list of 10 things they should fix

  1. not always being able to boot someone if they betray you.

  2. not being able to join games in progress.

  3. Afk players should be banned for 30 minutes for first offence and a couple days for the seconds (having it reset evey other week or something).

  4. after 3 betrays in one round of griftball the person who was betrayed should be able to boot the other person.

  5. no zombie goast game type.

  6. armor lock should not b able to activate as quickly as it does. makes it impossible (exaggerating) to splatter anyone who has armor lock.

  7. if not 6 than armor lock should take down Shields of person in vehicle but not kill them.

  8. if more then 1/3 the people leave the game you should be able to leave the game with no penalty.

  9. more daily challenges.

  10. lastly if your internet disconnects it should not count as leaving a game.

– feel free to state your opinion i just feel these changes would make the game more fun to play!

and no credit cap. if you play alot you should not b punished!

So you want to be able to splatter people who have AL?

That’s the whole purpose of Armor Lock.

> So you want to be able to splatter people who have AL?
>
> That’s the whole purpose of Armor Lock.

or at least amke it alittle easier its way over powered

> 1. not always being able to boot someone if they betray you.<mark>That is entirely your fault, read about that here.</mark>
>
> 2. not being able to join games in progress.
> <mark>Won’t be changing in Reach, your suggestion is in Halo 4 though.</mark>
>
> 3. Afk players should be banned for 30 minutes for first offence and a couple days for the seconds (having it reset evey other week or something).
> <mark>Bans for AFK players are fine right now, 48 hours first offence, 1-2 weeks for second offences and longer for each offence.</mark>
> 4. after 3 betrays in one round of griftball the person who was betrayed should be able to boot the other person.
> <mark>Betrayals are part of the Grifball package, if you are running into team mates who constantly betray you, search with friends, I’ve betrayed well over three people on mistake in one round of Grifball./</mark>
>
> 5. no zombie goast game type.
> <mark>I like it, the only reason people want it removed is because they don’t like it.</mark>
>
> 6. armor lock should not b able to activate as quickly as it does. makes it impossible (exaggerating) to splatter anyone who has armor lock.
> <mark>As doodle stated, that is the whole point in Armour Lock, to survive vehicle splatters & large amounts of damage.</mark>
>
> 7. if not 6 than armor lock should take down Shields of person in vehicle but not kill them.
> <mark>It already EMPs the vehicle if it stays close enough when you exit, that is good enough for me.</mark>
>
> 8. if more then 1/3 the people leave the game you should be able to leave the game with no penalty.
> <mark>Also won’t be happening for Reach, would have to be a slight code change which requires Title Updates, which 343i are too busy with Halo 4 to deal with.</mark>
>
> 9. more daily challenges.
> <mark>Custom Challenges are a solution to that, go here to make some.</mark>
>
> 10. lastly if your internet disconnects it should not count as leaving a game.
> <mark>If you disconnect, you are ruining others experience, you deserve the penalty for quitting.</mark>
>
> – feel free to state your opinion i just feel these changes would make the game more fun to play!

> > 1. not always being able to boot someone if they betray you.<mark>That is entirely your fault, read about that here.</mark>
> >
> > 2. not being able to join games in progress.
> > <mark>Won’t be changing in Reach, your suggestion is in Halo 4 though.</mark>
> >
> > 3. Afk players should be banned for 30 minutes for first offence and a couple days for the seconds (having it reset evey other week or something).
> > <mark>Bans for AFK players are fine right now, 48 hours first offence, 1-2 weeks for second offences and longer for each offence.</mark>
> > 4. after 3 betrays in one round of griftball the person who was betrayed should be able to boot the other person.
> > <mark>Betrayals are part of the Grifball package, if you are running into team mates who constantly betray you, search with friends, I’ve betrayed well over three people on mistake in one round of Grifball./</mark>
> >
> > 5. no zombie goast game type.
> > <mark>I like it, the only reason people want it removed is because they don’t like it.</mark>
> >
> > 6. armor lock should not b able to activate as quickly as it does. makes it impossible (exaggerating) to splatter anyone who has armor lock.
> > <mark>As doodle stated, that is the whole point in Armour Lock, to survive vehicle splatters & large amounts of damage.</mark>
> >
> > 7. if not 6 than armor lock should take down Shields of person in vehicle but not kill them.
> > <mark>It already EMPs the vehicle if it stays close enough when you exit, that is good enough for me.</mark>
> >
> > 8. if more then 1/3 the people leave the game you should be able to leave the game with no penalty.
> > <mark>Also won’t be happening for Reach, would have to be a slight code change which requires Title Updates, which 343i are too busy with Halo 4 to deal with.</mark>
> >
> > 9. more daily challenges.
> > <mark>Custom Challenges are a solution to that, go here to make some.</mark>
> >
> > 10. lastly if your internet disconnects it should not count as leaving a game.
> > <mark>If you disconnect, you are ruining others experience, you deserve the penalty for quitting.</mark>
> >
> > – feel free to state your opinion i just feel these changes would make the game more fun to play!

my point it armor lock is over powered. and im just saying within the group of people i have talked to these changes would make them happier. and it is not entirely your fault for 1. For the record. alot of stuff is over looked and its bothersome there should b a set rule that is ether if u betray they can boot you no matter what or friendly fire should b off

> > > 1. not always being able to boot someone if they betray you.<mark>That is entirely your fault, read about that here.</mark>
> > >
> > > 2. not being able to join games in progress.
> > > <mark>Won’t be changing in Reach, your suggestion is in Halo 4 though.</mark>
> > >
> > > 3. Afk players should be banned for 30 minutes for first offence and a couple days for the seconds (having it reset evey other week or something).
> > > <mark>Bans for AFK players are fine right now, 48 hours first offence, 1-2 weeks for second offences and longer for each offence.</mark>
> > > 4. after 3 betrays in one round of griftball the person who was betrayed should be able to boot the other person.
> > > <mark>Betrayals are part of the Grifball package, if you are running into team mates who constantly betray you, search with friends, I’ve betrayed well over three people on mistake in one round of Grifball./</mark>
> > >
> > > 5. no zombie goast game type.
> > > <mark>I like it, the only reason people want it removed is because they don’t like it.</mark>
> > >
> > > 6. armor lock should not b able to activate as quickly as it does. makes it impossible (exaggerating) to splatter anyone who has armor lock.
> > > <mark>As doodle stated, that is the whole point in Armour Lock, to survive vehicle splatters & large amounts of damage.</mark>
> > >
> > > 7. if not 6 than armor lock should take down Shields of person in vehicle but not kill them.
> > > <mark>It already EMPs the vehicle if it stays close enough when you exit, that is good enough for me.</mark>
> > >
> > > 8. if more then 1/3 the people leave the game you should be able to leave the game with no penalty.
> > > <mark>Also won’t be happening for Reach, would have to be a slight code change which requires Title Updates, which 343i are too busy with Halo 4 to deal with.</mark>
> > >
> > > 9. more daily challenges.
> > > <mark>Custom Challenges are a solution to that, go here to make some.</mark>
> > >
> > > 10. lastly if your internet disconnects it should not count as leaving a game.
> > > <mark>If you disconnect, you are ruining others experience, you deserve the penalty for quitting.</mark>
> > >
> > > – feel free to state your opinion i just feel these changes would make the game more fun to play!
>
> my point it armor lock is over powered. and im just saying within the group of people i have talked to these changes would make them happier. and it is not entirely your fault for 1. For the record. alot of stuff is over looked and its bothersome there should b a set rule that is ether if u betray they can boot you no matter what or friendly fire should b off

Armour Lock was nerfed in the Title Update settings and if you ask me, made it perfect, it allows you to absorb large amounts of damage, but for not as long.

As for your 1st suggestion, it is completely dependent on you, nobody monitors it, if you stopped shooting & killing your team mates, you would have more of a chance to boot someone who betrays you.

It is more like a Karma system really.

It is not OP against vehicles at all, especially in it’s TU form.

its so inconsistent…

> its so inconsistent…

Care to explain?

one game someone will betray me for a weapon and i wont b able to boot them then the next game someone will betray me by splattering me accidentally and i will b givin the option to boot them

> one game someone will betray me for a weapon and i wont b able to boot them then the next game someone will betray me by splattering me accidentally and i will b givin the option to boot them

It is all based off that threshold explained in the post I linked you to, solution, don’t betray your team mates.

i cant help it if they jump infront of me while im trying to kill some1 else or they stand on my wrath… and its a great quality to learn how to say “im wrong” yet no1 on here knows how to manage that bc they r stubborn

> i cant help it if they jump infront of me while im trying to kill some1 else or they stand on my wrath… and its a great quality to learn how to say “im wrong” yet no1 on here knows how to manage that bc they r stubborn

Every single betrayal is because your team mates jump on your wraith or jump in front of you?

Sounds highly unlikely.

> > i cant help it if they jump infront of me while im trying to kill some1 else or they stand on my wrath… and its a great quality to learn how to say “im wrong” yet no1 on here knows how to manage that bc they r stubborn
>
> Every single betrayal is because your team mates jump on your wraith or jump in front of you?
>
> Sounds highly unlikely.

a vast majority of them are by accident like at least 95%

> > > i cant help it if they jump infront of me while im trying to kill some1 else or they stand on my wrath… and its a great quality to learn how to say “im wrong” yet no1 on here knows how to manage that bc they r stubborn
> >
> > Every single betrayal is because your team mates jump on your wraith or jump in front of you?
> >
> > Sounds highly unlikely.
>
> a vast majority of them are by accident like at least 95%

Then you need to be a lot more careful when your team mates are around you.

> As for your 1st suggestion, it is completely dependent on you, nobody monitors it, if you stopped shooting & killing your team mates, you would have more of a chance to boot someone who betrays you.
>
> It is more like a Karma system really.

Funny thing while playing invasion today I was paired with a bad person, he was going for spawn sprees until he got killed and when he decided to play he also decided without the rest of our team knowing that whatever he wanted he could have. When the banshee spawned I got to it and he stuck me so he could use it. Meanwhile I spawned on him, stuck him, and took the banshee. No option to boot for either of us, and it made taking the banshee from him all the more savoury.

> 1. not always being able to boot someone if they betray you.

Not all betrayals are on purpose, and many people would abuse this system and boot people who accidentally betray just for the hell of it.

> 2. not being able to join games in progress.

I don’t really mind not being able to join games in progress. For example, you could join a game at the very ending and end up only getting 1-2 kills, or you could join an objective game where your team is already severly losing and there is no chance of a comeback. Yes, not being able to join games makes finding matches a bit more tedious and long, but I don’t really mind that little extra time.

> 4. after 3 betrays in one round of griftball the person who was betrayed should be able to boot the other person.

Maybe after five betrayals. Three is too harsh for grifball.

> 8. if more then 1/3 the people leave the game you should be able to leave the game with no penalty.

I agree with you here.

no there is some good honest and sensible imput. thanks!

I think he meant if disconnecting as an internet or hardware problem, but that doesn’t happen often, and would be abused and even then you shouldn’t be playing if your internet can’t handle live.

And really people just because you are not in school doesn’t mean you should not use your grammar correctly.