Lifetime vehicles packs are somewhat pay to win?

Anyone think the lifetime vehicles packs are somewhat pay to win and do you think it could get worse?

Um, explain to me what lifetime vehicle packs are? I haven’t heard of them and I’m going to be pissed if they do exist.

No I paid and got a flock of gungooses. What a waste of 6 dollars. Lol oh well. Next time I might abstain from purchasing a limited time offer req, but yeah it wasn’t anything special, definitely not pay to win.

The vehicle packs are absolutely pay to win. You have to pay for them, and they help you win.

no stop posting this but sure your entitled to your opinion. If you cant win without or feel need to buy these you have issues.

It may give a Whale legendary vehicles, but if they don’t know how to use the vehicle they’re screwd. Even if they did know how to use it they just became a big target for the enemy team.

Whale- Someone who spends constant money on video game DLC, expansions, etc. (example: Youtubers).

Yeah, I’ve never felt like Warzone was a super competitive thing and these packs just reinforce that. Whatever, I just treat it as a fun warm-up with some weird loadout weapons. Barely ever use reqs unless I feel a random urge near the end of a game.

I think in the future they should focus on permanent unlocks and more non-gameplay unlocks. That way there is theoretically a fixed amount of microtransactions that a person could buy, which makes it feel less like there’s always going to be a little bit of pull for you to spend money.

What IS interesting about Warzone is that things do end up being asymmetrical in some way, and Halo’s combat engine makes asymmetrical fights interesting. Even with permanent unlocks, I like the idea of there being some element of randomness to what weapons and vehicles each team gets. Perhaps they could be treated more like randomized killstreak rewards, with higher streaks awarding different req levels? I think it’s perfectly fine to experiment with stuff like that purely outside of Arena.

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> Um, explain to me what lifetime vehicle packs are? I haven’t heard of them and I’m going to be pissed if they do exist.

Check the new packs u can buy.

> 2533274859755618;7:
> Yeah, I’ve never felt like Warzone was a super competitive thing and these packs just reinforce that. Whatever, I just treat it as a fun warm-up with some weird loadout weapons. Barely ever use reqs unless I feel a random urge near the end of a game.
>
> I think in the future they should focus on permanent unlocks and more non-gameplay unlocks. That way there is theoretically a fixed amount of microtransactions that a person could buy, which makes it feel less like there’s always going to be a little bit of pull for you to spend money.
>
> What IS interesting about Warzone is that things do end up being asymmetrical in some way, and Halo’s combat engine makes asymmetrical fights interesting. Even with permanent unlocks, I like the idea of there being some element of randomness to what weapons and vehicles each team gets. Perhaps they could be treated more like randomized killstreak rewards, with higher streaks awarding different req levels? I think it’s perfectly fine to experiment with stuff like that purely outside of Arena.

Ya I sell most of mine, play arena most of the time.