Just to expand on this guy’s ideas of what needs to be in the next major Halo game, I’m going to list mines here to reach out to a broader audience and hopefully 343i see’s this and implements these improvements. With that being said, I’m gonna go ahead and sum up everything that I think needs to be brought back/eliminated in the next Halo game. This list is comprised of things I’ve heard from gamers in forums, youtube, waypoint itself, and from my personal opinion. Feel free to comment.
Campaign
*Bring back Campaign Scoring/timer/medals
*Bring back Campaign Theater
*Bring back 4-player match-making for campaign
*Stop relying on novels/terminals to tell the in-game story
*Get rid of quick time events, and animated button presses (or at least make them 2-3X faster)
*If boss battles are brought back, simply make the boss like regular enemies, just with special weapons & more health/shields, and DO NOT restrict them to a QTE
*Make larger non-linear like levels like in Halo 1
*Better Broadsword level that is non-linear similar to the Sabre levels in Halo: Reach
*Stop retconning/redesigning story elements/designs
*Bring back power-ups in campaign (camo & overshield)
*Give us more use/variety out of the pelican rather than just flying from “point a to b” (perhaps picking up troops, less empty airspace)
*Let us fight human insurrectionist/mercenaries (which is implied in Escalation#3) for once
*Bring back the arbiter in the story
*Add more new vehicles like water-based vehicles and Halo wars vehicles
*Give the Forerunners/Prometheans usable vehicles or automaton support units
*Revise the prometheans - they look & act like robot monsters
*Bring back the flashlight and/or night/infrared vision
*Add more variety & creativeness for mission objectives aside from destroying energy cores (something that plagues Halo 4’s mission objectives)
*Better story telling/writing
*Bring back Covenant language translation software (in other words allow the covies to speak English again)
*Better music, in fact bring back the old theme - Halo: CE and Halo 2 were great. Halo 4’s theme was too weird & boring imo and the music was way too quiet with little sense of awe.
Multiplayer
*Bring back actual skill-based ranks and display them next to gamertags (not in waypoint)
*Separate social (Infinity) and ranked playlist
*Get rid of the grinding/progression non-sense (it should not affect gameplay) – if armor has to be unlocked, it should be through achievable things done in-game, NOT rank-based and especially not commendations (i.e. complete all these commendations to earn…)
*Get rid of random & personal ordnance – if not keep it under social playlist
*Get rid of custom loadouts and tactical & support packages – if not keep it under social playlist - if it is in a ranked playlist, the number of primary weapons should be limited to 2-3, you shouldn’t have to unlock them, and nothing else should be customizable
*Give us free DLC maps so everyone can play rather than those who paid
*Get rid of instant-respawns and join-in-progress - if not leave it under social playlist
*Get rid of kill-cams – if not leave it under social playlist and fix them!
*Make better maps with better layouts and interactive features
*Stop making so many large 8v8 maps, give us more 4v4 maps
*Bring back human aerial vehicles
*Bring back elites in MP along with Invasion - make them like they were in Halo 2/3 instead of Reach
*Make armor abilities pick-ups on the map rather than starting equipment, and have limited use. Otherwise leave it as-is under social playlist
*Get rid of promethean vision and active-camo as armor abilities but make them power-ups instead (especially active-camo like it was in the previous Halo’s)
*Stop “outlining” an overshield user
*Give us two dodges per charge for thruster pack, make it faster, and make it 1st person (like Evade)
*Allow players to move when looking at the score using the back button
*Bring back kill counts for scoring, not that “600 points” crap - restrict points to individual players
*Bring back friendly fire and “boot player” function
*Fix the spawning system
*Get rid of auto pick-ups for the flag & ball, and allow the flag to be dropped – also get rid of flagnums – if not make it a sub-variant of CTF
*Bring back several sub-variants of gametypes such as 1-flag
*Make the Mammoth drivable in MP (restrict to its own large map)
*Add a map w/ playlist for 16v16
*Include friendly/enemy NPC’s or Bots in mp
*Allow us to play as other covenant species in maybe separate playlist
*Add a large vehicular focused map with a 32 player maximum
*If dual wielding returns it should be revised heavily - limit it to social playlist, weaker weapons, ability to melee & throw grenades & switch weapons w/o having to drop 2nd weapon
Gameplay
*Replace the Sticky Detonator w/ the grenade launcher from Reach, have both, or have the option to automatically detonate the grenade
*Get rid of ALL the Promethean weapons, covie carbine, storm rifle, and beam rifle (these weapons are redundant) - Give us better unique Forerunner weapons – like the sentinel beam
*Bring back the flamethrower, plasma rifle (and its stun effect & head-shot capability like in Halo 1), focus rifle (buff it), needle rifle, make the Fuel Rod gun similar to Halo 1 (bolt arcs instead of firing straight), and bring back the stun effect for the plasma pistol
*Get rid of the stun affect for all other weapons
*Get rid of the lunge effect for melees (make it like it was in Halo 1)
*Make the grenades more powerful like in Halo 1 - where did the large explosions & chain reactions go? Also grenades should only explode after coming to rest like in Halo 1 so that people don’t spam them. Also limit it to 1 per spawn in mp.
*Stop de-spawning weapons so quickly
*Bring back more ammo for weapons
*Bring back de-scoping when shot
*Stop making one-shot body kills w/ full health & shields for the UNSC sniper rifle
*Allow aim-assist to be optional (reduce reticule/bullet magnetism)
*Show more info on the HUD – secondary weapon & ammo, compass, map-call outs, health for vehicles and friendly A.I., and a sprint meter
*Make the HUD customizable
*Give the weapons better sound effects – they sounded too weak & like staplers/typewriters (Railgun, SAW, DMR, Shotgun, & Beam rifle are fine as-is)
*Get rid of the “punch a vehicle to death” boarding mechanic, and allow a vehicle user to exit a vehicle when being boarded
*Give the Mantis limited jump capability
*Bring back the SMG & Brute weapons (aside the grav hammer)
Miscellaneous
*Give us a BETA
*Bring back firefight
*If Spartan Ops returns, it should be revised heavily – stop recycling maps & utilize all new maps, reduce the number of missions to avoid reusing maps (if maps are reused give it a different atmosphere), better writing, more variety, theater, scoring, timer, medals, lives, skulls, and get rid of online-only access
*Give us a better user interface (like Reach)
*Make forge user friendly like it was in Reach
*Give us bigger maps like Forge world
*Give us more new items to build out of instead of the same ole stuff
*Add more unique easter eggs (Halo 4’s easter eggs SUCKED)
*Get rid of MP achievements or make them easier/possible to achieve w/o help

But hey I haven’t played H4 lately either but every team-based playlist I played thus far - nothing but no friendly fire.
