list of abilitys and must haves

Camo is way OP in mid to long range

  • reduce its duration and charge time.

thruster is a pile of junk

  • increase its speed by 10%

jetpack is OP in short range
-reduce the vertical thrust by 25% but double the duration of use

regen is ok

pro vision has a OP range
reduce the range in half

hardlight is junk at close range but OP at long range
-it should have a shorter duration by 50% but a 10% faster movement speed, no start up delay

sentinal is junk but if it was any stronger it would be way OP
-Take it out or keep it for giggles

halogram is ok
The T-bag feature is lol

I also think tactical packages that increase abilitys like AA eff. and stealth are OP and should be reduced or taken out.

On another note I would like to see abilitys taken out of loadouts and put in PODs or on map pick up. Weapons should be on map pick up only.

No one talks about this, something that could help the game but people waste time talking about a population number on another post? Just for that reason how could H4 get better?

Okay I see you improvements and I raise you.

[/li]- Camo
Am I the only one who thinks halo 2’s active ca o system was the best. Serioulsy make it last 6 seconds make the recharge times longer,disable radar/disable shields while its on and allow the player to move while its still on.

  • Thruster pack
    Suprisingly I dont really mind it, I find it really usefull but the recharge speed could use some buffing

  • Regen field
    Okay considering its pretty much the halo 3 ability copied and pasted

  • Promethean Vision
    Interesting design,would be better with a shorter range

  • Auto Sentry
    Again interesting but would be better suted for campaign or spartan ops were it could be upgraded.

  • Hologram
    I like this armour ability not because its good but because its an apt summation of Halo 4.The idea that 343i made bodies despawn slower than weapons so that holograms could t-bag them is both funny and sad.

AA’s I would like to see

  • Summon Kgight prototype (campaign only)
  • Gravity well(what the didact uses)(campaign only)
  • upgrade system to AA’s (spartan ops)

> Okay I see you improments and I raise you.
>
> [/li]1. Camo
> Am I the only one who thinks halo 2’s active ca o system was the best. Serioulsy make it last 6 seconds make the recharge times longer,disable radar/disable shields while its on and allow the player to move while its still on.
>
> 1. Thruster pack
> Suprisingly I dont really mind it, I find it really usefull but the recharge speed could use some buffing
>
> 1. Regen field
> Okay considering its pretty much the halo 3 ability
>
> 1. Promethean Vision
> Interesting design,would be better with a shorter range
>
> 1. Auto Sentry
> Again interesting but would be better suted for campaign or spartan ops were it could be upgraded.
>
> 1. Hologram
> I like this armour ability not because its good but because its an apt summation of Halo 4.The idea that 343i made bodies despawn slower than weapons so that holograms could t-bag them is both funny and sad.
>
> AA’s I would like to see
> 1. Summon Kgight prototype (campaign only)
> 1. Gravity well(what the didact uses)(campaign only)
> 1. upgrade system to AA’s (spartan ops)
[/quote]
Camo disable shields? what? how about if it just disables shield recharging.
> also the (AA’s). I was talking about Ability efficent that gives abilities x2 recharge rate. it should be less like x1.5

Active camo

Power up in halo 1-3.
Starting ability in reach/4.
Seriously people would die attempting to get this powerup, hell they’d die just to waste it. Now in halo 4 we can spawn with it?
Also prom vision should be able to see camo so it at least has a counter.

Meh, if you remove auto aim while in camo, It would be…better

sigh…

Would love the Campaign Thruster pack in MM.

> Active camo
>
>
> Power up in halo 1-3.
> Starting ability in reach/4.
> Seriously people would die attempting to get this powerup, hell they’d die just to waste it. Now in halo 4 we can spawn with it?
> Also prom vision should be able to see camo so it at least has a counter.
>
> Meh, if you remove auto aim while in camo, It would be…better
>
> sigh…

That is a good point. camo is closly compaired to overshield/speed boost/damage boost more than the abilities in the current loadouts.

> Camo is way OP in mid to long range
> - reduce its duration and charge time.
>
> thruster is a pile of junk
> - increase its speed by 10%
>
> jetpack is OP in short range
> -reduce the vertical thrust by 25% but double the duration of use
>
> regen is ok
>
> pro vision has a OP range
> reduce the range in half
>
> hardlight is junk at close range but OP at long range
> -it should have a shorter duration by 50% but a 10% faster movement speed, no start up delay
>
> sentinal is junk but if it was any stronger it would be way OP
> -Take it out or keep it for giggles
>
> halogram is ok
> The T-bag feature is lol
>
> I also think tactical packages that increase abilitys like AA eff. and stealth are OP and should be reduced or taken out.
>
> On another note I would like to see abilitys taken out of loadouts and put in PODs or on map pick up. Weapons should be on map pick up only.

Translation - The only reason I die is because everything is over powered.