List Custom Games Modes you want created with Forge Release

Mine is Headhunter from Halo Reach, but taken to an entirely new level! All of the standard rules from the Halo Reach gametype apply, collect skulls from dead bodies and deposit them at zones to score. However, I want Halo Infinite with its massively elite Forge to have Headhunter on a FAR grander scale. Meaning that you can get medals tied to skulls, and unlocking these medals would not only get you a Jeff Stizer shoutout, but upgraded loadouts for both FFA and team variants of Headhunter! For example:
Skull Spree: Deposit 5 or more skulls in a zone, or deposit skulls after getting a killing spree. Unlocks an instant spawn Striker Sidekick and Longshot AR for the player if you deposit the skull after getting a killing spree, but not before.

Skull Frenzy: Deposit 5 or more skulls after a killing frenzy or deposit 10 or more skulls. Players in Infinite’s headhunter will naturally be able to carry an Infinite amount of skulls collected from KIA opponents, and when you die it doesn’t matter how many skulls you collect, all the skulls are up for grabs! Skull Frenzy if the player gets a killing frenzy gives them a damage boost of 50% until killed and the Arcane Sentinel Beam with a Riven Mangler.

Skulltastrophe: Deposit 50 or more skulls. Invulnerable for 30 seconds granted if the player deposits the 50 skulls after getting a running riot and player gets the tracking Rocket Launcher and a S7 Flexfire!

Skullpocalypse: 100 or more skulls deposited without the player dying! If any player can collect and deposit 100 skulls without getting killed beforehand and gets an untouchable, they spawn with AI bots all with Arcane Sentinel Beams on their team that will respawn with them until the enemy kills them all!

Skullionaire: The toughest medal of all! 200 skulls deposited to a zone without dying! In case you weren’t sure, this gametype will need a much higher total skull count for teams to win, say 500 to even 1,000 (obviously players can change these numbers in Forge)! Getting a Skullionaire nabs you a Grappleshot with infinite range and ammunition! Not only this, but the player can switch to a Repulsor with infinite ammo as well.

Finally this mode has two variants. Headhunter and Headhunter Pro. Headhunter Pro has one important difference from Headhunter. If you unlock upgraded loadouts, you stay with the upgrades for the ENTIRE GAME!!! So if a player gets a Skull Spree & a Skull Frenzy in Headhunter Pro, they will forever spawn the rest of the game with the improved loadouts and options no matter how many times they die. In regular Headhunter, if you die, your loadouts reset every death.

I’ve pencilled Head Hunter is as my learning project for scripting.

We’ll have to compare notes at some stage so I can see where I went wrong :smiley:

I’m just going to keep it simple to start with…

Four more sleeps!

I’ve always wanted the Headhunters mode to act more like Call of Duty’s Kill Confirm mode where you don’t need to deposit the skulls. Just collect them to either earn or deny points.

Invasion will probably be possible and possibly revamped. We have a lot of new systems like pelican drops that we can use to make the maps feel more alive. Now we just need playable elites…

Every day I thank God that the community doesn’t run this game

So you’re not a fan of Head Hunting?

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Speedhalo, jenga, stepping stones, hot pursuit, ghost busters, infection, gladiator, trash compactor, ice cream man

Because the developers making so much more interesting content in a year? The community and modding support is the only hope for this game and Halo in general.

8v8 BTB Classic and maybe Heavies.

Rocket Race 2 vs 2 vs 2 vs 2 like in Halo 3.

Only change is that the ATV’s cannot be destroyed except knocked off maps, if they are destroyed a new one is spawned quickly so that team isn’t completely screwed over.

Some of those BTB maps look like they’d work fairly well with ATV’s too racing too.

Firefight modes and Warzone NEED a serious comeback!

I made a game mode called “Slayers Getting High!” :rofl:

The map used is Behemoth. The the gravity is very low and you can jump to the top of the map, The mode will use “UNLIMITED AMMO FOR YOUR ROCKET LAUNCHERS ONLY!!”. No other weapons in the game. To win your team must have 100 kills. You can kill people while in the air and on the ground. Lots of fun and it’s very fast! This would be a kill fest and an half! :+1:

Peace! :fist_right: :fist_left:

I’ve made some progress on my scripting

A video of the script so far. On each death some gold orbs pop out.

https://www.youtube.com/watch?v=VCboIvNCnrY

I’m using orbs because there isn’t a forge skull. :(. Yet.

And I’ve nearly done the behaviour part of the script. The orbs disappear if you walk over them - or after 10 to 12 seconds.

Just need to work out what type of game I want to construct. Traditional head hunters with a scoring zone. Or just a simple orb collecting game. Get 5 points for the kill and 1 point for each orb. etc.

I’d want to see some variations of Zombie created in Forge, I loved the old zombie game modes