No one talks about this, something that could help the game but people waste time talking about a population number on another post? Just for that reason how could H4 get better?
[/li]- Camo
Am I the only one who thinks halo 2’s active ca o system was the best. Serioulsy make it last 6 seconds make the recharge times longer,disable radar/disable shields while its on and allow the player to move while its still on.
Thruster pack
Suprisingly I dont really mind it, I find it really usefull but the recharge speed could use some buffing
Regen field
Okay considering its pretty much the halo 3 ability copied and pasted
Promethean Vision
Interesting design,would be better with a shorter range
Auto Sentry
Again interesting but would be better suted for campaign or spartan ops were it could be upgraded.
Hologram
I like this armour ability not because its good but because its an apt summation of Halo 4.The idea that 343i made bodies despawn slower than weapons so that holograms could t-bag them is both funny and sad.
> Okay I see you improments and I raise you.
>
> [/li]1. Camo
> Am I the only one who thinks halo 2’s active ca o system was the best. Serioulsy make it last 6 seconds make the recharge times longer,disable radar/disable shields while its on and allow the player to move while its still on.
>
> 1. Thruster pack
> Suprisingly I dont really mind it, I find it really usefull but the recharge speed could use some buffing
>
> 1. Regen field
> Okay considering its pretty much the halo 3 ability
>
> 1. Promethean Vision
> Interesting design,would be better with a shorter range
>
> 1. Auto Sentry
> Again interesting but would be better suted for campaign or spartan ops were it could be upgraded.
>
> 1. Hologram
> I like this armour ability not because its good but because its an apt summation of Halo 4.The idea that 343i made bodies despawn slower than weapons so that holograms could t-bag them is both funny and sad.
>
> AA’s I would like to see
> 1. Summon Kgight prototype (campaign only)
> 1. Gravity well(what the didact uses)(campaign only)
> 1. upgrade system to AA’s (spartan ops)
[/quote]
Camo disable shields? what? how about if it just disables shield recharging.
> also the (AA’s). I was talking about Ability efficent that gives abilities x2 recharge rate. it should be less like x1.5
Power up in halo 1-3.
Starting ability in reach/4.
Seriously people would die attempting to get this powerup, hell they’d die just to waste it. Now in halo 4 we can spawn with it?
Also prom vision should be able to see camo so it at least has a counter.
Meh, if you remove auto aim while in camo, It would be…better
> Active camo
>
>
> Power up in halo 1-3.
> Starting ability in reach/4.
> Seriously people would die attempting to get this powerup, hell they’d die just to waste it. Now in halo 4 we can spawn with it?
> Also prom vision should be able to see camo so it at least has a counter.
>
> Meh, if you remove auto aim while in camo, It would be…better
>
> sigh…
That is a good point. camo is closly compaired to overshield/speed boost/damage boost more than the abilities in the current loadouts.
> Camo is way OP in mid to long range
> - reduce its duration and charge time.
>
> thruster is a pile of junk
> - increase its speed by 10%
>
> jetpack is OP in short range
> -reduce the vertical thrust by 25% but double the duration of use
>
> regen is ok
>
> pro vision has a OP range
> reduce the range in half
>
> hardlight is junk at close range but OP at long range
> -it should have a shorter duration by 50% but a 10% faster movement speed, no start up delay
>
> sentinal is junk but if it was any stronger it would be way OP
> -Take it out or keep it for giggles
>
> halogram is ok
> The T-bag feature is lol
>
> I also think tactical packages that increase abilitys like AA eff. and stealth are OP and should be reduced or taken out.
>
> On another note I would like to see abilitys taken out of loadouts and put in PODs or on map pick up. Weapons should be on map pick up only.
Translation - The only reason I die is because everything is over powered.