I feel like all the maps in this game are so rigid; so preset, and purposefully designed to work in certain ways. Sure, there’s lots of different ways to go or paths around the map, but they’re all so deliberate. Jump here, then jump and clamber here, then jump through this door and tada. Go through this hallway and either go left or go right.
In Bungie’s games, I felt there was much more opportunity for outside-the-box movement, positioning, and general gameplay. You could go ways that people didn’t expect or that weren’t really designed into the level, and that allowed you to get out of situations or create attack opportunities that people weren’t ready for.
Take Last Resort (The Halo 3 remake of Zanzibar) vs. Infinite’s Bazaar. In Halo 3, you could ride up the giant wheel, and the intended path is to jump from it to the bridge. But, you can also turn and jump over to the edge of the wall where it meets the tower, or wait a while and jump up on top of the wheel center (which isn’t even a part of the map you’re “supposed” to go to at all). Also, there’s the building in the center with the hole down to the bottom floor, and the doorway at the end of the inside of the rock wall; both of these are meant to be holes to drop out of, but with a grav lift, you can jump up through them and take someone off guard.
Then look at Bazaar: the closest equivalent to the grav lift, the grappleshot, should be great for taking paths that aren’t intended. But, if you try to grapple and fly over top of the central bridge sections at either side, you hit an invisible wall. Same if you try to go over some of the buildings. Or, think about the little tunnelway above the basement cellar room; it’s meant to drop down through, much like the aforementioned holes in Last Resort, but can you use the grapple to fly up into it? No, of course not.
I feel like every path you can take, every option presented to you, is only the things that were purposefully designed into the game. You’re given a list of options and you must choose; no inventiveness or creating new ideas, and very little creativity at all. I think this (coupled with lots of other limitations like the sheer lack of maps and modes) makes this game feel very limiting and kind of dull compared to past games.