My current understanding of Infinites Level/BP System
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To gain experience you have to complete challenges which include (daily, weekly, and season challenges) - These challenges can vary from getting kills in certain modes, capturing objectives, kills with certain weapons, assists, etc. - The experience gained from these challenges then goes to your current season and lets you level up the season pass and gain unlocks that range from armor pieces, coatings, challenge swaps, etc. - And inside each season there will be both premium and free unlocks. - Just completing matches and getting kills and winning will not gain any experience whether its fighting real players or bots. - As new seasons arrive every 3 months you get a new range of items to unlock from completing challenges. - With the challenges there will be XP boosts which will boost the amount of xp gained from challenges completed during a specific time. And there will also be challenge swaps to swap challenges that you don’t want to do. And you can pay to unlock tiers in the season. Some problems with this:
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Finishing a whole season before the next one will result with completing challenges and earning xp that will just go to waste. - Running out of challenges can get rid of motivation to play anymore since you won’t be leveling up your battle pass. - Certain challenges can encourage playstyles that could affect the sandbox - No ranking outside of season pass to level up like Halo 5’s Spartan Rank system or MCCs ranking system. (not competitive) - Can make leveling up slow for people who want to just grind it out. And with this I propose a few questions:
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When we are a few seasons in and there are multiple battle passes for you to go buy, including the current one, how does your experience get distributed? - If there is a system where we like prioritize a season that we want to progress through, what will then happen if we “complete a season for the free unlocks” and then buy the season. Will we gain all the premium unlocks or will we have to restart from the beginning? - (for 343) With challenges being the only thing leveling up the season pass, are you guys using this to make sure people don’t finish the season within a few days? by controlling the amount of xp given out over the season, this could theoretically happen. And pressure people into buying tiers in the season Personally if they aren’t going to give XP for completing matches I think using the season point system from MCC would work way better. Because with the season point system you could unlock the points with challenges and use those for whatever season you want to unlock. Or if a ranking system gets introduced like MCC’s/5, have Season XP and Rank XP, where challenges will give both and completing matches will just give Rank XP.
Anyways, I’m really excited for the game in December so I hope some changes are made on all of this feedback.
[If I made any mistakes or you’d like to leave any feedback feel free to reply to this post]

