List All Your Likes and Dislikes About Halo Infinite's Campaign - What are you thankful for? What needs immediate attention?

Here are mine:

LIKES

Forerunner structures – Constantly reminded of Halos CE, 2 and 3 at every turn while maintaining the elements of Halo 4 that were worth keeping

Design of semi-open world – Awesome – Should feel repetitive like Far Cry but is surprisingly engaging

Weapons – At first glance, weapons seem too similar or redundant, but most are incredibly fun and efficient (exceptions being the Sidekick and Disruptor)

‘Unscripted’ dialogue – makes enemies fun to fight and allies fun to be around. Possibly the best combat dialogue of the franchise

Razorback – More-or-less the return of the Troop Transport Warthog but worth its own mention due to how fun it is to drive

General sound design – Really helps set the Banished apart from the Covenant while still being relatively familiar

Story – Great job with the Master Chief at this point in his journey. The Weapon and Pilot are also done really well. The Banished are incredibly threatening

Banished aesthetics – From species to weapons to vehicles – Everything feels right. Grunts in particular look better than ever

Base movement – Feels great. Doesn’t force the player to rely on sprinting

Banished units – Love how old Covenant species now feel equal due to not having a typical hierarchy: A story element conveyed through gameplay - Even Grunts feel like worthy opponents

Nods to the series so far – Plenty of references to past Halo games, books, popular culture… Makes it all feel connected despite being a soft-reboot

Throwable fusion coils – Terrific use of something that has been in the series since Halo 2 – An unexpected addition that adds much variety to the gameplay

Mood-setting lighting – Deserves its own mention – Got the heart pumping vigorously more than once

Enemy stumbling – Great use of animations when enemies are affected by explosives or injured but not killed

Power seeds – Appreciate the extra layer to activating switches – Would be better without forcing the player to complete every firefight before continuing (See “arena level design”)

DISLIKES

Bullet sponge enemies – Mainly Hunters and Chieftains – Not fun

Frustrating Scorpion handling – Halo 5 was the same – In Halos 2 to 4, it was the best. CE’s handling was also much better than 5 and Infinite

Arena level design – Preventing doors from opening until every firefight is complete – Doesn’t go well with bullet sponge enemies – Irritating

Polish – A few minor glitches and a near crash – Bit worrying for a modern video game – Hopefully patched soon

Lack of cover – Only a problem in specific areas but a major problem in those parts of the missions – Usually indoors

Skimmers – Created to be less annoying than Drones. Drones were easily more fun to fight as they didn’t have Shock Rifles

Gladiator-style battles – Done in Bioshock Infinite, Far Cry, Fallen Order and probably countless other games – Feels uninspired and uninteresting (as both a story and gameplay element)

Too many non-musical moments – Set pieces feel lacklustre without the music to support them. Epic themes should kick in more often, especially when in vehicles

Holograms – Escharum never looks at the player – Breaks immersion

UI and HUD – Atrocious – Shouldn’t all be squashed into the bottom right-hand corner. Shouldn’t require ridiculous use of the D-pad. Should have a visual ammo display like in every other Halo game

Accessing audio logs – Difficult to navigate in menu

Customisation options – Armour, colours, logo, weapon and vehicle customisation are all part of an abhorrent monetisation scheme – No real rewards for campaign achievements

Poorly-timed subtitles – Too much of the dialogue is revealed on-screen before it is said, spoiling the story seconds ahead - Annoying

Lack of blood – Immersion breaking Hitmarkers – Much prefer diegetic feedback (like blood, distinctive sound effects and exaggerated death animations)

Is Infinite the perfect soft-reboot the franchise needed, or is there still a fair bit 343i need to get right? There’s undoubtedly a lot to love, but the bullet-sponge enemies and outright terrible UI are almost completely unforgivable in my books. The latter needs urgent fixing. What are your thoughts?

2 Likes

I agree with everything on your list…this is what I would add:

Hand of atriox - I wish we could have seen more of them in cut scenes or other encounters to build their reputation for being brutal killers

Forerunner architecture - so impressive and cool but there was a lot of copy and paste through the campaign (I think Ive been in this room like 4 times) I would like to have seen a lot variety

House of reckoning - such a cool level, would love to see those rooms become multiplayer maps

Hammer chieftans - that super mega lunge is outrageous, can we tone it down please?

Tbh, I was so awestruck by the Forerunner architecture, it never bothered me once entering the same rooms, and I assume there will be more variety to come, so it shouldn’t get too repetitive overall.

“When you first saw Halo…”

Plus, it’s not like that hasn’t been the case for every game in the series with the only exception being Halo 5.

Regarding the Hand of Atriox, you’re right. The Spartan Killers came and went faster than expected, but it’s so minor, I wouldn’t even call it an issue.

I wasn’t a fan of the House of Reckoning. I imagine it will be a blast in co-op, but to me, it was just the game locking more doors, restricting player freedom once again - Ironic, considering it’s meant be to be more open overall. We’ll have to see how it goes once co-op and a campaign level select are released.

And yeah, Chieftains… Chieftains and Hunters are not fun in Infinite. No enemy in Halo should be that spongy, especially when their vulnerabilities have been made far more difficult to get at. In Halo 3, dodge until the Invincibility runs out and you’re free to do whatever you want to take down that Chieftain. Get close to a Hunter, sidestep and shoot it in the back. These were fun gameplay moments. Infinite has absolutely ruined them.