Listen to no one but yourselves, 343i.

The creative process of artists is disrupted when they alter their decisions in the piece because of what they think the audience will think.

Videogames are art if the process of creation is that which allows ideas and concepts to grow from a creative entity. The artists working on a play all work together as a team with a unified vision in line, the actors, set designer, light designer, costume designer, etc. They do not make a play with the notion that it’ll be a crowd pleaser, or that it is what fans of the playwright will want. 343i, the creative entity for Halo, has to act in the same way.

Let me preface this by saying that I’m not against feedback, and I’m well aware that for Halo games to continue being made, they must sell. But what sells more? An incredible, new, and exciting game, or a new game? Fan feedback is also an incredible tool for developers if it’s used correctly. The function of feedback, which is really most prevalent in videogames, should be to give the artists another perspective that shines light on their idea and where/if it can go against the intended execution. It shouldn’t be used to see whether an idea is liked or not. It doesn’t matter if it’s liked or not, it matters if it works.

That’s the problem I see. This has nothing to do with the pointless argument of casual vs competitive. It has to do with 343i being fully behind their choices for the future of Halo. The intention behind the choices for Halo 5 and beyond is what matters. And if the intention is so flexible and hesitant that 343i can be bullied into how they make the game, who is really making the game? The artists or the audience?

It has to be the artists. We as an audience think we know what we want. But 343i shouldn’t give us what we want. They should give us what they want out of a Halo game that moves it forward in what they believe is the right way because they are the ones making it. Everything simply can’t be fan service. If it is, then where is the beauty of the creation? There’s too much “we are aware” and “will be changed” going on. How exciting and interesting would it be if 343i introduced a new feature or idea that they were completely behind, even if fans initially weren’t onboard?

This is why I believe that certain parts of the new Halo world aren’t working. Because 343i is taking into account entirely too much what the fans will think, they are being sheltered from true, amazing new ideas to move Halo forward. I’m worried that the things they introduce are already filed under “subject to change” because they take into account so much what we think.

Guys, I know that everyone here knows Halo and what it means to them and what they believe keeps the true feel of Halo intact. But that’s different for every single Halo fan on the planet. Literally, every fan. Do you know who it isn’t different for? A single creative entity: 343i. Otherwise it’s chaos, or even what some may call the state here right now.

The bottom line here is that the best things about Halo have come when the creators have been 100% behind the decision. The things that don’t/didn’t work almost always didn’t fit not because of fan feedback, but because of the unsureness of the people behind it, and whether it would work. All that matters is intention and execution. Second guessing doesn’t help. Again, this is not saying that feedback shouldn’t be embraced. It should. I’m saying that it shouldn’t be a factor in the initial creation of an idea for Halo.

Our brains work in a way where true creativity can blossom in an environment that is accepting, relaxed, and collaborative. We aren’t making Halo. 343i is. And we have literally no idea what 343i is capable of. They can make fantastic new additions to Halo, if they work in a way that doesn’t scare them away from new ideas. They can’t be overwhelmed by us.

Please notice that I haven’t put my opinion in on anything regarding specific Halo 5 additions/changes, or other media and pieces 343i made. I really, really want this discussion to be about the process of making a freaking amazing Halo game, which has happened.

Think of how exciting a future Halo has if 343i, while still listening and communicating with fan feedback but not yielding to it, can truly embrace that they will make the best Halo game that they want to make because they are artists working on a piece of art that we all, including 343i, care for and love.

Considering Halo 5 art, in any way, shape or form, is appalling.

And in the red corner… Halloooo Fooouurrr.

(good read though OP)

Good advice.

If they did this they could stop trying to shoehorn in FPS fad mechancs.

LOL This isn’t a painting we are talking about this is a video game. They need to listen to halo fans and make a game we will like or else they will most likely make a game we don’t like and Halo will go further down the toilet than it already is.

SMH I swear people on here say the dumbest things

Art isn’t made by a massive team of programmers under a the gun from a billion dollar corporation. Small studios may make art, 343 just makes money.

> 2535416519117528;5:
> LOL This isn’t a painting we are talking about this is a video game. They need to listen to halo fans and make a game we will like or else they will most likely make a game we don’t like and Halo will go further down the toilet than it already is.
>
> SMH I swear people on here say the dumbest things

Who is “we”? Which fans? You can’t be talking about all of them.

“They will most likely make a game we don’t like” That’s a very pessimistic view for a company taking risks.

And though I disagree, even if you don’t believe videogames can be art it is still the same process for success.

Noo! They should listen to my LightRifle feedback as well!

343 has said they would listen to feedback. They’re supposed to. There’s a middle ground between a game that just the company likes and a game that just the people like. If the company and people work together, they can at least do their best to satisfy everyone (even if they don’t succeed). Telling the company to listen to ‘no one but themselves’ rather defeats the purpose of having an active community that voices its opinion in forums.

> 2533274965431753;9:
> 343 has said they would listen to feedback. They’re supposed to. There’s a middle ground between a game that just the company likes and a game that just the people like. If the company and people work together, they can at least do their best to satisfy everyone (even if they don’t succeed). Telling the company to listen to ‘no one but themselves’ rather defeats the purpose of having an active community that voices its opinion in forums.

Well said, there has to be a middle ground. They can’t just go the BioWare route and make “art” (and I think most people here will know precisely which BioWare game I’m referring to) and damn the consequences nor can they just bend over backwards just to appease the fans.

You have to take that middle ground where you put your ideas out there and make what you want to make, it’s okay to listen to suggestions and feedback but don’t compromise yourself or your creation by changing it simply because others say so.

> 2533274965431753;9:
> 343 has said they would listen to feedback. They’re supposed to. There’s a middle ground between a game that just the company likes and a game that just the people like. If the company and people work together, they can at least do their best to satisfy everyone (even if they don’t succeed). Telling the company to listen to ‘no one but themselves’ rather defeats the purpose of having an active community that voices its opinion in forums.

I agree there definitely is a middle ground without completely disregarding the fans, but I don’t mean that the forums shouldn’t be read and what we have to say shouldn’t be heard. I mean that when making a decision for anything with Halo, 343i shouldn’t make it focusing on what we will think so much.

> 2533274822726009;2:
> Considering Halo 5 art, in any way, shape or form, is appalling.

If you cut up an art gallery and glued the pieces together into a collage and can call it art…then I guess you could.

> 2533274817986358;6:
> Art isn’t made by a massive team of programmers under a the gun from a billion dollar corporation. Small studios may make art, 343 just makes money.

So Christopher Nolan doesn’t make art then? He’s part of big studio projects with a huge team working together.

It doesn’t matter what you consider a video game to be. Consumers have every right to provide input on the series, and the developer is obliged to at least listen to their input. Can you imagine if a business in any other industry refused to listen to its customers?

> 2533274873267862;14:
> It doesn’t matter what you consider a video game to be. Consumers have every right to provide input on the series, and the developer is obliged to at least listen to their input. Can you imagine if a business in any other industry refused to listen to its customers?

coughComcastcough

> 2533274873267862;14:
> It doesn’t matter what you consider a video game to be. Consumers have every right to provide input on the series, and the developer is obliged to at least listen to their input. Can you imagine if a business in any other industry refused to listen to its customers?

I agree, they definitely need to hear what we have to say and understand where fans come from with their opinions. But the decisions they make cannot be solely based off of it.

And as for the last part, that depends if you call 343i a business or an artist.

Seeing that Halo is Microsofts’ flagship franchise, I think Halo would be more accurately described as a product, rather than a piece of art.

That said 343 would have to be insane not to design their product according to the needs and wants of their primary consumer base.

> 2533274857902238;16:
> > 2533274873267862;14:
> > It doesn’t matter what you consider a video game to be. Consumers have every right to provide input on the series, and the developer is obliged to at least listen to their input. Can you imagine if a business in any other industry refused to listen to its customers?
>
>
> I agree, they definitely need to hear what we have to say and understand where fans come from with their opinions. But the decisions they make cannot be solely based off of it.
>
> And as for the last part, that depends if you call 343i a business or an artist.

343 is a business. The artists are the devs. That being said Halo 5 looks so generic and so far from the original beauty, I hardly consider any of them artists. (my opinion deal with it)

> 2533274857902238;13:
> > 2533274817986358;6:
> > Art isn’t made by a massive team of programmers under a the gun from a billion dollar corporation. Small studios may make art, 343 just makes money.
>
>
> So Christopher Nolan doesn’t make art then? He’s part of big studio projects with a huge team working together.

You mean the guy whose claim to fame is making AOL/Time Warner/Comcast’s Batman franchise for them?

> 2533274857902238;7:
> > 2535416519117528;5:
> > LOL This isn’t a painting we are talking about this is a video game. They need to listen to halo fans and make a game we will like or else they will most likely make a game we don’t like and Halo will go further down the toilet than it already is.
> >
> > SMH I swear people on here say the dumbest things
>
>
>
> Who is “we”? Which fans? You can’t be talking about all of them.
>
> “They will most likely make a game we don’t like” That’s a very pessimistic view for a company taking risks.
>
> And though I disagree, even if you don’t believe videogames can be art it is still the same process for success.

They listen now to a focus group comprised of mainly people who like cod aspects. Would you want a focus group, that does not represent the halo community, representing the halo community?