So since this is a growing community I would like to offer this gift to the lot of you. I am a veteran level designer of the forging community. I’ve helped bring Forgehub to its glory from a wordpress blog to a vbulletin forum. I’ve created one of the most popular community gametypes known as Conquest. And I’ve had a map that I helped design thoroughly put into the Maptionsack Playlist (Ravinia). My old GT was AZN FTW.
I own a blog focused around game and level design at http://www.reachingperfection.com. There I write a series of level design theory articles that I have dubbed as Forge Lessons that can be found here: http://www.reachingperfection.com/p/forge-lessons.html. They are level design theory lessons that use Halo as the main example since that is a majority of my reader base. Several of the lesson blog posts have been featured at the popular game design site Gamasutra: http://www.gamasutra.com/blogs/RaymondBenefield/3162/. The first one was also just used as a warm up lesson for a game design class at a high school: http://mrcross.org/?p=801. At the time of posting this there are 16 lessons in total and I write one every other day. I hope they help you guys out and if you have any comments, suggestions, or questions please feel free to ask.
Hope this helps this community out. Enjoy you guys and I look forward to sharing Reach’s forge experience with all of you.