List small issues to patch here...

Okay, personally I love Halo 4 and it may be(dare I say it) my favorite halo game thus far(pretty close to 3 for me), but there are definitely a couple of things that need some patching in the game. IMO I feel like the game is in a BETA stage, and needs some fine tuning and balancing so I wanted to list off a couple of realistic things that I hope 343 will consider in the next title update.

  1. DMR nerf- I love the variety and customization of H4 but it seems everyone is using the DMR, it dominates most games I have been a part of, I hope that somehow a change can be made so that all of these primary weapons have their strengths but also have some weaknesses maintaining the variety custom classes were meant to give.

  2. Lower percentage of Power Weaps in personal ordinance drops.(by power weapons i mean the spartan laser, all sniper rifles, rocket launchers, not needlers and sticky launchers) It makes the game a little too chaotic. Theres nothing I love more than one someone ends a banshee rampage with a laser shot, but I would rather not play reaches big team heavies.

  3. Kill cams in all game modes.

  4. Longer point total for dominion, maybe 500…

  5. Off/On switch to join in progress- Too many times I have already been stuck in games that were near end and was put on the losing team for last 20 seconds because the other team quit.

Please understand the purpose of this thread is not do declare how much you hate halo 4 but to give some constructive criticism for hindrances in the gameplay.

Feel free to post your own

Thruster could be increased a tiny bit in matchmaking.

Light shield fails me sometimes even when it’s active.

Sprint can be touchy some times.

Weapons in campaign, specifically human weapons, need more spare ammo. Considering how lengthy engagements are and how infrequently you get resupplied you run out of ammo for human weapons incredibly fast.

An example of a change would be like: Assault Rifle spare ammo increased from 224 to 320 (10 full magazines) or 352 (like in Halo 3).

The light shield does fail sometimes.

The kill cam frequently shows the enemy missing shots but still prevails in killing me, which is really frustrating.

The BR sounds like a plastic gun and the sniper sounds weak also.

Plasma grenades blow up way to slowly.

I ran into an interesting glitch during co op campaign that occurred when I got knocked off the edge on the level and didn’t die. When my teammate pulled me forward to him I was completely invincible. I took fuel rods,swords and everything else they threw at me. It lasted til the end of the level and then went away, it was kinda cool actually. Too bad I couldn’t save it to theatre.