I’ve compiled a list of current Forge issues/bugs that seem to be most talked about on the forums. If you got any bugs or issues that isn’t in this list, leave it in a reply.
Try to check to see if your glitch is already in the list before posting because I won’t do anything if it’s a repeat. Unless it’s a fix or something.
- Grouping objects sometimes unselectable after saving and reloading map - Switches sometimes when activated return to where you initially spawned them in Forge, and don’t activate their script (No known fix atm) - Inactive kicking which can cause massive loss of work. - Map glitching if all spawns were deleted, no auto-spawn in game. (Need random spawns so this doesn’t happen, although putting down a respawn point stops this) - Lack of location triggers, as in When Player Enters Script etc. etc. (Can use scripting with invisible blocks to make a kind of pressure plate) - No trait zones or Gravity volumes - Small map heights for a few of the maps, one being Alpine. - No premade buildings, forcing to build everything from scratch. At least have the ability to have save custom groups as blocks so you could place them down again in another map without going through the entire process again. - Some interactive blocks scripting also doesn’t work, like the ramp block that goes down when you shoot the red screen. For some reason, it doesn’t have a condition in its scripting that allows events to happen when it’s destroyed. - Quite a few blocks missing that are needed like kill balls, shield doors, etc. - Forge controls slightly complicated (Personally don’t care about this but it’s a common complaint) - Need more flying vehicles, preferably UNSC - Magnets still need work. - Vehicles respawn where they end up after they stop sliding, not where they were initially placed - Impercise placement that requires coordinate manipulation with at least the Barrier Cage Large - Duplicating pig glitch that can crash game.
> 2533274793577546;6:
> I welded a bunch of pigs together and tried to use scripts to make them fly and return to their original position. Ended up with some weird cloning process. ended up spawning cloned pigs so far out they crashed my game. or something did. also said group re-appears if I delete them, as an un-selectable object no less.
- Cinematic camera issue.
> 2533274832335336;4:
> I was messing with the starting cinematic camera and I think they’re bugged, but it could also be me not understanding them. Sometimes the Spartans randomly vanish when I test them, and one time I was setting the camera to pan in a straight line but when I tested it it was moving in an arc.
- Need custom power boosts.
- Weird…shade turret glitch. (Earlier I might have glitched the shade turret myself and made it somehow weld with the blocks even when it shouldn’t be possible, however like an idiot I accidentally deleted it when I wanted to delete something else)
> 2533274910178923;9:
> I built a base with a shade turret and grouped it together, then I duplicated it and when I tried to turn it, it glitched out like it was having a seizure, so I deleted it but the shade turret didn’t get deleted and is now stuck in mid air outside the map (I was turning the base near the map boundary) and every 30 seconds it keeps responing outside and exploding. So now I can’t delete it (cause it’s outside the map boundary and out of my reach) and I have to deal with this explosion sound every 30 seconds
- Automatic turrets, like Halo 4’s, except they uh…actually kill things
- Issue with group blocks floating apart past 64 limit.
I had an issue where my map literally imploded and dispersed by itself. I have the video here: Gamer DVR - Xbox clips, Twitch clips and streams, Xbox screenshots, Xbox videos, Xbox DVR and more on Gamer DVR! came to my thread and found the issue (sorta):
> 2533274792851721;22:
> So I did some testing with grouping/welding and came back with different results. At first I tried just grouping the same item starting with 4x4x4 blocks and mixed up groups and welds between the items and nothing happened up to reaching the object limit at 1024, where then my game crashed.
> Then I used a mix of blocks and columns similar to how OP’s design was a mix of different block types and that had 2 separate outcomes.
> http://xboxdvr.com/gamer/Videowiz92/video/13329663
> First is a short video where I reach over initial 64 item-hold limit and attempt to break the design with grouping. I noticed as soon as you group a large number of items the game will stall a bit, and in that time I opened the object properties menu similar to how OP was locking his items and had all the blocks’ color set to white and they floated away.
> Videowiz92's Xbox Halo 5: Guardians clip 13329958. Find your Xbox clips on GamerDVR.com
> Second video is longer (5:00) where I tried replicating what I found in the last video but with no results. No matter how I tried holding dpad-up and press x to open the menu I couldn’t get it to work again. So instead I duplicated the work to see how much I could stress the game before it broke. It still took a while before the items started floating but this time they didn’t set the color and it was from unwelding the selected group instead of the last method of menu navigation.
> In short I think what happened to OP’s build is similar to the first video and to try at avoiding it I would keep groups below 64 objects and maybe try navigating menus slower(?) to prevent any hiccups the game has while grouping from breaking your builds.
- Player animation loop/immobile monitor
Respawning on a Running Start respawn point, finishing the RS animation, then going to forge mode gets messed up. You move constantly in a straight path (except for vertical), and the camera can only look up and down. Returning to player mode makes the player stuck in the RS animation, and keeps springing until either they return to the bugged forge mode, or die. The only way out of that bug is to die.
- Trying to have multiple welded or grouped objects (just one group or one weld) perform the same transformation-based script, notably moving, is quite bugged, mostly moving chunky, or in small amounts at a time.
- (not sure if intended) Mongooses are unaffected when driving on an object spinning like a disc (forgot the axis name) from a script. Like putting a pebble on a spinning DVD and the pebble isn’t moving. Only tested with mongoose.
- The coordinates of objects shown on the HUD after highlighted, and in object properties, are different from each other. I.e. HUD displayed X 104 Y 28 Z -38 when Obj properties shows X 10.4 Y 2.8 Z -3.8. Or maybe it was the other way around…
- Weird Armor glitches
Using the animation tool that shows Spartans during a cinema seems to show them all with Fotus helmets. I was not wearing the helmet, nor do I own the associated REQ. Also, a friend of mine joined my session. He was shown wearing a Fotus helmet, despite not owning the helmet REQ. He could see the helmet on the body after being killed.
- Adding/removing scripts will reset your cursor to the top of the object properties menu.
- Changing the physics of a group will prevent the pieces from moving as a group. Control is moved to the parent object.Out of space here, list will continue on post further down below.
