If you previously missed my last “Let’s Talk Multiplayer” here is the Link https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/lets-talk-multiplayer-the-community-vs-pro-team/fa2a8f72-a9f5-4803-8966-16e1671e3d30/posts
Recently playing a few games with my buddies, one of my buddies mentioned about how some of the weapons feel different and also how it’s easier to use some power weapons. I noticed that too while playing slayer, most weapons have increased DMG, specifically some power weapons. So i ask you guys the community: Do you think some of the power weapons in Arena have increased DMG? I’m gonna break down each weapon I think has increased DMG from its previous predecessors and give my opinion on the weapon. Let’s talk weapons in general.
First thing first, please contribute, saying things like “I think everything in this game is perfect!” is not going to help 343i further improve and fine tune the game. Compliments are great, but criticism is better, criticism is the reason why Halo 5 gameplay is a step above from Halo 4. People have opinions, if you disagree with one opinion back it up with some evidence, instead of saying “Your opinion is flawed” and give no reasoning to why it is. Okay let’s jump right into it shall we.
Rocket Launcher: Now the Rocket Launcher has always been a bad -Yoink- power weapon, if you control that part of the map you can seriously crush your opponent. Back in Halo 1-3 days find yourself pitted against a rocket launcher user and you’re doom and sometimes you can escape, Halo 5 however makes it hard to escape from a rocket launcher. Even though the rocket itself is suppose to be deadly, sometimes you can cheat death in previous halo’s it seems like you barely can on halo 5 due to splash damage is super high. Compare this footage from Halo 3 - YouTube at the 0:18 - 0:20 mark, in Halo 5 you would of got killed by the splash damage. Here is a Halo 5 rocket launcher video for comparison skip to 0:33-0:35 Halo 5 Rocket Launcher Is Still Good - YouTube then pause at the moment before the guy dies.
In previous Halo’s you would of cheated death and survived, but the guy ended up dying from splash damage that was no somewhat nowhere near him. As you guys can tell the splash damage for rocket launchers were increased and you would be lucky to cheat death(unless the guy sucks). In Numerous occasions i tried to thruster out of those situations but ended up dying due to splash damage. I think the splash damage needs to get tone down a few notches, so others and I can be able to cheat death like in the previous games.
Sniper Rifle: The Sniper rifle is really a deadly weapon if it gets in the hands of a true marksmen in previous halo’s. You can be down by 3 and someone with the vision of an eagle can instantly kill 3 people at once with the sniper. Well in Halo 5 everybody is a marksmen, it’s literally so easy to pick off people. I noticed this way before halo 5 came out and Halo MCC was released. 343i made it where the sniper wasn’t too difficult to use so players that absolutely sucked in Halo 1-3 snipers, will feel average using it. I can’t find videos to compare the snipers, but if you have Halo MCC installed play each halo from 1-4+H2A and tell me does 343i versions of snipers feel a little casual for use? Base on personal experience i wasn’t too good with the Snipers in Halo 1-3 and i would avoid, but in 343i Halos (H2A, Halo 4 and Halo 5) i could at least pop off 3 heads.
Railgun: Back in Halo 4 the Railgun was quite the weapon, deals tons of damage and you can decimate people within splash damage radius. Halo 5 railgun compare to its predecessor feels like it has been heavily nerfed, I question if the railgun is really a power weapon on Fathom, yeah if you got good aim you can still destroy people, but if your thinking like me and try to use it as a rocket launcher you’re gonna have a bad day. Epic Halo 4 Railgun Montage !!! - YouTube (Cringeworthy music) Here is some video of the Halo 4 Railgun, as you can see aiming near your target you can still get the kill. Halo 5 you directly have to shoot the target to get the kill and if you attempt to shoot near them don’t expect splash damage to hurt them. I feel like buffing the splash damage and decreasing the ammo capacity should do the trick, either i suck with weapon or something is wrong with it.
AR and SMG: Back in the Halo 5 beta these weapons were extremely overpowered, would kill a dude within seconds of firing. Now in the final game you can still kill a dude but would take a longer time. I have lost multiple battles to an AR and SMG user when i have a BR and that straight pisses me off sometimes. Honestly i don’t find these weapons really annoying, but at times i do feel like a slight nerf to them can bring the traditional feel back. In previous Halo’s you wouldn’t dare go up against a good BR user with an AR or SMG. In Halo 5 you have more confidence cause you surely can win the fight with little effort.
Warzone weapons: Quick question are most of the weapons just cosmetic changes and have no boost or nerf to damage whatsoever? I seen people in Warzone with silencer ARs, SMGs and BRs, but still do the same amount of damage as they previously would with the default variant. I was expecting weapons with Promethean technology would do increase damage, instead it just makes people death more satisfying to see.
Well that’s all i have for right now, I hope some of you guys can share some of your opinions. Next Lets’ Talk will be about Vehicles so be sure to check that out soon!