I’ve noticed that in all phases of Halo 4, that the glare provided by light sources really affects visibility in the game. I feel that while some of it can certainly help set the atmospheric tone of a level / map, that it really becomes a nuisance when trying to pick enemies out.
The glare effects seem to over saturate the screen and ends up taking away from the highly detailed world that the the artists have created for us. I think it’s a lot like trying to watch a J.J. Abrams movie, where the lens flare just overwhelms the screen at times and in my opinion should be minimized or removed.
If looking at the issue of this from a fiction standpoint, doesn’t it seem a little counter-intuitive that the MJOLNIR armor’s faceshield doesn’t compensate for the change in lighting? I’m sure there should be instances that this shouldn’t be the case, large explosions, plasma bolts being fired right at you. But the constant wash out of the surrounding scenery by the multitude of light sources really do affect the gameplay in my opinion.
I’d be interested to hear back from others on this. Thanks.