Hey there! I’m a longtime Halo fan, since Halo CE. I play mostly ranked. Overall, this halo has been really great, and I’ve enjoyed it immensely, but there are certain things that keep happening that don’t seem to align very well with previously established Halo gameplay or just seem broken. I’ve been trying to collect an exhaustive list of behaviors that I believe are issues. I’m sure that there are issues that I’ve missed and that others have written about in much more depth, but I still wanted to make an accounting of issues as I see them:
I’m not sure if it is intentional or due to desync issues, but people constantly shoot me through walls in this game. In past halo games, I believe that unless there were clear ping issues, getting shot around corners was unlikely. If it is intentional, I would like to make a plea: This is halo, not call of duty, please change. Key plays rely on whether people have protection after they get around corners and this is a longstanding standard for halo. This also affects the ability to peek shoot, something that was key to at least my playstyle in the past
Constantly get beat downs in situations that make no sense, from situations that should be trades but aren’t, to one shot from br and punches (I believe it should be 2), and even a couple of cases of just being punched at full health and dying
This is maybe personal preference, but I believe the shield takes just a tiny bit too long to come back up. I’ve been in so many situations where in most other halos, I would have gotten away, but didn’t in this game because shields weren’t coming up yet. I suppose on the one hand, this potentially rewards careful positioning. Don’t put yourself in the position to be one shot, in hte first place. But on the other hand it hurts the ability for people to make sick plays with utilizing their surroundings, like pillars, to get their shields back.
I would like to suggest that you please remove the oddball glitch on Streets inside of Police Department behind the counter. It’s already such an incredibly strong position that to be able to play the ball via a wall glitch makes it almost impossible to win against an organized team.
Hit registration on headshots sometimes seems inconsistent
I’m really ambivalent about how grenades seem to work in this game. At far range, everything seems more or less normal. Close range, there seem to be major changes that I’m not a fan of. On the one hand, it seems pretty cool that they have actual momentum and can be thrown differently. On other hand, throwing from the left hand instead of originating from the reticle seems to cause constant problems with bouncing the grenade off of walls unintentionally, and even catching invisible walls. Iirc all other halos throw from the center, which allowed for clutch grenade throws using the reticle aimed through small openings. Maybe this is still possible but a lot harder/less intuitive, now. I’m not sure how easy it would be to modify something as fundamental as grenade throwing, but I personally hope for a return to reticle origination, while keeping momentum.
spawning seems to be an issue. Multiple instances where enemies spawned directly behind ongoing fights and got an unplanned flank. On the flip side of this, I’ve had several instances where I’ve spawned behind enemies instead of with teammates and immediately been cleaned up, with no chance to get out, if their positioning and awareness is good.
melee lunge seems very inconsistent. Cases where I will be right next to a player and not lunge, but then later on, someone is halo 2 ranges away and smack me. Also experienced and witness cases where sword does not lunge properly, either.
Melees seem to occasionally not register at all. I have personally survived punches that should have ended my life, and vice versa. No collision seems to be a factor with this
Speaking about no collision, I’ve had cases where I should have punched, but instead flew threw an opponent, ending in extreme disorientation and death when it should have been an easy kill
please nerf the mangler. mangler shouldn’t be able to trade with a shotgun or sword
shotgun feels inconsistent at times. Sometimes it seems overpowered while at other times it seems underpowered. The shotgun should be able to stand on its own, but it seems like a primary technique is to shoot and punch. going back to the melee issues I’ve mentioned above, I’ve frequently shot/meleed with the person still living, not even a trade
please change it so overshield and camo are auto pickups or are considered distinct from other abilities in some way. constantly get killed because I unintentionally pick up an ability during the heat of htings and then make plays to pick camo/overshield up, but can’t
rockets frequently don’t seem to kill people even when you shoot them right at their feet
On the opposite side of the spectrum, Halo Infinite’s grenades bring back nightmares of the Reach Nukes. people keep on throwing them. My personal preference would be for a reduction in blast radius, at least in competitive and ranked.
This is another personal preference thing I think, but it would be nice if you added a tiny bit of additional aim assist for final shot so that jumping is viable as a consistent method again. I still try to do it, but more often than not it gets me killed.
I don’t know how much data was already collected and analyzed wrt overshield strength, but it seems a bit underpowered. Two people can destroy it so easily that its primary function in slayer gametypes at least is to serve as bait, unless there is extreme coordination among teammates. This is fine if you are on a team, but for a lot of cases where you aren’t on a team, its a death sentence.
This may be more of an xbox hardware or even individual issue, but several times while playing this halo, the game has completely frozen up for about 5 seconds. I’ve never experienced this before in any previous halos.
3v4 games are almost impossible to win in Halo Infinite. Whereas in previous Halos it was a tall order but completely possible, it seems exceedingly difficult to do here. Its a painful experience for everyone. Those on the 3 man team who have to suffer a loss without a chance, and those on the 4 man team who get an easy win that means almost nothing and is essentially a waste of time for both sides.
I know you are already acutely aware of this one, but I’ll mention that I think the ranking system needs to be fixed. It seemingly favors k/d over team/objective play too much. In my opinion, a win is a win and even the lowest player should get meaningful rank from it, as long as their stats aren’t absolutely horrible. Sometimes the stats don’t reflect the reality when someone throws themselves on the proverbial (and also sometimes very literal) grenade, and dies, to help the team make a key play, instead of hiding back to pad their kill stats.
Two additional thoughts that aren’t really broken per se, but I think could be better: Please add “Rejoin to Game” option so people will be able to come back if they just lagged out. Also, please make it so that if you are looking at your stats in between oddball rounds, you don’t start the game unable to run or interact with things without getting out of the stats menu. I’ve played other games where you can still fight with the stats overlaid, and its much better.
Has anyone else experienced any of these things or have additional thoughts for or against any of the perceived issues?

