Leveling Systems (poll)

Lets all break down leveling ideas, and vote on which one you would like the best for ranking. (Assuming progressive ranking will be added regardless.

First: Team Arena - Self explanatory
Second: 1-50 - Self explanatory
Third: Locked - 1 - 50 ranking system where once you obtain a certain number rank you can not lose that number, however you can go up and down in progression from Rank A to Rank B.
Lastly: Tier - (Credit goes to SurCampsALot)
1-9
10-19
20-29
30-39
40-49 (my idea was 40-45, and 46-50)
50
This would work the same way as locked ranking but rather if you’re a 33, you can only go down to a 30. I separated the last two groups because of the insane skill gap between a lvl 40 and a lvl 49. I also put 46-50 ranking with a locking 50 to have 50s playing 46-50, and keeping people in that playlist, and having it competitive.
I would also make it strict searching to what tier you are in. No more lvl 15 hidden 50s taking on lvl 47s, and 48s to boost up friends. Plus it’d help “Give me a 1 month and i’ll boost you up!”

Leave constructive criticism, and add ideas if you have any.

We will probably be ranked on the 1-100 BPR system that is used on Waypoint.

> We will probably be ranked on the 1-100 BPR system that is used on Waypoint.

that is a very interesting thought, and one i didn’t take account into.

Any level system we have will be based on the people’s faith in it. If we feel the level system is accurate then players will take ranks seriously and playlists will be more competitive with more player liquidity. Having been a part of Halo 2, 3, and Reach on xbox live, I feel that the Halo 2 rankings were taken the most seriously.

How visible a rank is also has a huge impact on the community. Players become more invested in the game and especially the ranked playlists when rank is clearly visible. Think of halo 2 when rankings were displayed in every lobby and on your friends list.

This is an essential part of what has captivated me about this series - aside from the gameplay of course.

I believe that the Halo 2 ranking system should be brought back into place - but with a few tweaks. First and foremost player skill levels should be easily visible. Secondly, the last date the 50 was played on/the number of wins on said “50” should be visible somewhere. This will easily weed out the fake levels and could even be used to properly adjust true skill (behind the scenes of course - it wouldn’t adjust visible rank). I believe this is better than any alternative for instance having levels lower automatically after a certain period of time.

As for circle boosting there are ways this can easily be prevented and detected.

I prefer the H2 system to H3’s locking system because skill level can often change quicker than a rank can (in H3). H3’s locking system would only work if there was only one ranked playlist and no social/customs. A player may get locked at a 20, not play a certain playlist for 2 years, and come back with the ability of 50 - stuck in games full of 20. This is a major flaw and my example is extreme - however things of this nature happen constantly and degrade the authenticity of the ranking system.

There are a few more tweaks I would offer as well but this post is already too lengthy.

I don’t even feel the need to address why the Arena is a failed system. Quite frankly I am surprised it was even included in the poll. It’s failures are rather obvious.

> Any level system we have will be based on the people’s faith in it. If we feel the level system is accurate then players will take ranks seriously and playlists will be more competitive with more player liquidity. Having been a part of Halo 2, 3, and Reach on xbox live, I feel that the Halo 2 rankings were taken the most seriously.
>
> How visible a rank is also has a huge impact on the community. Players become more invested in the game and especially the ranked playlists when rank is clearly visible. Think of halo 2 when rankings were displayed in every lobby and on your friends list.
>
> This is an essential part of what has captivated me about this series - aside from the gameplay of course.
>
> I believe that the Halo 2 ranking system should be brought back into place - but with a few tweaks. First and foremost player skill levels should be easily visible. Secondly, the last date the 50 was played on/the number of wins on said “50” should be visible somewhere. This will easily weed out the fake levels and could even be used to properly adjust true skill (behind the scenes of course - it wouldn’t adjust visible rank). I believe this is better than any alternative for instance having levels lower automatically after a certain period of time.
>
> As for circle boosting there are ways this can easily be prevented and detected.
>
> I prefer the H2 system to H3’s locking system because skill level can often change quicker than a rank can (in H3). H3’s locking system would only work if there was only one ranked playlist and no social/customs. A player may get locked at a 20, not play a certain playlist for 2 years, and come back with the ability of 50 - stuck in games full of 20. This is a major flaw and my example is extreme - however things of this nature happen constantly and degrade the authenticity of the ranking system.
>
> There are a few more tweaks I would offer as well but this post is already too lengthy.
>
> I don’t even feel the need to address why the Arena is a failed system. Quite frankly I am surprised it was even included in the poll. It’s failures are rather obvious.

was just letting everyone’s voice be heard. Included all past ranking systems. some people like arena, i’m not one of them, but i can’t rule them out. Then i’m no different then half the people on the forums. Let everyone have an opinion. I liked halo 2’s ranking also, just want a way around circle boosting, and cheating, which might not be possible. Thanks for feedback though, glad to see people giving support instead of just blasting ideas

Circle boosting prevention methods were introduced in halo 3. People who language boosted were often banned.

I have only ever seen a few people get away with circling in halo 3. Toothpiick. cough

I am not sure how they did it but if 343 was smart they would pay the kids to find out.

> Circle boosting prevention methods were introduced in halo 3. People who language boosted were often banned.
>
> I have only ever seen a few people get away with circling in halo 3. Toothpiick. cough
>
> I am not sure how they did it but if 343 was smart they would pay the kids to find out.

I don’t mind this style ranking as long as it is strict. Playing against lvl 2s, and stuff that were boosting up their friends was beyond annoying. Even halo 3 had a tier system when paring you up with players. If it was strict 40-50 games, with no lower levels involved it’d be a good start. Rank has been ruined to me by the people asking for one month codes to be boosted up in a playlist by a guy that goes 20-2 and his buddy has the trueskill of really only a 42,43, etc.

Well ideally the ranking system should not take into account teammate levels when adjusting skill. Also, the level 2’s would have to play up.

Perhaps a system could be devised where a difference in levels actually hurt’s both players. That would discourage teaming so in the end that’s probably not a good idea. Player attitude is important.

> Well ideally the ranking system should not take into account teammate levels when adjusting skill. Also, the level 2’s would have to play up.

but say you’re a true 50, and your friend buys you a 1 month to level him up. He’s a 42, and you got friends that are good too, so they all get one months to help also. now you have a 42,50,50,50 going up against 40s-45s at first. I don’t like this idea. Now say that friend has to play up first to get in the 40 tier range due to strict searching, that might annoy people into not wanting to help out someone. Just my opinion though.

Halo 2 ranking system with Clans please.

As for what I want? The Arena/Season system, but implemented better. Also more than one playlist.

There just has to be some way to be rewarded without having to get rated 5 days.

OP: Great Ideas!

> Halo 2 ranking system with Clans please.

defiantly want clans back, Rather see a new improved ranking structure though. However i love the 46-50 icons :smiley:

1-50 can easily work as long as you make a couple changes from Halo 3. For instance, if a group of players comes in together base their opponents off the highest ranked player, not the average rank.
I truly believe Gears 1 had the right ranked system, you come in alone get matched with people of the same skill, and hope you can work as a team.

I agree that this is a problem. However, I still believe that the halo 2 system is best despite these issues.

The problem of teammate boosting should not be attacked by changing the way the ranking system works. Rather, that focus should be placed on discrediting that boosted 50. Once you can discredit a 50 and conclude that the 50 was boosted - you will have removed the incentive for players to do this.

Doing things such as implementing the last date the 50/other rank was played on. Showing a 20 game playlist history prior to achieving the rank (showing the ranks of the players the rank was achieved with).

This information could be used by a player or system to determine if a rank is authentic. If a rank is not credible enough action could be taken. Not banning. Perhaps the rank would not go towards highest skill until it is proven authentic etc etc.

Removing the incentive to boost is the primary target here.

As for new accounts started at level 1. We need to remove the incentive for players to make new accounts to dump on bad kids with. Making playlists SMG/AR starts below level 15 should take care of that right quick.

RIGHT. QUICK.

These are complicated problems that demand creative solutions and I think if 343 really assess incentive they should be able to counter the issues at hand.

I should have mentioned. The problem with tiers is that players might want to stay locked at 39. This would allow them to play against players of a lower skill level. Things get crazy when you consider player mentality. Players may go for a 40 then quit. Also, skill distribution would become uneven. Player counts could get smushed to say rank 30, as players who get locked at 30 are constantly dumped on by higher 30 somethings.

It is better to set dynamic limits. Say you cant play against or with anyone +/-5 levels from you. Then again I don’t like this as it will not allow me to play with someone say 6 ranks below me. This again has negative impacts socially - which is something I think we all would like to avoid.

> As for what I want? The Arena/Season system, but implemented better. Also more than one playlist.
>
> There just has to be some way to be rewarded without having to get rated 5 days.

I’m gonna do a little creative thing here and see how it turns out lolz. If you got ideas feel free to compliment on them. Say we did.

you get #/10points for how much you win.

10% - 1 point
fill in pattern
100% - 10 points (impossible)

then you get #/20 points for teams you beat that are a combined ratio of a 1.5+
10% - 2 points
fill in pattern
100% - 20 points

then you get the rest of your points by kills and assist. get #/70 (NOT OVER)
kills x3
assists x2

add those points all up out of 100.

Have tiers:

Platinum (new rank) 90-100
onyx - 80-89
silver - 50 - 79
bronze - 25 - 49
iron - 0 - 24

Now i had 1 game of arena found on bungie with kills / assist / and they were low levels

my stats 14 kills 3 assists win (breakdown of system below)

100% win - 10/10 points
0% win against 1.5+ - 0/20points
14 kills - 14 x 3 - 42points
3 assists - 3 x 2- 6 points
overall 58/100(silver ranking (my arena ranking) / understandable b/c i’m not really an arena guy at all)

If someone else wants to tests this and let me know what they got ranking wise i’d be glad to hear it. I just threw this together randomly.

also feel free to give criticism to this, i truely just did it to see how it works out for everyone. that suits me though

The major problem with any arena system is that it isn’t as fun. Any incentive beyond winning will seriously impact my ability as a player to enjoy the playlist. Also, the arena system was based on 2000. Not 1-50. Simplicity is everything. Being able to compare yourself to others is everything. It is far more difficult to rationalize a 1370 vs 1450 than it is to rationalize win/loss 1-50.

that whole thing got me so confused too. you could be a 1,700 Silver, but a 1,400 Gold is higher. Ect.