What if instead of a battlepass/events/shop type of system they have this.
Each core has it’s own “battlepass”
You can only progress one core at a time
You can buy each item/level in the battlepass from the store for 200 credits each, or you can buy each rank for 1500 each, or you can grind your way through the battlepass
The way the progression works is similar to MCC, you have 10 items available to grind in each “rank”. You can choose which one your XP will be unlocking. You can not get new items until you finish your current rank.
Each level costs 4k XP. Which in turn means each rank costs 40k XP
An example (I’ll only worry about armor cosmetics for the example but weapon/vehicle would go into these passes too, as well as other content (backdrops, emblems, poses, ai, ect)
Yorai battlepass
(default cosmetics are unlocked as soon as you unlocked the core but only for that core. To get them on other cores, you must unlock them in the BP)
This is assuming crosscore is enabled in the future of course
Eh, this is an alright idea, but really the game should have an overall progression system. Some items could be unlocked by ranks but the credit system from Reach was perfect, we could focus on whatever we were most interested in.
Yeah but you could simply grind out what you wanted without having to pay. This way, you would have to get through a lot of content to get something that you want (depending on what you want of course)
This makes people want to spend money which gives makes a profit for the devs so they can continue to develop the game.
You have to find the perfect medium
I mean, they had no MTX in any of the original bungie games but had no problems finding funding to make more Halo. The fact that some games have made a lot of money off of MTX shouldn’t force all studios to do it, but sadly the future of Halo is much more determined by what MSFT thinks is trendy and profitable than what artists think would make a good game.
I do like your idea, the core-based progression would make a lot of sense, and each battle pass could introduce a new core to progress on. I just loved the Halo: Reach system because plenty of things still were a grind. Some items couldn’t be unlocked until a later level so you had to go at it for a while to even have access to them, but there was also an awesome aspect of player choice with the credits. Some very expensive items were available early on so you could grind straight towards earning the credits for them, or you could spend credits on smaller items and build up piece meal.
They weren’t constantly pumping extra content into the games either
I think it would be a good system for both devs and players. If each level costs 5k XP to get, that would be 50k per rank. The progression itself would be slower than what we have now but it also never ends
A Reach type system would be great, I just don’t know how they would implement it without it being too easy to grind everything that you want out
If 343 could implement a true rank system that is designed to be grindy but with periodic rewards or milestones to keep the leveling up fresh. It would undoubtedly give Infinite more longevity and keep players playing for longer.
It could also solve the issue of players who have completed the Battle Pass. Now those loyal players who stick around will be able to continue working towards their overall player progression, even though the Events or BP is finished for the time being. They could also toss XP incentives on certain medals and on Victories to give players a nudge to play a little better as well… this may help alleviate the issue where players are jumping into matches solely for challenges.
It all just depends on how 343 does it, if they even implement it at all.
(only armor cosmetics of course, so it would be much bigger if they actually implemented something like this)
Yorai Rank 1
Yorai core
Okane visor
Gatekeeper L. Shoulder
Gatekeeper R. Shoulder
Vermillion Flare coating
First Temple gloves
Petal Polished L. knee pad
Petal Polished R. knee pad
Ever-filled Juzu chest attachment
Unicorn Dream coating
Yorai Rank 2
HIKESHI helmet
Watchdog coating
Sabi visor
Sixth Gate L. shoulder
Sixth Gate R. shoulder
Shadow Raven L. knee pad
Shadow Raven R. knee pad
Wet Crow coating
Jadeiron Plate chest attachment
Imperial Crest helmet attachment
Yorai Rank 3
KABUTO helmet
Forgotten Sands coating
Enji-iro visor
Dragonbark L. shoulder
Dragonbark R. shoulder
Dragonbark L. knee pad
Dragonbark R. knee pad
Dragonbark Hipguard hip attachment
Bear Temple chest attachment
Expressive Soul coating
Yorai Rank 4
Untethered Wind coating
Staghelm Crest helmet attachment
Tempered Steel visor
Scarlet Empress coating
Butterfly Petal L. shoulder
Butterfly Petal R. shoulder
Crescent Moon L. knee pad
Crescent Moon R. knee pad
Wisteria visor
Ancient Flare coating
Yorai Rank 5
CHONMAGE helmet
Koban visor
Crescent Moon L. shoulder
Crescent Moon R. shoulder
Sparrow Temple chest attachment
Ambitious Intruder coating
Ryuu visor
Swordsman’s Belt hip attachment
Sundown Smile coating
Petal-Polished Wristguard wrist attachment
Noble Loyalty coating
Yorai Rank 6
Wave visor
Windblown Mask helmet attachment
Echo Blue coating
Shadow Crow L. shoulder
Shadow Crow R. shoulder
Fog Painting coating
Withered Rose coating
Kunai of the Hidden Hand chest attachment
Binding Shadow coating
First Principle Blades hip attachment
YOKAI helmet
Yorai Rank 7
Spring Blossom Filter helmet attachment
Spirit visor
Dust Wind coating
Enlightened Path mythic set
Imperial Court coating
Balaton Fields coating
4k XP per level, makes it 40k XP per rank.
6x40’000=240,000 XP
4000x6=24,000
24,000+240,000=264,000 XP
So if you gained 2k XP every round, you would complete this BP in 132 battles. Add in other content and it will be longer.
I think that is a decent progression rate, what about you?
66 levels in total
66x200=13,200 credits.
Of 100 credits=$1, that makes this event cost $132
I think you’re overestimating how much content is in Infinite. For reference, here’s a comparison of what Reach had at launch vs. what Infinite has in the battle pass
Halo Reach ($60 for campaign + MP/forge, co-op etc.):
Infinite ($60 for campaign + $10 battlepass +>$1000 of store purchases):
18 helmets
16 chests
11 shoulders
5 wrists
Infinite launched with 10 maps, Reach launched with 9 MP maps plus 8 firefight maps, then added 11 more MP maps over time and 2 firefight maps. So they certainly did add more content over time, to some extent.
So no, Bungie wasn’t drip feeding content into the game, but they offered significantly more content from the start. The campaign had an extensive variety of biomes, and incredible cutscenes that rendered in real time with your custom armor. The game had co-op, forge, and firefight at launch. A decade later and Infinite couldn’t even measure up, but gets defended because they’ll pump extra content into the game later.
This isn’t including content in the game files that haven’t been released yet
Infinite has far more content “available” at launch, most of it is just behind a paywall. With this system, nothing would be behind a paywall but you still have the option to skip a grind
You edited while I was responding so, lol
Infinite has 11 maps, which is normal for a Halo launch, it just doesn’t seem like a lot due to how few gamemodes there are to play them on. And the way they are designed makes them feel very repetitive
Please point out where I’m defending the decision to go f2p, lol.
If I was defending them, I wouldn’t be making MULTIPLE threads like this
Well they weren’t. 343 will probably have made the game’s size comparable to Reach within a year. The game is supposed to be THE Halo game for the next 10 years, I would’ve much rather them just give us a paid box model of $60, have a system like MCC with the option of skipping a grind to get stuff faster. They would still get money and we would be getting our money’s worth but the game is free, so we’re stuck with it now
What bothers me is that most of the justification around the campaign alone being $60 related to it being a live service, or being an open world, but the open world had a fraction of the content and depth that comparably priced open world campaigns have, and the live service elements for the campaign are almost surely going to ask us for more money. I have no confidence that they will add anything to update the campaign until they dump a new campaign on us for another $60.
Mk. VII core battlepass (default coatings for MK. VII and MK.V (B) don’t go into these since these are default for those. They should also be default for the Yorai core and every other core that enters the game)
Mk. VII Rank 1
CAVALLINO helmet
Sandrift Gulley coating
Enlisted visor
UA/Vitus L. shoulder
UA/Vitus R. shoulder
Capaxx L. glove
Capaxx R. glove
UA/Type SA L. knee pad
UA/Type SA R. knee pad
UTIL/ENAV Beacon chest attachment
Mk. VII Rank 2
TAC/Model 52 Navy Knife utility
Power Loader coating
HUL/RS[2]/TORUS helmet attachment
Grey Skull visor
UA/Castus L. shoulder
UA/Castus R. shoulder
UA/Type ST L. knee pad
UA/Type ST R. knee pad
UTIL/KHILPK Cooling Unit chest attachment
Limed Ash coating
Mk. VII Rank 3
Balaton Fields coating
ISR helmet
Bryce visor
Wooster Smoke coating
UA/Faunus L. shoulder
UA/Faunus R. shoulder
Goblin visor
UA/M550D Halfplate chest attachment
Phalanx visor
Scarlet Wake coating
Mk. VII Rank 4
Wet Crow coating
HUL-I/RS[2]/VENONA helmet attachment
Raffia Wood coating
Tyro visor
UA/Gordius L. shoulder
UA/Gordius R. shoulder
Sigil visor
Big Sur coating
UA/M557 Jackplate chest attachment
MedAux Unit/Type I utility
Mk. VII Rank 5
ENIGMA helmet
CNM[5]/BNR/FASCINATOR helmet attachment
Milspec Stack coating
Kinetics visor
Banished Deception coating
Victor visor
UA/Hampus L. shoulder
UA/Hampus R. shoulder
UA/Type MR L. shoulder
UA/Type MR R. shoulder
Judgment Helm armor FX
Mk. VII Rank 6
Forgotten Sands coating
SOLDIER helmet
HUL-I/RS/FACELIFT helmet attachment
Dancer visor
Stone Green coating
UA/Theocles L. shoulder
UA/Theocles R. shoulder
UA/Type RG L. knee pad
UA/Type RG R. knee pad
TAC/Paradise Rig chest attachment
Tempest Lilac coating
Mk. VII Rank 7
Karaba Sirocco coating
AVIATOR helmet
Flower Power helmet attachment
Beltane visor
Cloven Seafoam coating
Hexen Slate coating
UA/Tatius L. shoulder
UA/Tatius R. shoulder
Myesel Ammo Pouch utility
Kaolin Strand coating
Vandal visor
Mk. VII Rank 8
Monarch coating
Granular coating
Purrfect Audio helmet attachment
Buckingham visor
UA/Alair L. shoulder
UA/Alair R. shoulder
Blue Rampage coating
Faded Blush coating
Hemicyon L. glove
Hemicyon R. glove
Dynasty visor
Mk. VII Rank 9
Arctic Void coating
Tahuna Sands coating
Scorpion Punch coating
Calling Card helmet attachment
Blackpool visor
UA/Velius L. shoulder
UA/Velius R. shoulder
TAC/MK 88 Ratio chest attachment
Sunset Contessa coating
Cosmic Corruption coating
Watsmil Ammo Pouch utility
Mk. VII Rank 10
ZVEZDA helmet
UA/Illus helmet attachment
Noble Portal coating
HCS Launch coating
Rampant visor
UA/Vorenus L. shoulder
UA/Vorenus R. shoulder
UA/Type SP L. knee pad
UA/Type SP R. knee pad
Psychapple chest attachment
Judgment Flame mythic set
Mk. VII Rank 11
ANUBIS helmet
FCI-I/PROFORMA helmet attachment
Malmok Shore coating
Complimentary Poppy coating
Ghost Grey coating
Interrupt visor
Mirus L. glove
Mirus R. glove
Clonely Bear chest attachment
MAT-2550/Grenade Pack utility
Mk. VII Rank 12
Splinter Desert coating
Flash Fjord coating
Powered Dreams coating
TRAILBLAZER helmet
FC-I/BASIL helmet attachment
Mithril visor
Dragoon visor
UA/Agathius L. shoulder
UA/Agathius R. shoulder
Petal Metal chest attachment
Mk. VII Rank 13
MedAux Unit/Type II utility
Northwest Sky coating
Deathly Poison coating
Action Block coating
STORMFALL helmet
TAS/DROCTULF helmet attachment
Three-Five-Five visor
UA/Viator L. shoulder
UA/Viator R. shoulder
TAC/Liberty Rig chest attachment
Mk. VII Rank 14
UA/Relikt Cuirass chest attachment
AAP/Ordnance Pack Mike utility
UA/Efrem L. shoulder
UA/Efrem R. shoulder
ANZ Launch visor
RS[3]/SABERTOOTH helmet attachment
Action Block coating
Red Shift coating
Midnight Griffin coating
Scorpion Horvath coating
Mk. VII Rank 15
Dogfight Makovich coating
Zeta Sky coating
Obelisk Stone coating
Crimson Vettel coating
FCI-I/AIRWOLF helmet attachment
Europe Launch visor
North America Launch visor
UA/Aeson L. shoulder
UA/Aeson R. shoulder
Judgment Mantle armor FX
Mk. VII Rank 16
TAC/AHD Type 3ZY chest attachment
AAP/Dakh Ordnance Pack chest attachment
Shadow Sorel coating
Wild Kovan coating
Electric Bubblegum coating
Neon Superfly coating
Willow Tea coating
MK58 CBRN/TOFANI helmet attachment
Wall Breacher coating
HCS Winter coating
Mk. VII Rank 17
Bleached Bone coating
Midnight Frost coating
Estate Gold coating
Blood Shadow coating
Watchdog coating
MK59E CBRN/GLANCE helmet attachment
Latin America Launch visor
Legend visor
Tigris L. glove
Tigris R. glove
Mk. VII Rank 18
TAC/AHD Type 3ZY chest attachment
UA/Malachit Plate chest attachment
UA/Type II-A1 Buckler wrist
Vermillion Fire coating
Bell Toll visor
Will-o’-wisp visor
Juice visor
TAS/GUNGNIR MOD 6 helmet attachment
Neon Hawk armor FX
Neon Screen armor FX
Mk. VII Rank 19
MARK VII helmet
FIREFALL helmet
MARK V ZETA helmet
UA/Armet helmet attachment
MK62 CBRN/ISES helmet attachment
UA/Mauros helmet attachment
Perfect sector mythic set
Neon beat mythic set
Perfect circle armor effect
Perfect sublimity armor effect
7k XP per level, makes it 70k XP per rank.
19x70’000=1,330,00 XP
So if you gained 2k XP every round, you would complete this BP in 665 battles. Add in other content and it will be longer, maybe 750-800.
190 levels in total
190x300=57,000 credits.
Of 100 credits=$1, that makes this core cost $570