Halo has always made a priority in finding the perfect balance between putting the players into the character while simultaneously giving life to the character.
There are reasons as to why the Arbiter is a fan favorite. He has depth, dimensions, and is a well layered and written character. Even the Master Chief pushing Banished bodies while respecting his fellow soldiers was master level in storytelling.
The latest Inside Infinite hinted at MP spartans becoming the main controllable avatars for the rest of the Halo story. Are we going to just miss out on all the storytelling capabilities that only a well established character with a voice can execute?
Idk about you, but my Spartan has always had a story to me. Being able to play as your own multiplayer Spartan with a story was one major reason why Halo: Reach was so well loved. There’s alot of potential here and people who enjoy expressing themselves through their character will have a blast with it. I’m stoked
I don’t think so personally, it’s entirely possible to make a character feel like “you” without them having an already established in-depth background.
On one end of the spectrum you’ve got Commander Shepard from Mass Effect. The character is basically a blank slate until you as the player breathe life into them. That said that’s a LOT of RPG for Halo and is a direction I don’t see them going.
If they do decide to make the player’s character the focal point of the narrative we could see something similar to Jack Cooper from Titanfall 2, perhaps just with more voice lines/dialogue options. Can still have a character feel “you” while also being complex and compelling. Basically comes down to writing.
> 2533274882898126;2:
> Idk about you, but my Spartan has always had a story to me. Being able to play as your own multiplayer Spartan with a story was one major reason why Halo: Reach was so well loved. There’s alot of potential here and people who enjoy expressing themselves through their character will have a blast with it. I’m stoked
Well hopefully they add voice, personality, life, and character into the Spartans.
I love characters who feel real and who I can empathize with. Arbiter, Master Chief Kratos, Joel and Ellie, Aloy, Spider Man. Who I can connect and relate to.
> 2533274927740213;3:
> I don’t think so personally, it’s entirely possible to make a character feel like “you” without them having an already established in-depth background.
>
> On one end of the spectrum you’ve got Commander Shepard from Mass Effect. The character is basically a blank slate until you as the player breathe life into them. That said that’s a LOT of RPG for Halo and is a direction I don’t see them going.
>
> If they do decide to make the player’s character the focal point of the narrative we could see something similar to Jack Cooper from Titanfall 2, perhaps just with more voice lines/dialogue options. Can still have a character feel “you” while also being complex and compelling. Basically comes down to writing.
This is true. I just started playing ME for the first time with the Legendary Edition and I’m loving the characters thus far.
If they can make it work and find the perfect balance, I’m all in.
I understand the appeal of letting multiplayer Spartans take the reins on some campaign adventures, but I really do hope we step into the shoes of actual characters down the line. I’d like to step into the boots of Locke, Thorne, Tanaka, Buck, etc again. I’d love to see 343 bring in characters like Veta Lopis and her S-III Ferret team or catch up with Jerome and Red Team.
I have an idea so we can give our own Spartans more like us. if we get pre recorded multiplayer voice-lines for our Spartans, perhaps we could re record them with our own voice, with some other alternative voice lines added into the mix for different personality options.
Of course, it will need to be able to detect speech so people dont just yell curse words into it.
> 2533274949216347;1:
> Halo has always made a priority in finding the perfect balance between putting the players into the character while simultaneously giving life to the character.
>
> There are reasons as to why the Arbiter is a fan favorite. He has depth, dimensions, and is a well layered and written character. Even the Master Chief pushing Banished bodies while respecting his fellow soldiers was master level in storytelling.
>
> The latest Inside Infinite hinted at MP spartans becoming the main controllable avatars for the rest of the Halo story. Are we going to just miss out on all the storytelling capabilities that only a well established character with a voice can execute?
I think with some trial and error they can really bring a single player feel to the multiplayer and especially into PVE modes. If they do this successfully it will change the industry as we know it.
I’m thinking this more of a spartan ops 2 scenario, maybe I’m wrong though. I’m thinking it’s going to be like post main campaign we do side missions as our MP spartan, who knows.
This game is the main platform for the next 10 years so there’s going to be plenty of changes from launch to whenever the end is, the nice thing is it sounds like they can make changes rather quickly. Depending on the severity and how requested the change is.
I think you’re overreading this. What I got from it is that your Spartan will have it’s own story, YOUR STORY. And if it’s connecting into the lore, then I’m guessing that Spartan Ops is making a return.
It worked for the Master Chief from 2001-2007. They just need to tell stories where the depth comes from outside the main character. In the classic Halo games, the Master Chief was a vessel players viewed the story through. It worked perfectly fine there.
I didn’t read all the inside infinite. But all I can think of is destiny and how they handled that, for me there is nothing that breaks the immersion more than a game saying how you are the hero of the story then have 100000 others have the same title.
It doesn’t make me feel like a hero anymore. Or how you’re guardian has become a killer of gods, but literally everybody else has, but the game insists I’m the only one that can or has.
Multiplayer should stay out of the canon in any game IMO, because then they have to make these wierd tangents of the story. Saying its a simulation is going to make it feel like I’m not there
> 2535425271455392;12:
> It worked for the Master Chief from 2001-2007. They just need to tell stories where the depth comes from outside the main character. In the classic Halo games, the Master Chief was a vessel players viewed the story through. It worked perfectly fine there.
If everyone is MC .it just won’t drive those all important cash shop purchases . And that is what it’s all about in gaming now days
well, the thing is we’ve actually already asked this question and had it answered: Halo Reach. a game with a phenomenal story about spartans NOBODY knew about, characters nobody previously cared for, and… it nailed it.
i believe that even if our spartan takes over, it’ll be fine. the VA work seems pretty well done this time around, and while he may be juuust a bit more chatty than master chief… i think it’ll be jarring, but you’ll get used to it. pretty soon, your spartan will BE the master chief, just YOUR master chief, ya know?
They have probably learnt a lot from Spartan Ops and will implement it better this time.
Recently did a Legendary run through for the achievement and lost count of how many times it just turned into ‘lets find out what happened to the egg heads’ and then fight wave after wave of Crawlers, with no real story progression.
> 2533274949216347;1:
> Halo has always made a priority in finding the perfect balance between putting the players into the character while simultaneously giving life to the character.
>
> There are reasons as to why the Arbiter is a fan favorite. He has depth, dimensions, and is a well layered and written character. Even the Master Chief pushing Banished bodies while respecting his fellow soldiers was master level in storytelling.
>
> The latest Inside Infinite hinted at MP spartans becoming the main controllable avatars for the rest of the Halo story. Are we going to just miss out on all the storytelling capabilities that only a well established character with a voice can execute?
To be fair Halo 5 had lifeless avatars as main characters in Blue Team and Osiris!
Of course, now that armor is monetized, I can’t help but think its also there to incentivize those who bought the campaign to also go pay for the ‘free to play multiplayer’ stuff.
> 2533274964189700;18:
> Reach pulled it off very well.
>
> Of course, now that armor is monetized, I can’t help but think its also there to incentivize those who bought the campaign to also go pay for the ‘free to play multiplayer’ stuff.
The entire monetization model has to prove itself to the Halo community with high quality frequent content IMO. If they can provide meaningful stories, maps, and new tools for the battlefield it will be accepted rather quickly.
> 2533274949216347;1:
> Halo has always made a priority in finding the perfect balance between putting the players into the character while simultaneously giving life to the character.
>
> There are reasons as to why the Arbiter is a fan favorite. He has depth, dimensions, and is a well layered and written character. Even the Master Chief pushing Banished bodies while respecting his fellow soldiers was master level in storytelling.
>
> The latest Inside Infinite hinted at MP spartans becoming the main controllable avatars for the rest of the Halo story. Are we going to just miss out on all the storytelling capabilities that only a well established character with a voice can execute?
Well it seems Infinite is Chiefs journey but frankly I’d be ok with games that follow the Reach system of making the main character basically you.
Chief is his own person at this point and not everyone can really see themselves in him. Whereas with Reach you could make your ideal spartan (and now again in Infinite)