Let's talk Inventory Space. *EDIT: In Warzone*?

EDIT: I’m talking about req packs in Warzone.

In my experience, every game I’ve ever played that had a loot system and inventory limits (Destiny), and especially the ones with micro-transactions (CoD AW, ESO) have always had a community screaming for more inventory space. Some games even charge you extra money for inventory space (ESO) unless you want to spend a whole year earning that inventory space in-game.

I don’t know what’s been confirmed or not as far as how loot is stored in H5G, but I’m pretty sure about 99.99% of us will prefer it to be unlimited.

If you know something I don’t, then please do tell, or else, discuss.

> 2533274795204542;1:
> In my experience, every game I’ve ever played that had a loot system and inventory limits (Destiny), and especially the ones with micro-transactions (CoD AW, ESO) have always had a community screaming for more inventory space. Some games even charge you extra money for inventory space (ESO) unless you want to spend a whole year earning that inventory space in-game.
>
> I don’t know what’s been confirmed or not as far as how loot is stored in H5G, but I’m pretty sure about 99.99% of us will prefer it to be unlimited.
>
> If you know something I don’t, then please do tell, or else, discuss.

Halo is not, and has never been, one of those sorts of games. There is no inventory system, because there is no loot or gear that needs to be organized. You carry 2 weapons and a few of each grenade type.

So it’s not an issue.

Well, I think it’s sad that (it seems like) every game you’ve ever played is FPSs published by Activision. This is a possible explanation for your lack of knowledge of Halo 5 Guardians.

> 2533274935834633;2:
> > 2533274795204542;1:
> > In my experience, every game I’ve ever played that had a loot system and inventory limits (Destiny), and especially the ones with micro-transactions (CoD AW, ESO) have always had a community screaming for more inventory space. Some games even charge you extra money for inventory space (ESO) unless you want to spend a whole year earning that inventory space in-game.
> >
> > I don’t know what’s been confirmed or not as far as how loot is stored in H5G, but I’m pretty sure about 99.99% of us will prefer it to be unlimited.
> >
> > If you know something I don’t, then please do tell, or else, discuss.
>
>
> Halo is not, and has never been, one of those sorts of games. There is no inventory system, because there is no loot or gear that needs to be organized. You carry 2 weapons and a few of each grenade type.
>
> So it’s not an issue.

I had assumed that we were talking about req packs, though I have no clue how those work.

> 2533274908722615;3:
> Well, I think it’s sad that (it seems like) every game you’ve ever played is FPSs published by Activision. This is a possible explanation for your lack of knowledge of Halo 5 Guardians.

I’m talking about req packs in Warzone.

Prime example would have been titan fall with the cards you got. It gave you a limited amount of cards that you could carry and place for use at the beginning of the game. Not sure what the limit would be, however I doubt it will be unlimited.

I believe the card limit is unlimited. The only restriction is the amount of energy you have to unlock the card in game. Which limits you to only a few power weapons a game.

In case you aren’t aware, you and your team earn energy throughout each game of warzone. You can get it by killing, assisting, getting a spree or capturing bases as examples. Different weapons require a different amount of energy earned that game to use.