Since this is probably late due to maps more than probably already contructed I think something 343 needs to do is strike a balance with their maps for multiplayer.
When you look back at Halo CE some maps stood out while others were terrible. For example, compare Battle Creek to Boarding action. Now of course on was a 8v8 map and the other was a 1v1,2v2,4v4 map. But something about variant functionality needs to be adressed for Halo 4. We’ve all played Reach. Some love it, some hate it, but a general complaint is the maps that we we’re given to play. There are a few decent maps in Reach, though they don’t compare to previous titles. One of the main issues, for me atleast was their variant functionaliy. What exactly do I mean? How they play for obj and slayer at a casual/competitive level.
When Reach first came out Arena was its only competitive playlist for try-hards, which I use the term loosly. Regardless, the maps after time became known for their various issues for Slayer. Look at a map like Boardwalk, where originally Red spawn got both rockets most of time. Or even Zealot where camping in Space was the best strat to be used. Of course after time these were fixed but there were still issues with Reach maps.
Most of these maps don’t support a “fair” game for both teams. The best example of this was Swordbase. Which was used for Oddball, Slayer, Flag, Stock pile. It didn’t support any of these variants well. Now this makes me think that Halo 4 maps needs to be able to have variant support down properly. I cite Halo 2 as one of the best Halo games for maps. Why though?
Look at a map like Midship. Great for Slayer, Oddball, and CTF. Lockout, slow at times, but still great for Slayer, and Oddball. Then the other end of the spectrum. Waterworks, Containment, maps MADE for BTB. These maps supported differn’t types of BTB variants, CTF, Assault, Slayer. Each map had a variant in mind and was tweaked to offer both casual/competitve play. This of course was lacking in Halo:Reach,even in Halo 3 some maps made you wonder.
Epitath flag in 2v2? Why?
Once again I honestly think 343 needs to understand this kind of issue.
Arena Maps
You need to have 4v4 maps that support Slayer, Oddball, KOTH, CTF, assualt etc. These maps are the staple of Halo gameplay. Rather they be symetrical or A symetric, balance needs to be struck while these maps are created.
BTB Maps
Something rather lacking in Halo 3 and Halo Reach were good BTB maps. Reach more so with its lack of actual maps and forge reliant maps. Whats something wrong with all of these maps? They had giant open middle feilds with tiny little bases. Look at something like Waterworks in Halo 2. A giant middle structure, with 3 entrances, 2 giant side caves that led to bases and, well. Bases that had 4 entrances into the base.
Tl:DR
Maps in Halo 4 need be able to support differn’t variants properly as well as have variant specifics in mind in order to have proper casual/competitve play.
Share your opinions on how you think maps in Halo 4 should be.
Cheers.
