List of Improvements for next Halo Title

Just to expand on this guy’s ideas of what needs to be in the next major Halo game, I’m going to list mines here to reach out to a broader audience and hopefully 343i see’s this and implements these improvements. With that being said, I’m gonna go ahead and sum up everything that I think needs to be brought back/eliminated in the next Halo game. This list is comprised of things I’ve heard from gamers in forums, youtube, waypoint itself, and from my personal opinion. Feel free to comment.

Campaign
*Bring back Campaign Scoring/timer/medals
*Bring back Campaign Theater
*Bring back 4-player match-making for campaign
*Stop relying on novels/terminals to tell the in-game story
*Get rid of quick time events, and animated button presses (or at least make them 2-3X faster)
*If boss battles are brought back, simply make the boss like regular enemies, just with special weapons & more health/shields, and DO NOT restrict them to a QTE
*Make larger non-linear like levels like in Halo 1
*Better Broadsword level that is non-linear similar to the Sabre levels in Halo: Reach
*Stop retconning/redesigning story elements/designs
*Bring back power-ups in campaign (camo & overshield)
*Give us more use/variety out of the pelican rather than just flying from “point a to b” (perhaps picking up troops, less empty airspace)
*Let us fight human insurrectionist/mercenaries (which is implied in Escalation#3) for once
*Bring back the arbiter in the story
*Add more new vehicles like water-based vehicles and Halo wars vehicles
*Give the Forerunners/Prometheans usable vehicles or automaton support units
*Revise the prometheans - they look & act like robot monsters
*Bring back the flashlight and/or night/infrared vision
*Add more variety & creativeness for mission objectives aside from destroying energy cores (something that plagues Halo 4’s mission objectives)
*Better story telling/writing
*Bring back Covenant language translation software (in other words allow the covies to speak English again)
*Better music, in fact bring back the old theme - Halo: CE and Halo 2 were great. Halo 4’s theme was too weird & boring imo and the music was way too quiet with little sense of awe.

Multiplayer
*Bring back actual skill-based ranks and display them next to gamertags (not in waypoint)
*Separate social (Infinity) and ranked playlist
*Get rid of the grinding/progression non-sense (it should not affect gameplay) – if armor has to be unlocked, it should be through achievable things done in-game, NOT rank-based and especially not commendations (i.e. complete all these commendations to earn…)
*Get rid of random & personal ordnance – if not keep it under social playlist
*Get rid of custom loadouts and tactical & support packages – if not keep it under social playlist - if it is in a ranked playlist, the number of primary weapons should be limited to 2-3, you shouldn’t have to unlock them, and nothing else should be customizable
*Give us free DLC maps so everyone can play rather than those who paid
*Get rid of instant-respawns and join-in-progress - if not leave it under social playlist
*Get rid of kill-cams – if not leave it under social playlist and fix them!
*Make better maps with better layouts and interactive features
*Stop making so many large 8v8 maps, give us more 4v4 maps
*Bring back human aerial vehicles
*Bring back elites in MP along with Invasion - make them like they were in Halo 2/3 instead of Reach
*Make armor abilities pick-ups on the map rather than starting equipment, and have limited use. Otherwise leave it as-is under social playlist
*Get rid of promethean vision and active-camo as armor abilities but make them power-ups instead (especially active-camo like it was in the previous Halo’s)
*Stop “outlining” an overshield user
*Give us two dodges per charge for thruster pack, make it faster, and make it 1st person (like Evade)
*Allow players to move when looking at the score using the back button
*Bring back kill counts for scoring, not that “600 points” crap - restrict points to individual players
*Bring back friendly fire and “boot player” function
*Fix the spawning system
*Get rid of auto pick-ups for the flag & ball, and allow the flag to be dropped – also get rid of flagnums – if not make it a sub-variant of CTF
*Bring back several sub-variants of gametypes such as 1-flag
*Make the Mammoth drivable in MP (restrict to its own large map)
*Add a map w/ playlist for 16v16
*Include friendly/enemy NPC’s or Bots in mp
*Allow us to play as other covenant species in maybe separate playlist
*Add a large vehicular focused map with a 32 player maximum
*If dual wielding returns it should be revised heavily - limit it to social playlist, weaker weapons, ability to melee & throw grenades & switch weapons w/o having to drop 2nd weapon

Gameplay
*Replace the Sticky Detonator w/ the grenade launcher from Reach, have both, or have the option to automatically detonate the grenade
*Get rid of ALL the Promethean weapons, covie carbine, storm rifle, and beam rifle (these weapons are redundant) - Give us better unique Forerunner weapons – like the sentinel beam
*Bring back the flamethrower, plasma rifle (and its stun effect & head-shot capability like in Halo 1), focus rifle (buff it), needle rifle, make the Fuel Rod gun similar to Halo 1 (bolt arcs instead of firing straight), and bring back the stun effect for the plasma pistol
*Get rid of the stun affect for all other weapons
*Get rid of the lunge effect for melees (make it like it was in Halo 1)
*Make the grenades more powerful like in Halo 1 - where did the large explosions & chain reactions go? Also grenades should only explode after coming to rest like in Halo 1 so that people don’t spam them. Also limit it to 1 per spawn in mp.
*Stop de-spawning weapons so quickly
*Bring back more ammo for weapons
*Bring back de-scoping when shot
*Stop making one-shot body kills w/ full health & shields for the UNSC sniper rifle
*Allow aim-assist to be optional (reduce reticule/bullet magnetism)
*Show more info on the HUD – secondary weapon & ammo, compass, map-call outs, health for vehicles and friendly A.I., and a sprint meter
*Make the HUD customizable
*Give the weapons better sound effects – they sounded too weak & like staplers/typewriters (Railgun, SAW, DMR, Shotgun, & Beam rifle are fine as-is)
*Get rid of the “punch a vehicle to death” boarding mechanic, and allow a vehicle user to exit a vehicle when being boarded
*Give the Mantis limited jump capability
*Bring back the SMG & Brute weapons (aside the grav hammer)

Miscellaneous
*Give us a BETA
*Bring back firefight
*If Spartan Ops returns, it should be revised heavily – stop recycling maps & utilize all new maps, reduce the number of missions to avoid reusing maps (if maps are reused give it a different atmosphere), better writing, more variety, theater, scoring, timer, medals, lives, skulls, and get rid of online-only access
*Give us a better user interface (like Reach)
*Make forge user friendly like it was in Reach
*Give us bigger maps like Forge world
*Give us more new items to build out of instead of the same ole stuff
*Add more unique easter eggs (Halo 4’s easter eggs SUCKED)
*Get rid of MP achievements or make them easier/possible to achieve w/o help

> *Bring back Campaign Scoring/timer/medalsYes
> *Bring back Campaign TheaterYes
> *Bring back 4-player match-making for campaignYes
> *Stop relying on novels/terminals to tell the in-game storyYes
> *Get rid of quick time events, and animated button presses (or at least make them 2-3X faster)Yes
> *If boss battles are brought back, simply make the boss like regular enemies, just with special weapons & more health/shields, and DO NOT restrict them to a QTEYes
> *Make larger non-linear like levels like in Halo 1Yes
> *Better Broadsword level that is non-linear similar to the Sabre levels in Halo: ReachYes
> *Stop retconning/redesigning story elements/designsNah
> *Bring back power-ups in campaign (camo & overshield)Sure
> *Give us more use/variety out of the pelican rather than just flying from “point a to b” (perhaps picking up troops, less empty airspace)Yes
> *Let us fight human insurrectionist/mercenaries (which is implied in Escalation#3) for onceNah
> *Bring back the arbiter in the storyYes
> *Add more new vehicles like water-based vehicles and Halo wars vehiclesNo water-based vehicles, since they are not needed, in my opinion.
> *Give the Forerunners/Prometheans usable vehiclesNah
> *Revise the prometheans - they look & act like robot monstersYes
> *Bring back the flashlight and/or night/infrared visionYes
> *Add more variety & creativeness for mission objectives aside from destroying energy cores (something that plagues Halo 4’s mission objectives)Yes
> *Better story telling/writingYes
> *Bring back Covenant language translation software (in other words allow the covies to speak English again)Or, let the covies speak their language, but, make a Skull that makes them speak English
> *Better music, in fact bring back the old theme - Halo: CE and Halo 2 were great. Halo 4’s theme was too weird & boring imo and the music was way too quiet with little sense of awe.Yes, bring back the old theme, but i kinda like the new direction of music that 343I is taking. But we need more monks and pianos

> *Bring back actual skill-based ranks and display them next to gamertags (not in waypoint)Yes
> *Separate social (Infinity) and ranked playlistYes
> *Get rid of the grinding/progression non-sense (it should not affect gameplay) – if armor has to be unlocked, it should be through achievable things done in-game, NOT rank-based and especially not commendations (i.e. complete all these commendations to earn…)Yes
> *Get rid of random & personal ordnance – if not keep it under social playlistYes
> *Get rid of custom loadouts and tactical & support packages – if not keep it under social playlist - if it is in a ranked playlist, the number of primary weapons should be limited to two, you shouldn’t have to unlock them, and nothing else should be customizableRemove them yes, but, let people choose which primary weapon they are going to use.
> *Give us free DLC maps so everyone can play rather than those who paidNever gonna happen, because Microsoft
> *Get rid of instant-respawns and join-in-progress - if not leave it under social playlistOr, tweak them
> *Get rid of kill-cams – if not leave it under social playlist and fix them!Yes
> *Make better maps with better layouts and interactive featuresSure
> *Stop making so many large 8v8 maps, give us more 4v4 mapsYes
> *Bring back human aerial vehiclesYes
> *Bring back elites in MP along with Invasion - make them like they were in Halo 2/3 instead of ReachYes
> *Make armor abilities pick-ups on the map rather than starting equipment, and have limited use. Otherwise leave it as-is under social playlistYes
> *Get rid of promethean vision and active-camo as armor abilities but make them power-ups instead (especially active-camo like it was in the previous Halo’s)Yes, and remove Jetpack too.
> *Stop “outlining” an overshield userNah
> *Give us two dodges per charge for thruster pack, make it faster, and make it 1st person (like Evade)No
> *Allow players to move when looking at the score using the back buttonSure?
> *Bring back kill counts for scoring, not that “600 points” crap - restrict points to individual playersYes
> *Bring back friendly fire and “boot player” functionThey already exist in H4
> *Fix the spawning systemHard, but yes.
> *Get rid of auto pick-ups for the flag & ball, and allow the flag to be dropped – also get rid of flagnums – if not make it a sub-variant of CTFYes
> *Bring back several sub-variants of gametypes such as 1-flagYes
> *Make the Mammoth drivable in MP (restrict to its own large map)No
> *Add a map w/ playlist for 16v16Sure.
> *Include friendly/enemy NPC’s or Bots in mpSure
> *Allow us to play as other covenant species in maybe separate playlistNo
> *Add a large vehicular focused map with a 32 player maximumSure
> *If dual wielding returns it should be revised heavily - limit it to social playlist, weaker weapons, ability to melee & throw grenades & switch weapons w/o having to drop 2nd weaponNo

(to be continued…)

> *Replace the Sticky Detonator w/ the grenade launcher from Reach, have both, or have the option to automatically detonate the grenadeYes
> *Get rid of ALL the Promethean weapons, covie carbine, storm rifle, and beam rifle (these weapons are redundant) - Give us better unique Forerunner weapons – like the sentinel beamNo
> *Bring back the flamethrower, plasma rifle (and its stun effect & head-shot capability like in Halo 1), focus rifle (buff it), needle rifle, make the Fuel Rod gun similar to Halo 1 (bolt arcs instead of firing straight), and bring back the stun effect for the plasma pistolDont bring back FR. Other ones, not really needed in my opinion.
> *Get rid of the stun affect for all other weaponsThere is a stun effect in other guns?
> *Get rid of the lunge effect for melees (make it like it was in Halo 1)No
> *Make the grenades more powerful like in Halo 1 - where did the large explosions & chain reactions go? Also grenades should only explode after coming to rest like in Halo 1 so that people don’t spam them.NO
> *Stop de-spawning weapons so quicklyYes
> *Bring back more ammo for weaponsNot needed
> *Bring back de-scoping when shotYes
> *Stop making one-shot body kills w/ full health & shields for the UNSC sniper rifleIt shouldn’t even do that…
> *Allow aim-assist to be optional (reduce reticule/bullet magnetism)Yes
> *Show more info on the HUD – secondary weapon & ammo, compass, map-call outs, health for vehicles and friendly A.I., and a sprint meterSure
> *Make the HUD customizableNot needed
> *Give the weapons better sound effects – they sounded too weak & like staplers/typewriters (Railgun, SAW, DMR, Shotgun, & Beam rifle are fine as-is)Yes
> *Get rid of the “punch a vehicle to death” boarding mechanic, and allow a vehicle user to exit a vehicle when being boardedNo
> *Give the Mantis limited jump capabilityNO
> *Bring back the SMG & Brute weapons (aside the grav hammer)Not needed

> *Give us a BETASure
> *Bring back firefightYes
> *If Spartan Ops returns, it should be revised heavily – stop recycling maps & utilize all new maps, reduce the number of missions to avoid reusing maps (if maps are reused give it a different atmosphere), better writing, more variety, theater, scoring, timer, medals, lives, skulls, and get rid of online-only accessYes
> *Give us a better user interface (like Reach)Yes
> *Make forge user friendly like it was in ReachYes
> *Give us bigger maps like Forge worldYes
> *Give us more new items to build out of instead of the same ole stuffumm…Yes?
> *Add more unique easter eggs (Halo 4’s easter eggs SUCKED)Yes
> *Get rid of MP achievements or make them easier/possible to achieve w/o helpNah

> > *Replace the Sticky Detonator w/ the grenade launcher from Reach, have both, or have the option to automatically detonate the grenadeYes
> > *Get rid of ALL the Promethean weapons, covie carbine, storm rifle, and beam rifle (these weapons are redundant) - Give us better unique Forerunner weapons – like the sentinel beamNo
> > *Bring back the flamethrower, plasma rifle (and its stun effect & head-shot capability like in Halo 1), focus rifle (buff it), needle rifle, make the Fuel Rod gun similar to Halo 1 (bolt arcs instead of firing straight), and bring back the stun effect for the plasma pistolDont bring back FR. Other ones, not really needed in my opinion.
> > *Get rid of the stun affect for all other weaponsThere is a stun effect in other guns?
> > *Get rid of the lunge effect for melees (make it like it was in Halo 1)No
> > *Make the grenades more powerful like in Halo 1 - where did the large explosions & chain reactions go? Also grenades should only explode after coming to rest like in Halo 1 so that people don’t spam them.NO
> > *Stop de-spawning weapons so quicklyYes
> > *Bring back more ammo for weaponsNot needed
> > *Bring back de-scoping when shotYes
> > *Stop making one-shot body kills w/ full health & shields for the UNSC sniper rifleIt shouldn’t even do that…
> > *Allow aim-assist to be optional (reduce reticule/bullet magnetism)Yes
> > *Show more info on the HUD – secondary weapon & ammo, compass, map-call outs, health for vehicles and friendly A.I., and a sprint meterSure
> > *Make the HUD customizableNot needed
> > *Give the weapons better sound effects – they sounded too weak & like staplers/typewriters (Railgun, SAW, DMR, Shotgun, & Beam rifle are fine as-is)Yes
> > *Get rid of the “punch a vehicle to death” boarding mechanic, and allow a vehicle user to exit a vehicle when being boardedNo
> > *Give the Mantis limited jump capabilityNO
> > *Bring back the SMG & Brute weapons (aside the grav hammer)Not needed
>
>
>
> > *Give us a BETASure
> > *Bring back firefightYes
> > *If Spartan Ops returns, it should be revised heavily – stop recycling maps & utilize all new maps, reduce the number of missions to avoid reusing maps (if maps are reused give it a different atmosphere), better writing, more variety, theater, scoring, timer, medals, lives, skulls, and get rid of online-only accessYes
> > *Give us a better user interface (like Reach)Yes
> > *Make forge user friendly like it was in ReachYes
> > *Give us bigger maps like Forge worldYes
> > *Give us more new items to build out of instead of the same ole stuffumm…Yes?
> > *Add more unique easter eggs (Halo 4’s easter eggs SUCKED)Yes
> > *Get rid of MP achievements or make them easier/possible to achieve w/o helpNah

Most of your “no” responses are horrible. Some are good but most are too things that could help the game.

> > > *Replace the Sticky Detonator w/ the grenade launcher from Reach, have both, or have the option to automatically detonate the grenadeYes
> > > *Get rid of ALL the Promethean weapons, covie carbine, storm rifle, and beam rifle (these weapons are redundant) - Give us better unique Forerunner weapons – like the sentinel beamNo
> > > *Bring back the flamethrower, plasma rifle (and its stun effect & head-shot capability like in Halo 1), focus rifle (buff it), needle rifle, make the Fuel Rod gun similar to Halo 1 (bolt arcs instead of firing straight), and bring back the stun effect for the plasma pistolDont bring back FR. Other ones, not really needed in my opinion.
> > > *Get rid of the stun affect for all other weaponsThere is a stun effect in other guns?
> > > *Get rid of the lunge effect for melees (make it like it was in Halo 1)No
> > > *Make the grenades more powerful like in Halo 1 - where did the large explosions & chain reactions go? Also grenades should only explode after coming to rest like in Halo 1 so that people don’t spam them.NO
> > > *Stop de-spawning weapons so quicklyYes
> > > *Bring back more ammo for weaponsNot needed
> > > *Bring back de-scoping when shotYes
> > > *Stop making one-shot body kills w/ full health & shields for the UNSC sniper rifleIt shouldn’t even do that…
> > > *Allow aim-assist to be optional (reduce reticule/bullet magnetism)Yes
> > > *Show more info on the HUD – secondary weapon & ammo, compass, map-call outs, health for vehicles and friendly A.I., and a sprint meterSure
> > > *Make the HUD customizableNot needed
> > > *Give the weapons better sound effects – they sounded too weak & like staplers/typewriters (Railgun, SAW, DMR, Shotgun, & Beam rifle are fine as-is)Yes
> > > *Get rid of the “punch a vehicle to death” boarding mechanic, and allow a vehicle user to exit a vehicle when being boardedNo
> > > *Give the Mantis limited jump capabilityNO
> > > *Bring back the SMG & Brute weapons (aside the grav hammer)Not needed
> >
> >
> >
> > > *Give us a BETASure
> > > *Bring back firefightYes
> > > *If Spartan Ops returns, it should be revised heavily – stop recycling maps & utilize all new maps, reduce the number of missions to avoid reusing maps (if maps are reused give it a different atmosphere), better writing, more variety, theater, scoring, timer, medals, lives, skulls, and get rid of online-only accessYes
> > > *Give us a better user interface (like Reach)Yes
> > > *Make forge user friendly like it was in ReachYes
> > > *Give us bigger maps like Forge worldYes
> > > *Give us more new items to build out of instead of the same ole stuffumm…Yes?
> > > *Add more unique easter eggs (Halo 4’s easter eggs SUCKED)Yes
> > > *Get rid of MP achievements or make them easier/possible to achieve w/o helpNah
>
>
>
> > Most of your “no” responses are horrible. Some are good but most are too things that could help the game.
>
> Okay, go ahead. Tell me which ones are horrible, and which ones could help the game, since i dont see how adding a jumping action to Mantis would help, nor do i see how it would help if we remove all of the Promethean weapons.

Glancing through this I can tell a lot of people are going to disagree with some points.

For example, I feel that the writing in Halo 4 was a general improvement with some exceptions (cough Palmer).

Also, removing the Covenant Carbine is a travesty. If they want to remove a weapon due to redundancy, I’m looking at the light rifle.

I do think that the Prothean weapons leave a lot to be desired.

I think Reach is a good example of interesting weaponry. The grenade launcher was great with skillful use and wasn’t as campy, and I really miss the Plasma Launcher. The whine of charging followed by a THOOM THOOM THOOM THOOM and an explosion was really fun.

I couldn’t agree with you more.

You listed just about every single thing that would make Halo 5 great. I hope 343 listens <3

> Glancing through this I can tell a lot of people are going to disagree with some points.
>
> For example, I feel that the writing in Halo 4 was a general improvement with some exceptions (cough Palmer).
>
> Also, removing the Covenant Carbine is a travesty. If they want to remove a weapon due to redundancy, I’m looking at the light rifle.
>
> I do think that the Prothean weapons leave a lot to be desired.
>
> I think Reach is a good example of interesting weaponry. The grenade launcher was great with skillful use and wasn’t as campy, and I really miss the Plasma Launcher. The whine of charging followed by a THOOM THOOM THOOM THOOM and an explosion was really fun.

Of course people are going to disagree. But there are reasons why I posted all these points. Halo DRASTICALLY changed after Halo: CE. In fact I thought Halo 2 was a completely different experience from Halo: CE, story & gameplay-wise. And I and my friends noticed it (My friends won’t even play Halo unless its the 1st one!). Although I’ve played all the Halo’s except wars, odst, & spartan assault.

The writing in Halo 4 was okay but it missed out on a lot of story plots such as why the covies were at Requiem. And then there was SpOps w/ Sarah’s constant “Egghead” chanting…

Why would removing the Covie Carbine be a problem? I feel this weapon is nothing more than a faster firing DMR that shots green bullets. The Needler rifle is far more distinct since you can super-combine in targets. You reminded me…I forgot to add the Plasma launcher to the list :slight_smile:

> I couldn’t agree with you more.
>
> You listed just about every single thing that would make Halo 5 great. I hope 343 listens <3

Thanks!! And I’m not taking all the credit either, there were a bunch of people who helped me put this list together. And yes, I really do hope 343i sees this.

> Okay, go ahead. Tell me which ones are horrible, and which ones could help the game, since i dont see how adding a jumping action to Mantis would help, nor do i see how it would help if we remove all of the Promethean weapons.

Will do. My rebuttals are in bold blue below /. Also be aware that not all of these are my ideas:

> *Stop retconning/redesigning story elements/designsNah When things are retconned/redesigned, it makes you feel like you’re in a different universe and causes a lot of inconsistencies such as when the hanger bay was deleted from the FuD causing an inconsistency w/ Halo 3’s ending.
> *Let us fight human insurrectionist/mercenaries (which is implied in Escalation#3) for onceNah Why not?? Its different! It would allow for interesting gameplay!
> *Give the Forerunners/Prometheans usable vehiclesNah Again, Why not?? The covenant & flood had usable vehicles, so why not the forerunners?
> *Bring back Covenant language translation software (in other words allow the covies to speak English again)Or, let the covies speak their language, but, make a Skull that makes them speak English What? Why not make it the opposite?
>
> *Get rid of custom loadouts and tactical & support packages – if not keep it under social playlist - if it is in a ranked playlist, the number of primary weapons should be limited to two, you shouldn’t have to unlock them, and nothing else should be customizableRemove them yes, but, let people choose which primary weapon they are going to use. I said that - "…the number of primary weapons should be limited to two…"
> *Give us free DLC maps so everyone can play rather than those who paidNever gonna happen, because Microsoft Lol I know right. But I have a dream…
> *Stop “outlining” an overshield userNah Outlining a user will cause players to avoid the overshielded user or gang up on them. This wasn’t the case in Halo: CE.
> *Give us two dodges per charge for thruster pack, make it faster, and make it 1st person (like Evade)No Why not? Thruster pack is like a half-yoink!'d version of evade unless these properties are instated.
> *Allow players to move when looking at the score using the back buttonSure? Basically your player stops moving when you hit the back button to check the score in Halo 4. This is unlike the previous Halo’s.
> *Bring back friendly fire and “boot player” functionThey already exist in H4 In what playlist??
> *Make the Mammoth drivable in MP (restrict to its own large map)No Come on dude, think outside the box. This is the XboxOne we’re talking about!
> *Allow us to play as other covenant species in maybe separate playlistNo Again, think outside the box!
> *If dual wielding returns it should be revised heavily - limit it to social playlist, weaker weapons, ability to melee & throw grenades & switch weapons w/o having to drop 2nd weaponNo It is a mixed bag, but with some tweaking it could work especially if it’s in a specific playlist.

> *Get rid of ALL the Promethean weapons, covie carbine, storm rifle, and beam rifle (these weapons are redundant) - Give us better unique Forerunner weapons – like the sentinel beamNo You really aren’t thinking outside the box. The promethean weapons are copy/pasted from all the other weapons. There’s nothing special about them aside from the pretty ammo they fire and the “cool” self-assembling feature. The storm rifle was simply added so that it would appear w/ a “long gun” aesthetic like the other two assault rifles, in comparison with the unique looking plasma rifle. The other 2 were copied/pasted since Halo 2.
> *Bring back the flamethrower, plasma rifle (and its stun effect & head-shot capability like in Halo 1), focus rifle (buff it), needle rifle, make the Fuel Rod gun similar to Halo 1 (bolt arcs instead of firing straight), and bring back the stun effect for the plasma pistolDont bring back FR. Other ones, not really needed in my opinion. The focus rifle is far more unique compared to the beam rifle. Just buff it’s power and it’s good to good. All the other features would help make all the weapons feel different rather than a carbon copy of the UNSC weapons.
> *Get rid of the stun affect for all other weaponsThere is a stun effect in other guns? Yes, you get slowed down by practically every weapon in Halo 4. It’s not necessarily a “stun effect” in itself but its highly noticeable.
> *Get rid of the lunge effect for melees (make it like it was in Halo 1)No The lunge effect just is completely unrealistic unlike in Halo: CE where the only thing present was an area of effect of the melee rather than being thrown at your enemy. Lunge effects make meleeing way too easy and just plain looks stupid.
> *Make the grenades more powerful like in Halo 1 - where did the large explosions & chain reactions go? Also grenades should only explode after coming to rest like in Halo 1 so that people don’t spam them.NO You got to be kidding me. You have no reason to say no here unless you like spamming grenades.
> *Bring back more ammo for weaponsNot needed This applies more-so for campaign than multiplayer. In campaign we’re literally forced to use promethean weapons and constantly had to scavenge for ammo. There’s no fun in that.
> *Stop making one-shot body kills w/ full health & shields for the UNSC sniper rifleIt shouldn’t even do that… But it does dude. It didn’t in Halo: CE.
> *Get rid of the “punch a vehicle to death” boarding mechanic, and allow a vehicle user to exit a vehicle when being boardedNo Using a vehicle in Halo 3, Reach and 4 is an instant death sentence. Allowing a user to exit a boarded vehicle allows for balance and fun for the vehicle user. It’s stupid when you can’t exit a vehicle when being boarded, even if the person is boarding from behind your vehicle. Also it’s completely unrealistic that your spartan can destroy a vehicle with his fist. Seriously destroying a tank w/ his hands?? Its too easy for noobs to kill you while you’re in a vehicle.
> *Give the Mantis limited jump capabilityNO That’s not my idea so I’ll let it slide.
>
> *Get rid of MP achievements or make them easier/possible to achieve w/o helpNah Is something wrong with you? You really don’t see a problem with this??

Later.

Meh, 4v4 maps can be made easily in Forge. We need more 6v6 and 8v8 maps.

> When things are retconned/redesigned, it makes you feel like you’re in a different universe and causes a lot of inconsistencies such as when the hanger bay was deleted from the FuD causing an inconsistency w/ Halo 3’s ending.

I’ve never seen this as a problem so thats why i said ‘‘nah’’

> Why not?? Its different! It would allow for interesting gameplay!

if i wanna slaughter people, i would just go play CoD.

> Again, Why not?? The covenant & flood had usable vehicles, so why not the forerunners?

The Prometheans are capable of teleporting, so vehicles are not needed. And since when did The Flood have usable vehicles?

> What? Why not make it the opposite?

Ionno. Preference question i guess.

> I said that - “…the number of primary weapons should be limited to two…”

Halo 4 had 7 primary weapons. Just having 2 to choose from sounds like a downgrade to me.

> Outlining a user will cause players to avoid the overshielded user or gang up on them. This wasn’t the case in Halo: CE.

Never experienced this problem or thought of it that way, and i dont see a problem in it so ‘‘nah’’

> Why not? Thruster pack is like a half-yoink!'d version of evade unless these properties are instated.

WE dont need a +1 version of a broken and OP armor ability that was Evade. I think Thruster pack is fine as it is.

> In what playlist??

I dont know, havent been playing Halo 4 lately.

> Come on dude, think outside the box. This is the XboxOne we’re talking about!

It just feels unneeded to me.

> It is a mixed bag, but with some tweaking it could work especially if it’s in a specific playlist.

I dont see how a broken mechanic could be good if you take away everything that made it balanced.

> You really aren’t thinking outside the box. The promethean weapons are copy/pasted from all the other weapons. There’s nothing special about them aside from the pretty ammo they fire and the “cool” self-assembling feature. The storm rifle was simply added so that it would appear w/ a “long gun” aesthetic like the other two assault rifles, in comparison with the unique looking plasma rifle. The other 2 were copied/pasted since Halo 2.

Promethean weapons need tweaking yes, but completely removing them? No. The Storm rifle in my opinion should be swapped with Plasma Repeater, and Carbine and Beam Rifle has been copy-pasted since Halo 2 because they work. With that logic you could say that remove every weapon Halo has ever had and create new ones because the old ones are just copy-pasted from older titles.

> The focus rifle is far more unique compared to the beam rifle. Just buff it’s power and it’s good to good. All the other features would help make all the weapons feel different rather than a carbon copy of the UNSC weapons.

The FR is a complete re-skin of the Sentinel Beam, but with a scope, and it hardly fills its role as a sniper rifle. Its not needed.

> Yes, you get slowed down by practically every weapon in Halo 4. It’s not necessarily a “stun effect” in itself but its highly noticeable.

That was made to balance Sprint.

> The lunge effect just is completely unrealistic unlike in Halo: CE where the only thing present was an area of effect of the melee rather than being thrown at your enemy. Lunge effects make meleeing way too easy and just plain looks stupid.

I always found meleeing in CE annoying. But, i guess i could accept it if there was no lunge effect in melee. So, i withdraw my ‘‘no’’

> You got to be kidding me. You have no reason to say no here unless you like spamming grenades.

This thing just encourages grenade spamming, because the CE nades were Nukes, and chain effecting that? Yea, good luck with being alive more than 10 seconds.

> This applies more-so for campaign than multiplayer. In campaign we’re literally forced to use promethean weapons and constantly had to scavenge for ammo. There’s no fun in that.

Well why didnt you say so. I can accept this if this was only in Campaign.

> But it does dude. It didn’t in Halo: CE.

Bleedthrough or lagg, perhaps?

> Using a vehicle in Halo 3, Reach and 4 is an instant death sentence. Allowing a user to exit a boarded vehicle allows for balance and fun for the vehicle user. It’s stupid when you can’t exit a vehicle when being boarded, even if the person is boarding from behind your vehicle. Also it’s completely unrealistic that your spartan can destroy a vehicle with his fist. Seriously destroying a tank w/ his hands?? Its too easy for noobs to kill you while you’re in a vehicle.

But, why should anyone try to board vehicles anymore, since the driver can just hop out, and kill you, and hop back in?
And, if a Spartan is capable of flipping that tank back up, im sure he/she is capable of punching its engine/controls into scrap.

> Is something wrong with you? You really don’t see a problem with this??

The achievements just add an extra reason to play MM. But, i agree, some of the more…Stupid MM achievements in Halo 4 like ‘‘That wont save you’’ and ‘‘Now they fly?’’ shouldn’t exist. Just, keep the Achievements simple and you are done.

> later

And when is that? Should i mark a specific day from my calender?

Wait. I dont have a calender.

> > The focus rifle is far more unique compared to the beam rifle. Just buff it’s power and it’s good to good. All the other features would help make all the weapons feel different rather than a carbon copy of the UNSC weapons.
>
> The FR is a complete re-skin of the Sentinel Beam, but with a scope, and it hardly fills its role as a sniper rifle. Its not needed.

Regardless if the Focus Rifle is a scoped Sentinel Beam or not, it’s still unique compared to its counterpart, unlike the Beam Rifle – a purple Sniper Rifle that overheats.

Also, the Focus Rifle is more of a suppression weapon that incapacitates enemies rather than a conventional sniper that kills by surprise. Both the SR and the FR share their roles as long-range power-weapons, but they play completely differently.

We shouldn’t be looking for counterparts, we should be looking for two weapons that function differently but with the same role.

One minor change I’d like to see if they sort all the important things out, is for them to tailor your assassination animation more to your armour.

For example, different shaped knives mounted on different areas of the armour and you use them instead of the usual shoulder mounted variant.

Or if your armour had a pistol mounted on the thigh (that wasn’t a secondary weapon, just aesthetic), you’d knock someone to the ground, stamp on their chest and pull your pistol out to execute them that way.

~ Duck

> > > The focus rifle is far more unique compared to the beam rifle. Just buff it’s power and it’s good to good. All the other features would help make all the weapons feel different rather than a carbon copy of the UNSC weapons.
> >
> > The FR is a complete re-skin of the Sentinel Beam, but with a scope, and it hardly fills its role as a sniper rifle. Its not needed.
>
> Regardless if the Focus Rifle is a scoped Sentinel Beam or not, it’s still unique compared to its counterpart, unlike the Beam Rifle – a purple Sniper Rifle that overheats.
>
> Also, the Focus Rifle is more of a suppression weapon that incapacitates enemies rather than a conventional sniper that kills by surprise. Both the SR and the FR share their roles as long-range power-weapons, but they play completely differently.
>
> We shouldn’t be looking for counterparts, we should be looking for two weapons that function differently but with the same role.

But, OP wants the Sentinel beam to return too. So, if both SB and FR return, we would have 2 identical weapons in the game (with the only difference being that FR has a scope). So, that wouldn’t be good. So, if FR returns, it has to be re-made, since i dont know how it classifies as a Sniper Rifle, since its loud, and it shoots out a laser beam so that everyone knows where the person is who is using it. So, some changes need to be done for it actually being worthy of a pick-up, because otherwise, you are just giving away your position when using it.

> Meh, 4v4 maps can be made easily in Forge. We need more 6v6 and 8v8 maps.

No.

> Meh, 4v4 maps can be made easily in Forge. We need more 6v6 and 8v8 maps.

I said 4v4 maps as a general statement in comparison to how many 8v8 maps 343i added. If you want 6v6 maps that’s fine.

> I’ve never seen this as a problem so thats why i said ‘‘nah’’

Gamers that care more about gameplay won’t see a problem with design changes. But those like me who care about CANON will have a serious problem with it.

> if i wanna slaughter people, i would just go play CoD.

The Insurrectionist could have unique properties such as different armor that gives them greater hit points to avoid them being like 1 second kills in COD. Also technically you’re slaughtering “people” in MP regardless if they’re wearing suits so I’m not sure what you’re trying to prove here.

> The Prometheans are capable of teleporting, so vehicles are not needed. And since when did The Flood have usable vehicles?

Teleporting never helped them against a Mantis let alone a warthog in gameplay. When I meant usable vehicles for the flood I meant they could “drive” vehicles. The Prometheans couldn’t.

> Halo 4 had 7 primary weapons. Just having 2 to choose from sounds like a downgrade to me.

I’m talking about ranked playlist. Its more competitive if there’s only 2-3 weapons with the remaining ones being pickups on the map. Giving a player a solution to every problem on the fly is detrimental to competitive let alone fun gameplay. Its like being able to start off with a sniper rifle (COD) - players get to camp their yoink! off at the beginning of the game. Social can still have 7 weapons as-is as I previously stated.

> Never experienced this problem or thought of it that way, and i dont see a problem in it so ‘‘nah’’

Well you may not have but I’m sure others have. But you’re entitled to your opinion.

> I dont know, havent been playing Halo 4 lately.

So what have you proven to me? :wink: But hey I haven’t played H4 lately either but every team-based playlist I played thus far - nothing but no friendly fire.

> I dont see how a broken mechanic could be good if you take away everything that made it balanced.

Aren’t you contradicting yourself in the same sentence? How can something be balanced if it’s broken? Every tweak I described would help make it unbroken & balanced (such as limiting it to weaker weapons). But whatever, your opinion.

> Promethean weapons need tweaking yes, but completely removing them? No. The Storm rifle in my opinion should be swapped with Plasma Repeater, and Carbine and Beam Rifle has been copy-pasted since Halo 2 because they work. With that logic you could say that remove every weapon Halo has ever had and create new ones because the old ones are just copy-pasted from older titles.

You can’t really “tweak” any of those weapons unless you change exactly how they fire. If that’s the case we could keep them. For example, make the Incinerator canon fire like the particle canon instead of like the rocket launcher. And also get rid of the reloading power cells mechanic which doesn’t make sense for “forerunner” weapons. It’s better if you replace the storm rifle w/ the plasma rifle since it’s stronger than the plasma repeater. In regards to my so-called “logic” - that would only apply to any weapon that is too copypasted like and that would be the ones I mentioned in that sentence. I don’t believe every weapon in Halo is copypasted as you’re trying to make me out to be.

> The FR is a complete re-skin of the Sentinel Beam, but with a scope, and it hardly fills its role as a sniper rifle. Its not needed.

At the time, it was the only weapon like it in Halo: Reach so regardless it was unique. The Sentinel Beam wasn’t in that game so it wasn’t redundant. And why does it need to be a sniper rifle? You don’t need full parity between every faction. It can fill a similar role but it doesn’t have to be an exact counterpart.

> That was made to balance Sprint.

Maybe in MP but it’s undesired in campaign.

> I always found meleeing in CE annoying. But, i guess i could accept it if there was no lunge effect in melee. So, i withdraw my ‘‘no’’

I’m so proud of you!

> This thing just encourages grenade spamming, because the CE nades were Nukes, and chain effecting that? Yea, good luck with being alive more than 10 seconds.

If grenades didn’t explode until they came to rest you’d have a greater chance of avoiding them. So timing was a factor in CE compared to the other games where grenades would explode in mid-air after contact with anything or sometimes w/o any contact. Perhaps limiting the number of starting grenades to 1 would solve the spamming issue. And chain effects were kool! I don’t know what you talking about.

> Well why didnt you say so. I can accept this if this was only in Campaign.

“More-so” doesn’t mean completely disregard MP. In fact the additional amount you get from the “ammo perk” is the amount all the weapons should have had. But I do agree, limiting the amount a lil in MP would help balance things out.

> Bleedthrough or lagg, perhaps?

Overpowered bleedthrough imo.

> But, why should anyone try to board vehicles anymore, since the driver can just hop out, and kill you, and hop back in?
> And, if a Spartan is capable of flipping that tank back up, im sure he/she is capable of punching its engine/controls into scrap.

Your argument can go both ways so you’re not getting anywhere by saying the driver can kill the boarder when the boarder can still kill the escaping driver - which is why being able to exit a boarded vehicle gives the driver a “chance” rather than being given an inescapable death sentence. You said engine/controls but what I see is the body, especially in the case of the wraith. I can understand busting a hatch on the back and tossing a grenade inside but punching an insignificant part of the vehicle?

> And when is that? Should i mark a specific day from my calender?
>
> Wait. I dont have a calender.

Later can be today, tomorrow, whenever I feel like it brah.

> But, OP wants the Sentinel beam to return too. So, if both SB and FR return, we would have 2 identical weapons in the game (with the only difference being that FR has a scope). So, that wouldn’t be good. So, if FR returns, it has to be re-made, since i dont know how it classifies as a Sniper Rifle, since its loud, and it shoots out a laser beam so that everyone knows where the person is who is using it. So, some changes need to be done for it actually being worthy of a pick-up, because otherwise, you are just giving away your position when using it.

You’re putting words in my mouth. I never said I wanted the Sentinel beam back in the game. I only said “like the Sentinel beam” in regards to it being a unique/different weapon. And again, you don’t need full parity between the various factions. Like Andycu5 said, you don’t need a counterpart to every weapon let alone a sniper rifle. A weapon that fills a similar role is fine but it doesn’t have to behave exactly like a sniper rifle or any other type of weapon.

> Gamers that care more about gameplay won’t see a problem with design changes. But those like me who care about CANON will have a serious problem with it.

Fair enough.

> The Insurrectionist could have unique properties such as different armor that gives them greater hit points to avoid them being like 1 second kills in COD. Also technically you’re slaughtering “people” in MP regardless if they’re wearing suits so I’m not sure what you’re trying to prove here.

Not sure how a punch of ‘‘farmers’’ could get their hands on some advanced armor capable enough to battle a Spartan.
And, the difference is that if im killing Innies, im killing regular people who cant really fight back. In MM, im killing Spartans capable of fighting back, so it wont be total slaughter.

> Teleporting never helped them against a Mantis let alone a warthog in gameplay. When I meant usable vehicles for the flood I meant they could “drive” vehicles. The Prometheans couldn’t.

Bad desing choice by 343I, and the Prometheans would be too huge (or small) to drive any of the vehicles featured in Halo 4.

> I’m talking about ranked playlist. Its more competitive if there’s only 2-3 weapons with the remaining ones being pickups on the map. Giving a player a solution to every problem on the fly is detrimental to competitive let alone fun gameplay. Its like being able to start off with a sniper rifle (COD) - players get to camp their yoink! off at the beginning of the game. Social can still have 7 weapons as-is as I previously stated.

Fair enough.

> Well you may not have but I’m sure others have. But you’re entitled to your opinion.

Thanks, havent seen those words in a while, to be honest.

> So what have you proven to me? :wink: But hey I haven’t played H4 lately either but every team-based playlist I played thus far - nothing but no friendly fire.

Well, i proved to you that i dont like Halo 4, but i believe Dominion had FF on, and a booting option.

> Aren’t you contradicting yourself in the same sentence? How can something be balanced if it’s broken? Every tweak I described would help make it unbroken & balanced (such as limiting it to weaker weapons). But whatever, your opinion.

Dual wielding was broken in the sense that you could dual-wield insta-kill combos, like PP and Magnum. It was balanced with you not being able to change weapons, throw a grenade or melee other people without dropping the other weapon. So, just by making secondaries so weak that they are only good when you dual wield them isnt a good solution in my opinion :confused:

> You can’t really “tweak” any of those weapons unless you change exactly how they fire. If that’s the case we could keep them. For example, make the Incinerator canon fire like the particle canon instead of like the rocket launcher. And also get rid of the reloading power cells mechanic which doesn’t make sense for “forerunner” weapons. It’s better if you replace the storm rifle w/ the plasma rifle since it’s stronger than the plasma repeater. In regards to my so-called “logic” - that would only apply to any weapon that is too copypasted like and that would be the ones I mentioned in that sentence. I don’t believe every weapon in Halo is copypasted as you’re trying to make me out to be.

They can be tweaked to work differently. You gave a good example with that IC change.
I think the Plasma Rifle can return, but, as an SMG-type of variant. It just makes more sense to me have a proper Plasma Rifle in the game, and Plasma Repeater just seems like a good weapon to fill that role.

But, every weapon that has been in multiple Halo titles is essentially copy-pasted, so, im not sure what to say to that.

> At the time, it was the only weapon like it in Halo: Reach so regardless it was unique. The Sentinel Beam wasn’t in that game so it wasn’t redundant. And why does it need to be a sniper rifle? You don’t need full parity between every faction. It can fill a similar role but it doesn’t have to be an exact counterpart.

I personally hated the FR, since it was annoying to use, and annoying to get shot with :confused:

And, well, FR is classified as a sniper rifle, so i treat it as a sniper rifle.
Sure, it can return, but it needs some re-work, and possibly a headshot damage bonus.

> Maybe in MP but it’s undesired in campaign.

Well, again, bad design choice by 343I

> I’m so proud of you!

Thanks daddy!

> If grenades didn’t explode until they came to rest you’d have a greater chance of avoiding them. So timing was a factor in CE compared to the other games where grenades would explode in mid-air after contact with anything or sometimes w/o any contact. Perhaps limiting the number of starting grenades to 1 would solve the spamming issue. And chain effects were kool! I don’t know what you talking about.

Didnt the grenades only detonate in every Halo game after they hit something? So, if they hit a wall, it would take a second, and it would blow up. And them getting blown up in mid-air? Maybe you throw them too high or far away, or someone shot it.

And, while i can agree that chain effects were cool in CE, it would became a problem in Multiplayer, because there would be chain explosions everywhere, and it would be hard to survive for more than 10 seconds.

> Overpowered bleedthrough imo.

a bit.

> Your argument can go both ways so you’re not getting anywhere by saying the driver can kill the boarder when the boarder can still kill the escaping driver - which is why being able to exit a boarded vehicle gives the driver a “chance” rather than being given an inescapable death sentence. You said engine/controls but what I see is the body, especially in the case of the wraith. I can understand busting a hatch on the back and tossing a grenade inside but punching an insignificant part of the vehicle?

It can, so there should be a compromise. Maybe a QTE for the driver that could, when completed, give the boarder an electric shock or something, and damage him/her a bit, and make him/her stop the boarding action? No? Well, at least i tried to come up with something.
And, i dont know whats inside the Wraith, so i cant say that the thing in the back is meaningless. Maybe its where the engine is or something? And your Spartan is smashing it to pieces through that hole?

> Later can be today, tomorrow, whenever I feel like it brah.

Please, dont use the word ‘‘brah’’

And, i think ill leave for tonight. So, ill be back tomorrow.

> You’re putting words in my mouth. I never said I wanted the Sentinel beam back in the game. I only said “like the Sentinel beam” in regards to it being a unique/different weapon. And again, you don’t need full parity between the various factions. Like Andycu5 said, you don’t need a counterpart to every weapon let alone a sniper rifle. A weapon that fills a similar role is fine but it doesn’t have to behave exactly like a sniper rifle or any other type of weapon.

Sorry sorry, misread.

And, fine. Guess i will agree. We dont need exact weapon counterparts for each faction to have.
But if FR, or any sort of variant returns, i still think it should be completely re-made.

OP, you get a SUPER yes from me for bringing back the SMG and Brute weapons.

Also a SUPER yes for no multiplayer achievements. They distract me way too much from enjoying gameplay (in any game), and I end up trying to hard to get them sometimes so I can get back to enjoying it. :stuck_out_tongue:

> Not sure how a punch of ‘‘farmers’’ could get their hands on some advanced armor capable enough to battle a Spartan.
> And, the difference is that if im killing Innies, im killing regular people who cant really fight back. In MM, im killing Spartans capable of fighting back, so it wont be total slaughter.

I see we aren’t going to agree here so I’ll leave it alone but not before leaving this one last suggestion. In Escalation#3 we had a rouge spartan and in Initiation we had Isla Zane (whatever her name is) and those “regular” people you’re describing could be similar to grunts which are easy to kill, while the upper class could be rouge spartans or heavily armored soldiers which are harder to kill. But hey, if you don’t agree than fine.

> Bad desing choice by 343I, and the Prometheans would be too huge (or small) to drive any of the vehicles featured in Halo 4.

Agreed, and then they don’t have any hands to use, maybe those flimsy useless arms on their inner bodies, but a silly design choice indeed. Which is why they were described as “robot monsters”.

> Well, i proved to you that i dont like Halo 4, but i believe Dominion had FF on, and a booting option.

I like Halo 4 but not everything about it. But still if it was Dominion than okay but it should be in all playlist. Maybe not in social but at least in ranked.

> Dual wielding was broken in the sense that you could dual-wield insta-kill combos, like PP and Magnum. It was balanced with you not being able to change weapons, throw a grenade or melee other people without dropping the other weapon. So, just by making secondaries so weak that they are only good when you dual wield them isnt a good solution in my opinion :confused:

It is a mixed bag, it would have to be vigorously tested to work right. Also like I said in the beginning, it could and should be regulated to it’s own playlist that way players know what they’re getting into. But if you disagree entirely, fair enough.

> I think the Plasma Rifle can return, but, as an SMG-type of variant. It just makes more sense to me have a proper Plasma Rifle in the game, and Plasma Repeater just seems like a good weapon to fill that role.
>
> But, every weapon that has been in multiple Halo titles is essentially copy-pasted, so, im not sure what to say to that.

The Plasma repeater might as well be the SMG-type variant due to the power of the plasma rifle. I have to disagree, yes the weapons may seem copy-pasted but at least in Halo: CE they had unique properties that set it apart from its counterpart such as the Plasma rifle’s stun effect or the fuel rod gun’s arcing effect.

> I personally hated the FR, since it was annoying to use, and annoying to get shot with :confused:
>
> And, well, FR is classified as a sniper rifle, so i treat it as a sniper rifle.
> Sure, it can return, but it needs some re-work, and possibly a headshot damage bonus.

Well that says enough. lol

> Didnt the grenades only detonate in every Halo game after they hit something? So, if they hit a wall, it would take a second, and it would blow up. And them getting blown up in mid-air? Maybe you throw them too high or far away, or someone shot it.
>
> And, while i can agree that chain effects were cool in CE, it would became a problem in Multiplayer, because there would be chain explosions everywhere, and it would be hard to survive for more than 10 seconds.

No. In Halo: CE they didn’t detonate until they came to rest regardless if they hit a wall or player. Halo 2 & beyond, it was after they hit something or nothing at all in rare cases. Fair enough for the multiplayer explanation.

> It can, so there should be a compromise. Maybe a QTE for the driver that could, when completed, give the boarder an electric shock or something, and damage him/her a bit, and make him/her stop the boarding action? No? Well, at least i tried to come up with something.
> And, i dont know whats inside the Wraith, so i cant say that the thing in the back is meaningless. Maybe its where the engine is or something? And your Spartan is smashing it to pieces through that hole?

Its bad enough we have QTE’s in Halo 4 but to have one every time a driver was getting boarded? It’s a bit too much and would slow down combat. To be fair maybe make it so that the driver gets out slightly slower at that time than he would if he wasn’t being boarded at all. As for the Wraith, the parts on the back are vulnerable especially the moving generator thingy under the plasma mortar launcher. Perhaps you could destroy that with you hands, but not the FRONT of the tank. That doesn’t make any sense to me. Its funny to see it from a gameplay perspective but not realistic from my pov.

> Please, dont use the word ‘‘brah’’
>
> And, i think ill leave for tonight. So, ill be back tomorrow.

You tell me not to use that word but then you go call me “daddy”? lol

> But if FR, or any sort of variant returns, i still think it should be completely re-made.

You already stated you didn’t like the FR so I’m going to leave it at that.

> OP, you get a SUPER yes from me for bringing back the SMG and Brute weapons.
>
> Also a SUPER yes for no multiplayer achievements. They distract me way too much from enjoying gameplay (in any game), and I end up trying to hard to get them sometimes so I can get back to enjoying it. :stuck_out_tongue:

Kool! Personally the smg & brute weapons wasn’t my idea but it’d be nice to see their return. The multiplayer achievements are annoying especially when you have achievements that require you to get three kills while in the air on a warthog. Its simply impossible or not manageable unless you have friends or even the enemy itself working with you to get the achievement.