Now, before you immediately comment and say “No! Loadouts ruin Halo! Get that -Yoink- outa here!”, please hear me out first. And no, before you say I’m some hardcore cod fan that’s come here to codify Halo, I’m gonna go ahead and say I’m not. I honestly really suck at cod and besides, I really don’t like it to begin with. Halo is my game, not cod.
In my opinion, custom loadouts are a thing that should be in every fps game where you play as your own character. However my custom loadouts idea is nothing like Halo 4’s. Halo 4’s loadouts were honestly poorly implemented, which is the main reason it generally got negative feedback. I believe that my idea for custom loadouts in Halo 5 just might work. Instead of 5 loadouts, you only have 1. In the loadout, you choose a primary, secondary (AR, SMG, BR, DMR, Magnum, SR, Carbine, PP, Suppressor, LR, or Boltshot to choose from), and up to 3 different AMs (Armor Mods). You start out with only 1 AM slot and unlock the other 2 as you lvl up. Say you get the second AM slot at SR-50 and the third at SR-130. In order to choose a certain weapon or AM for your loadout, you have to have the certification for it. You will not be able to change your grenades; they will always be Frag. This loadout will only be used for gametypes that allow it.
From a lore perspective, every Spartan has (or should have) their own loadout. All members of Blue Team and Fireteam Osiris have their own loadouts, so why can’t we?
Thoughts?