds so foreign and dull. The CC sounded much more powerful back then, than it does now! I just think the weapons were unnecessarily softened, and just don’t sound very good at all.

> Well if you prefer those sounds, then thats just your preference, i guess. But the Needler lost its identity IMO. Especially because the supercombine sounds so foreign and dull. The CC sounded much more powerful back then that it does now! I just think the weapons were unnecessarily softened, and just don’t sound very good at all.

Oh I did not know you were talking about the supercombine noise…Ya I can agree it sounds like crap now too.

I thought you were talking about the pudapuda noise the old one made whilst firing

> Oh I did not know you were talking about the supercombine noise…Ya I can agree it sounds like crap now too.
>
> I thought you were talking about the pudapuda noise the old one made whilst firing

Technically, i still do prefer the old firing noise as well, but its not so much a big deal as the supercombine. So yes, that is essentially what i am talking about, and i’m glad you agree…so many changes really sounded like crap :frowning:

Halo is traditionally a game where players spawn identically and different advantages are placed on the map. Skill decides who gets what advantages and skill decides who wins. That is all I want when I say I want a halo game.

Custom load outs make it impossible to tell if victory was because of player skill or differences in spawning traits.

A game that I described in the first paragraph could have any skin and I would still call it halo.

Custom game argument: pig, 21, around the world, are all custom variants of basketball. Wembly, Dutch passing box, are custom variants of soccer. All those custom variants would never have been invented had their parent sport not been a sound game to begin with. HR and H4 are unsound games due to differences in spawning traits. A match of H4 gives no useful information as to who was more skilled because of the number of uncontrolled variables in spawning. Weapons, grenades, AAs, perks. With so many things different between players, which one caused victory? It is impossible to tell. I’m not just saying that because I dislike load outs. The scientific method is the only way we have to determine the cause of an outcome. It may only test one variable at time.

I speaking only about multiplayer. If I want to experience a good story, I’ll read a book. A book is infinitely better at telling a story than a video game is.

Halo 4 DID last for me. The only reason I don’t play now is because of my Xbox One.

> The reason Halo 4 didn’t last is because 343 took too many liberties with the franchise. Changing sound effects WAS A BAD IDEA. Removing weapons and armor BAD IDEA(whoever decided no mk v is dumb as hell). Not having a beta BAD IDEA. Leaving out KEY game mechanics such as red Xs on teammates, no campaign or Spartan ops theater, fire fight, and classic maps BAD IDEA.

Is there a No Thanks option?

  1. Sound effects are both good and bad. And furthermore, Bungie has changed the sound effects many times.
  2. They can’t make and balance every single weapon and armor piece that’s ever existed and put it into Halo 4.
  3. Beta’s have already been discussed here and it was widely agreed on that they’re a bad idea.
  4. As to the rest, that wasn’t an idea, it was stuff that had to be cut because they didn’t have time.

Anything else?

> 1. Sound effects are both good and bad. And furthermore, Bungie has changed the sound effects many times.

You sure about that? Bungie’s Halo game sounds may not sound identically the same across all games, but they were always similar. You could identify which weapon was being used right away without even having to look at it. It was identifiable from the very beginning. Halo 4 strips all of the weapons from any identification whatsoever, because of how unnecessarily different they sound. It was changed for the sake of change, nothing more. I would have been happy, if the changes actually sounded good, but instead they sounded worse.

> 2. They can’t make and balance every single weapon and armor piece that’s ever existed and put it into Halo 4.

Yes they can! Its very easy. Just take the old renders, gloss it over with Halo 4 graphics, and slap it onto the engine. Not that hard. If you have all of these assets at your disposal, why on earth would you not use them?

> 3. Beta’s have already been discussed here and it was widely agreed on that they’re a bad idea.

True, but they don’t need to limit it to a beta do they? They could use a closed one, or use community play tests, instead. Both competitive and casual crowds can give their input, and therefore, they would have a wide range of feedback to consider.

> 4. As to the rest, that wasn’t an idea, it was stuff that had to be cut because they didn’t have time.

They had almost 4 years to work on this game, and your telling me that they didn’t have time to incorporate features that ALREADY EXISTED in previous games? I find such an excuse rather poor.

Anything else?

> > 1. Sound effects are both good and bad. And furthermore, Bungie has changed the sound effects many times.
>
> You sure about that? Bungie’s Halo game sounds may not sound identically the same across all games, but they were always similar. You could identify which weapon was being used right away without even having to look at it. It was identifiable from the very beginning. Halo 4 strips all of the weapons from any identification whatsoever, because of how unnecessarily different they sound. It was changed for the sake of change, nothing more. I would have been happy, if the changes actually sounded good, but instead they sounded worse.
>
>
>
> > 2. They can’t make and balance every single weapon and armor piece that’s ever existed and put it into Halo 4.
>
> Yes they can! Its very easy. Just take the old renders, gloss it over with Halo 4 graphics, and slap it onto the engine. Not that hard. If you have all of these assets at your disposal, why on earth would you not use them?
>
>
>
> > 3. Beta’s have already been discussed here and it was widely agreed on that they’re a bad idea.
>
> True, but they don’t need to limit it to a beta do they? They could use a closed one, or use community play tests, instead. Both competitive and casual crowds can give their input, and therefore, they would have a wide range of feedback to consider.
>
>
>
> > 4. As to the rest, that wasn’t an idea, it was stuff that had to be cut because they didn’t have time.
>
> They had almost 4 years to work on this game, and your telling me that they didn’t have time to incorporate features that ALREADY EXISTED in previous games? I find such an excuse rather poor.
>
> Anything else?

I agree, the majority of the sound effects in Halo 4 sounded sooo weak. I do not care if I am wearing some helmet, give me that sheer power feeling that reaches sniper did just by it’s sound effect. and i think it is the best looking IMO.

It’s easy to include them but not easy to balance them. Oh sure, you can say “they don’t all have to be in matchmaking”. But then arises the problem when that weapons fanbase wants it in matchmaking, and it’s not balanced enough to be their. not that easy.

Closed testing lobbies is better. I would suggest a good group of past Halo pro players, and then a pick and mix of regular waypoint forums users who show some genuine intelligence in balancing and good knowledge of Halo games from past and present and enough dedication to not just take it as an early access chance. There should not be a players who come from a CoD or Battlefield background, they do not know whats best for Halo, and putting stuff from their gameplay* in Halo will not help Halo.

Yes, they did have more time than alot of people seem to think they did.

*There are things outside of Battlefield or CoDs actual gameplay that could benefit Halo, such as hosting a server. That could be reverse enginereed to Halo as searching for a custom game, and search between different gametypes so if you want to play infection, you go there, you wanna find some cool forge maps for a slayer game? go there. The Theartre in CoD is in terms of features, a bit more advanced than Halo’s now. we could do with an update to our Theartre mode.

> I agree, the majority of the sound effects in Halo 4 sounded sooo weak. I do not care if I am wearing some helmet, give me that sheer power feeling that reaches sniper did just by it’s sound effect. and i think it is the best looking IMO.

Indeed, the Sniper Rifle from reach looked and sounded the best. Even the one from CEA looked just as good (though i do believe Reach’s version was inspired from CE anyway). And this is what i’m talking about, some excuses for change that were given were complete no brainers - Chief’s armour and the nanobots, the covenants’ skin textures and armour, about them being from different colonies? Real sensible, eh?

> It’s easy to include them but not easy to balance them. Oh sure, you can say “they don’t all have to be in matchmaking”. <mark>But then arises the problem when that weapons fanbase wants it in matchmaking, and it’s not balanced enough to be their. not that easy.</mark>

I’m pretty sure the community are smart enough to figure out what works and what doesn’t work right? If it can’t be balanced in MM, then why not have them in Custom games, or even Forge? Machinima any one?

> Closed testing lobbies is better. I would suggest a good group of past Halo pro players, and then a pick and mix of regular waypoint forums users who show some genuine intelligence in balancing and good knowledge of Halo games from past and present and enough dedication to not just take it as an early access chance. There should not be a players who come from a CoD or Battlefield background, they do not know whats best for Halo, and putting stuff from their gameplay* in Halo will not help Halo.

Excellent point, the only problem now being, how would 343i track these ppl down though?

> *There are things outside of Battlefield or CoDs actual gameplay that could benefit Halo, such as hosting a server. That could be reverse enginereed to Halo as searching for a custom game, and search between different gametypes so if you want to play infection, you go there, you wanna find some cool forge maps for a slayer game? go there. The Theartre in CoD is in terms of features, a bit more advanced than Halo’s now. we could do with an update to our Theartre mode.

Indeed. Halo 4’s everything was limited in almost every way, unfortunately.

> Bungie’s Halo game sounds may not sound identically the same across all games, but they were always similar. You could identify which weapon was being used right away without even having to look at it. It was identifiable from the very beginning. Halo 4 strips all of the weapons from any identification whatsoever, because of how unnecessarily different they sound. It was changed for the sake of change, nothing more. I would have been happy, if the changes actually sounded good, but instead they sounded worse.
>
> Yes they can! Its very easy. Just take the old renders, gloss it over with Halo 4 graphics, and slap it onto the engine. Not that hard. If you have all of these assets at your disposal, why on earth would you not use them?
>
> True, but they don’t need to limit it to a beta do they? They could use a closed one, or use community play tests, instead. Both competitive and casual crowds can give their input, and therefore, they would have a wide range of feedback to consider.
>
> They had almost 4 years to work on this game, and your telling me that they didn’t have time to incorporate features that ALREADY EXISTED in previous games? I find such an excuse rather poor.
>
> Anything else?

Oh yes.

  1. Wait. Before we proceed any further, I want you to tell me directly that you think that the firing and pumping-action sound for the Halo 4 Shotgun is weaker and lamer than the sound it had in previous games. I just want to hear that from you really quick.

  2. Take the old renders, gloss it over with Halo 4 graphics, and slap it onto the engine… Which, for each one, would take about… lessee… 1 hour (being generous) for the ‘glossing over’, and about, oh, 2 hours to code it completely into the engine, not including any possible conflicts or bugs which will inevitably arise when transferring the old into the new. And HOW many armor permutations do we have now, not including the Elites?

So three hours for each? Nah, let’s say two to be extra generous. So that’s two hours for each piece of armor and weap- Oh wait! I forgot you wanted to put ALL the weapons in. Well, the Q&A department are really going to enjoy that. Testing and balancing a whole FIVE games worth of weapons, abilities, grenades, and vehicles and to make them ALL completely balanced for competitive play and matchmaking.

And I almost forgot the best part. You have a rather small team! Yeah, it’s growing fast but until you fully train EACH person that comes in, they might as well all be dead-weight that are taking paychecks. And we’re not even talking about what the public will say about this. “343 doesn’t have anything new.” “343 running on stale ideas.”

  1. They got input from both it sounds like. Actually, the funny thing is, I remember all the competitive players being invited to 343’s offices. And they were all consulted on how the game played. AND EVERY ONE OF THEM signed off on it. And then after the game releases, they abandoned it.

  2. Do you know anything about what happened when 343 developed the game? Did you read up on it at all? Because I did. And what I saw, and am still seeing to this day was a fledgling studio that did the best with what they had. Theater for Campaign/Spartan Ops wasn’t in because the engine they were working off of and building on as a base, Reach’s, was giving them too much trouble what with all the changes they made and due to time and short resources, they had to cut it. Firefight wasn’t in because they wanted to focus instead on another way to deliver the story, Spartan Ops.

Unfortunately, while the story it told was decent enough, the actual gameplay it offered was a step down from Firefight of course, so it suffered and in the end, got shut down. And as for the classic maps, number one, they didn’t want to sit in the past, and number two, a lot of the maps probably wouldn’t have played well with Halo 4’s gameplay.

Seriously, WTH did you think that 343 was doing when they were developing Halo 4? Sitting on their ***es watching TV? Or perhaps you think they got together in a big evil meeting room and plotted how to best destroy Halo? Well, you know what, I’ll tell you what they did. They worked their lives away and took chances.

These days, I’m seeing posts from people on here saying how we should be more like CoD and stagnate. And every time I see that nonsense, it makes me sick. Halo 4 may not have been the best Halo, or even mid-tier if you really wanna go that far, but at least it was brave enough to break the mold. You have your opinions, I have mine. But to shrug off the obvious work that 343 put into 4 is just disrespectful IMO.

> Oh yes.
>
> 1. Wait. Before we proceed any further, I want you to tell me directly that you think that the firing and pumping-action sound for the Halo 4 Shotgun is weaker and lamer than the sound it had in previous games. I just want to hear that from you really quick.

Did you even watch the videos that i linked? Is the Shotgun literally the only weapon that you could pick out which sounds better now, as opposed to prior versions? Why don’t you look at more glaring examples like the PP, BR, Magnum, Storm Rifle, Needler, Fuel Rod Gun, Energy Sword, etc, which all sound like they don’t fit with the applicable weapon at all, and sound weak in comparison to their predecessors?

> 2. Take the old renders, gloss it over with Halo 4 graphics, and slap it onto the engine… Which, for each one, would take about… lessee… 1 hour (being generous) for the ‘glossing over’, and about, oh, 2 hours to code it completely into the engine, not including any possible conflicts or bugs which will inevitably arise when transferring the old into the new. And HOW many armor permutations do we have now, not including the Elites?
>
> So three hours for each? Nah, let’s say two to be extra generous. So that’s two hours for each piece of armor and weap- Oh wait! I forgot you wanted to put ALL the weapons in. Well, the Q&A department are really going to enjoy that. Testing and balancing a whole FIVE games worth of weapons, abilities, grenades, and vehicles and to make them ALL completely balanced for competitive play and matchmaking.

I seem to recall hearing that Halo 4’s engine was built off Reach’s? The weapon sandbox, vehicle soundbox, custom games, forge, theatre and all these other features that they could have used, which all ended up going to waste. These are the people that gave us the TU for Reach! They know full well what is balanced, they have all the coding and programming to make it work under their nose, yet apparently when building a new game, it suddenly becomes too difficult? And you seem to know an awful lot about what 343i were doing, and all the hardships they experienced - were you there with them at the time, analysing every single aspect of H4’s development, to know all of these specifics? Or are you going to give me some BS story about how your a game developer yourself, and therefore you know about all these limitations?

> And I almost forgot the best part. You have a rather small team! Yeah, it’s growing fast but until you fully train EACH person that comes in, they might as well all be dead-weight that are taking paychecks. And we’re not even talking about what the public will say about this. <mark>“343 doesn’t have anything new.” “343 running on stale ideas.”</mark>

How ironic, people actually spent a year on these forums, and even on other websites complaining about 343i’s laziness for not thinking of their own original ideas and instead copying modern shooters with the Loadouts Personal Ordnances, perks (which were highly inspired off of BASE PLAYER TRAITS from previous games), and AAs. Maybe if they stopped changing things for the heck of it, and actually stuck to what made Halo successful, people would actually praise them for their efforts for not running Halo into the dirt.

> 3. They got input from both it sounds like. Actually, the funny thing is, I remember all the competitive players being invited to 343’s offices. And they were all consulted on how the game played. AND EVERY ONE OF THEM signed off on it. And then after the game releases, they abandoned it.

I very much doubt that all of the competitive players were skipping with joy, when all of the aforementioned features were introduced to them, which ruins the balance of the game completely and does not allow for any strategy whatsoever. Sorry, but i’m not buying that. Seems to me like they prioritised the casual feedback more than the competitive, because Halo 4 is anything but competitive.

> 4. Do you know anything about what happened when 343 developed the game? Did you read up on it at all? Because I did. And what I saw, and am still seeing to this day was a fledgling studio that did the best with what they had. Theater for Campaign/Spartan Ops wasn’t in because the engine they were working off of and building on as a base, Reach’s, was giving them too much trouble what with all the changes they made and due to time and short resources, they had to cut it. Firefight wasn’t in because they wanted to focus instead on another way to deliver the story, Spartan Ops.

Well there you go, that just proves my point, unnecessary change leading to so many technical failures, which could have been avoided so easily. Maybe if they spent less time trying to appeal to the visual appearance of the game, and actually focus on gameplay, they wouldn’t have had these issues. Like i said, 4 years buddy, 4 years.

> Unfortunately, while the story it told was decent enough, the actual gameplay it offered was a step down from Firefight of course, so it suffered and in the end, got shut down. And as for the classic maps, number one, they didn’t want to sit in the past, and number two, a lot of the maps probably wouldn’t have played well with Halo 4’s gameplay.

Why on earth are you talking about classic maps? This was originally about weapon sounds. Do you even remember what you were replying to?

> Seriously, WTH did you think that 343 was doing when they were developing Halo 4? Sitting on their ***es watching TV? Or perhaps you think they got together in a big evil meeting room and plotted how to best destroy Halo? Well, you know what, I’ll tell you what they did. They worked their lives away and took chances.

Except see, i never said they sis do they did i? In fact, i think 343 did a good job with Halo 4, some of their decisions, however, are cringe worthy. E.g. Weapon sounds, armour appearances, extremely limited player traits…need i go on?

> These days, I’m seeing posts from people on here saying how we should be more like CoD and stagnate. And every time I see that nonsense, it makes me sick. Halo 4 may not have been the best Halo, or even mid-tier if you really wanna go that far, but at least it was brave enough to break the mold. You have your opinions, I have mine. But to shrug off the obvious work that 343 put into 4 is just disrespectful IMO.

Halo 4 is already like COD with the sub-par additions it made to the core gameplay, to make it more like a generic shooter. Innovation is what we need, not copy/paste. Anyway, you just lost all credibility in that post by calling people disrespectful…i never said 343i are incapable of developing a game, did i? You are disrespectful, for not being able to accept certain peoples’ opinions without going on a rant about 343i’s efforts, as if its going to change our minds about how we feel. This is what we believe, deal with it!