List of Things 343i Could EASILY Overlook

Post in the comments what you think! Agree? Disagree? Feel as though something should be added? Let me know!

  1. Motion Blur - This is very important! It adds a big layer of smoothness when actually playing the game and not just looking at screenshots. Obviously don’t over do it like Crysis 2 on consoles, but Halo 3’s blur was perfect!

  2. NO SCREEN TEARING - Screen tearing seems to start becoming a more common thing among high end graphic games on consoles. I PRAY that this is NOT on Halo 4. Screen tearing gives the game a big clunky, glitchy tone. Something Halo has not been known for.

  3. COLOR!!! - Color is GOOD! With so many shooters adding a more boring color scheme to make it feel “more realistic,” all it does is make you feel gloomy. I absolutely LOVED the colors of Gears of War 3 and Halo 3. Reach did have good color, but deffinetly not as good as Halo 3. The perfect example for how NOT to do color would be Battlefield 3.

  4. Multiplayer Character Sounds - One of the biggest things I loved about Halo 3 was when your guy got hit by a really fast moving vehicle, and he screams bloody mary. Based on all the multiplayer Halo 4 footage I saw, I did not here a single spartan make a vocal sound. This may sound silly and small, but its the little things that determine if a game is great, or fantastic.

  5. Don’t become the Star Wars pre trilogy - Look, I understand 343i is trying to make their own game, but PLEASE remember that it still says Halo on the box. Use nostalgic moments, the monk chants, the touchy moments. If I play Halos Reach-3 and then 4, they should all have the same tone and style.

Two more things! PLEASE allow people to move and do as they wish once game over happens. Also, use Halo 3’s play style. If maps must get bigger, then so should the player count.

Thanks. C2B out.

I agree with you on everything however, the game is not complete yet and that may be why the multiplayer characters were so quiet. I assume that would be one of the final polishing stages they would do.

> I agree with you on everything however, the game is not complete yet and that may be why the multiplayer characters were so quiet. I assume that would be one of the final polishing stages they would do.

Totally forgot to mention that! My bad! I forgot to put in that all these things could either change or are already good, we just haven’t seen enough footage to be able to tell.

I’m sure the things you listed will not be accidentally overlooked; they are a pretty large aspect of the game.

I hope they change the sprint meter so that it fills up slowly as soon as you turn it off (like jetpack), as opposed to waiting a few seconds and then filling up almost immediately (as it is in Reach). Sometimes I initiate sprint when it’s partway through filling up (trying to be quick and precise) and then it empties after a few steps, and I have to wait again for the thing to refill. Not cool.

343i already took out the monk sounds and put in something totally different, in the Composing Worlds Video. And I don’t think I really like it.

Omg, the blur in reach was horrific. I think, if they take the blur from odst, they should be fine. Bungie nailed it with odst, but screwed it with Reach. And I think they’ve definitely got the color item right, judging from the e3 vids.

  1. No.

  2. Absolutely.

  3. Yes. I remember that in H3 mp (which I can still tolerate).

Yes on all, except motion blur. That should be used sparingly.

Very sparingly.

I think you severely underestimate 343.

I actually liked Reach’s color scheme more than H3’s. H3’s was seriously too bright and colorful: there’s a limit to how “pretty” you can make a game about genocidal aliens and human extinction, and painting the world in rainbows doesn’t fit when people are telling you “This is humanity’s darkest hour!”

Reach was colorful, but to a good extent. A nice cross between grittiness and beauty. I doubt many other game series besides Halo could pull it off, with the alien vehicles and weapons being so ornately designed and whatnot.

I don’t hope the OP mean halo 3 colors by cartooning the game. Cause that wouldn’t be a good idea.

> I actually liked Reach’s color scheme more than H3’s. H3’s was seriously too bright and colorful: there’s a limit to how “pretty” you can make a game about genocidal aliens and human extinction, and painting the world in rainbows doesn’t fit when people are telling you “This is humanity’s darkest hour!”
>
> Reach was colorful, but to a good extent. A nice cross between grittiness and beauty. I doubt many other game series besides Halo could pull it off, with the alien vehicles and weapons being so ornately designed and whatnot.

To be honest, I thought reach was way too gritty and gloomy. I loved the vibrant feel from Halo 3.

> > I actually liked Reach’s color scheme more than H3’s. H3’s was seriously too bright and colorful: there’s a limit to how “pretty” you can make a game about genocidal aliens and human extinction, and painting the world in rainbows doesn’t fit when people are telling you “This is humanity’s darkest hour!”
> >
> > Reach was colorful, but to a good extent. A nice cross between grittiness and beauty. I doubt many other game series besides Halo could pull it off, with the alien vehicles and weapons being so ornately designed and whatnot.
>
> To be honest, I thought reach was way too gritty and gloomy. I loved the vibrant feel from Halo 3.

Not saying that it was bad or anything, but it just seemed, like the guy above you said, “cartoony”. Like everything was glossed. It should be colorful, but not “My Little Pony” colorful, ha.

About color, Battlefield 3 was made to be one of the more realistic shooters out there, I think it excelled in that area, including color. Besides with what I’ve seen so far I have no problem with Halo 4’s graphics and ability.

Agree totally. I hate how so many games are going for the dull colour scheme, Halo has always been about vibrancy and it should stay that way.

And bring back Halo 3 style death cries, the ones in Reach sucked.