This gun would be only used for custom games and Action sack, what it would do is that it would levitate objects that are set to normal physics. For example: you would be in an infetion game and you would use the gun to block a path with crates and other objects. And as another feature you could overcharge the gun like a plasma pistol and shoot objects away from you like a force push that would cause damage to another player(dont worry you can set what type of sizes(very small, small, medium, large, and very large) the gun can levitate and there would be a seperate setting in which you can set what sized objects the gun can overcharge and shoot)but after you over charge and shoot the object it would have a cool down period(again customizable).And to pick up an object and levitate it you would point at it click right trigger and it will levitate and you could move it around as you please to drop the object you need simply to click the left trigger and to over charge it you need only to hold right trigger and release it to throw the item.
I can also see a lot of fun gametypes in the future with this weapon. Jenga!
So, kind of like the deployable Gravlift from Halo 3, but in the form of a gun? No thank you. It would only be used in a few games, and wouldn’t be worth the trouble of making it.
> So, kind of like the deployable Gravlift from Halo 3, but in the form of a gun? No thank you. It would only be used in a few games, and wouldn’t be worth the trouble of making it.
The Golf Club wasnt worth the trouble either. But it would only be used in Customs and Action sack. It is nothing like the grav lift from halo 3 it does’nt continuosly pushes and object up, the gun I’m proposeing holds the object and allows it to be placed in the area of the operator’s choosing.
> > So, kind of like the deployable Gravlift from Halo 3, but in the form of a gun? No thank you. It would only be used in a few games, and wouldn’t be worth the trouble of making it.
>
> The Golf Club wasnt worth the trouble either. But it would only be used in Customs and Action sack.
It was just a reskin of the Gravity Hammer. They only really had to do the texture.
> > Plus all this would do is it would add to the hilarity and replay value of Custom games. It would be a plus not a negative.
>
> Except that it’ll require coding, time and effort to do, and I don’t think many people would use it. I personally wouldn’t, but that’s my opinion.
Think of all the fun and hilarious custom maps and gametypes .
> > > Plus all this would do is it would add to the hilarity and replay value of Custom games. It would be a plus not a negative.
> >
> > Except that it’ll require coding, time and effort to do, and I don’t think many people would use it. I personally wouldn’t, but that’s my opinion.
>
> Think of all the fun and hilarious custom maps and gametypes .
Like? I can’t think of any fun games that could be played with it.
> > > So, kind of like the deployable Gravlift from Halo 3, but in the form of a gun? No thank you. It would only be used in a few games, and wouldn’t be worth the trouble of making it.
> >
> > The Golf Club wasnt worth the trouble either. But it would only be used in Customs and Action sack.
>
> It was just a reskin of the Gravity Hammer. They only really had to do the texture.
Actually, the Golf Club works a bit differently. Hitting the golf ball with a golf club will result in a more accurate shot than with a Gravity Hammer.
I personally would love to see this in Custom Games, there’s no telling what kind of games people would make with this. I’d imagine it would be a Forerunner weapon.
> > > > Plus all this would do is it would add to the hilarity and replay value of Custom games. It would be a plus not a negative.
> > >
> > > Except that it’ll require coding, time and effort to do, and I don’t think many people would use it. I personally wouldn’t, but that’s my opinion.
> >
> > Think of all the fun and hilarious custom maps and gametypes .
>
> Like? I can’t think of any fun games that could be played with it.
Jenga, puzzle maps, infection(for example: build you makeshift base before the infected come for you).
> > > > > Plus all this would do is it would add to the hilarity and replay value of Custom games. It would be a plus not a negative.
> > > >
> > > > Except that it’ll require coding, time and effort to do, and I don’t think many people would use it. I personally wouldn’t, but that’s my opinion.
> > >
> > > Think of all the fun and hilarious custom maps and gametypes .
> >
> > Like? I can’t think of any fun games that could be played with it.
>
> Jenga, puzzle maps, infection(for example: build you makeshift base before the infected come for you.
The makeshift base actually is something ive wanted for customs for a long time.
> > > > > > Plus all this would do is it would add to the hilarity and replay value of Custom games. It would be a plus not a negative.
> > > > >
> > > > > Except that it’ll require coding, time and effort to do, and I don’t think many people would use it. I personally wouldn’t, but that’s my opinion.
> > > >
> > > > Think of all the fun and hilarious custom maps and gametypes .
> > >
> > > Like? I can’t think of any fun games that could be played with it.
> >
> > Jenga, puzzle maps, infection(for example: build you makeshift base before the infected come for you.
>
> The makeshift base actually is something ive wanted for customs for a long time.
The fun thing about it is that your base would always be in a state of flux, Infected knocking down and messing with your base made entirely out of normal physics crates and the constant care and thrill of it, sounds fun.
> > > > > > > Plus all this would do is it would add to the hilarity and replay value of Custom games. It would be a plus not a negative.
> > > > > >
> > > > > > Except that it’ll require coding, time and effort to do, and I don’t think many people would use it. I personally wouldn’t, but that’s my opinion.
> > > > >
> > > > > Think of all the fun and hilarious custom maps and gametypes .
> > > >
> > > > Like? I can’t think of any fun games that could be played with it.
> > >
> > > Jenga, puzzle maps, infection(for example: build you makeshift base before the infected come for you.
> >
> > The makeshift base actually is something ive wanted for customs for a long time.
>
> The fun thing about it is that your base would always be in a state of flux, Infected knocking down and messing with your base made entirely out of normal physics crates and the constant care and thrill of it, sounds fun.
Can we pick up people with it?
Kinda reminds me of the Mass driver from crackdown 2.