Let's talk grenades

I find the ones in Halo 4 to be very weak and I don’t like it when you have to put on a perk to able to throw them far. The next Halo should have grenades that are a bit stronger but not as strong as the ones in Reach.

Now onto grenade types, the frag and plasma have to be there since they are Halo classics but we need something to replace the pulse grenade. How about the incineration grenade? It will have a small blast radius but anyone caught in it will turn to dust. Another idea I had was to be able throw back plasma grenades and hit back frag grenades.

  1. Throwing back plasmas: If an enemy throws a plasma grenade at you and it’s on the ground, if you are fast enough you have the option of picking it up and throwing but be quick since it might explode in your hand.

  2. Hitting back frags - Your weapon is now a baseball bat. If a frag is flying at you, you can do a melee and it will knock the grenade back. A well timed hit will make it go even farther.

Those are my ideas, tell me what you all think and post some of your grenade ideas.

> I find the ones in Halo 4 to be very weak and I don’t like it when you have to put on a perk to able to throw them far. The next Halo should have grenades that are a bit stronger but not as strong as the ones in Reach.
>
> Now onto grenade types, the frag and plasma have to be there since they are Halo classics but we need something to replace the pulse grenade. How about the incineration grenade? It will have a small blast radius but anyone caught in it will turn to dust. Another idea I had was to be able throw back plasma grenades and hit back frag grenades.
>
> 1. Throwing back plasmas: If an enemy throws a plasma grenade at you and it’s on the ground, if you are fast enough you have the option of picking it up and throwing but be quick since it might explode in your hand.
>
> 2. Hitting back frags - Your weapon is now a baseball bat. If a frag is flying at you, you can do a melee and it will knock the grenade back. A well timed hit will make it go even farther.
>
> Those are my ideas, tell me what you all think and post some of your grenade ideas.

Needing Resupply makes it where grenade spamming is much less.

Get rid of the Pulse Grenade? My favorite, most preferred, and most used grenade in Halo 4 that’s very useful for me? The thought hurts me. :frowning:

I don’t like the idea of throwing back plasmas, but frags? Maaaybe…

> Get rid of the Pulse Grenade? My favorite, most preferred, and most used grenade in Halo 4 that’s very useful for me? The thought hurts me. :frowning:
>
> I don’t like the idea of throwing back plasmas, but frags? Maaaybe…

I guess the pulse is OK but it’s not good enough to be put in the next game. I think it needs a replacement.

> > I find the ones in Halo 4 to be very weak and I don’t like it when you have to put on a perk to able to throw them far. The next Halo should have grenades that are a bit stronger but not as strong as the ones in Reach.
> >
> > Now onto grenade types, the frag and plasma have to be there since they are Halo classics but we need something to replace the pulse grenade. How about the incineration grenade? It will have a small blast radius but anyone caught in it will turn to dust. Another idea I had was to be able throw back plasma grenades and hit back frag grenades.
> >
> > 1. Throwing back plasmas: If an enemy throws a plasma grenade at you and it’s on the ground, if you are fast enough you have the option of picking it up and throwing but be quick since it might explode in your hand.
> >
> > 2. Hitting back frags - Your weapon is now a baseball bat. If a frag is flying at you, you can do a melee and it will knock the grenade back. A well timed hit will make it go even farther.
> >
> > Those are my ideas, tell me what you all think and post some of your grenade ideas.
>
> Needing Resupply makes it where grenade spamming is much less.
>
> Get rid of the Pulse Grenade? My favorite, most preferred, and most used grenade in Halo 4 that’s very useful for me? The thought hurts me. :frowning:
>
> I don’t like the idea of throwing back plasmas, but frags? Maaaybe…

They don’t need to be cut, but they really need a buff. As they are now, the Pulse nades are only useful in objective gametypes.

> > Get rid of the Pulse Grenade? My favorite, most preferred, and most used grenade in Halo 4 that’s very useful for me? The thought hurts me. :frowning:
> >
> > I don’t like the idea of throwing back plasmas, but frags? Maaaybe…
>
> I guess the pulse is OK but it’s not good enough to be put in the next game. I think it needs a replacement.

Or a buff?

If frags are buffed too much they would be no better than Halo 2’s noob combo. I think the blast radius should be somewhere between default Halo 4 and explosives.

Pulse grenades could use some tweaking but I don’t think they should be removed. I think the energy field between the 2 explosion pulses should be a powerful shield drainer. I also think the initial explosion should be capable of incinerating week enemies.

For starters, there’s no perk that increases the distance you throw grenades.

Secondly: These are the third strongest Frag Grenades in the series and I STILL hate them. Especially when you’re spawning with two. I’d love the blast radius turned down, like Halo 2/3 down. Or at the very least, I’d like it if we only spawned with one, no matter which type of grenade we picked, we got 1.

No more Frag spam, no more spawning with enough Sticks to make life a living hell for vehicles. And no more Pulses being underpowered ONLY because you don’t get as many as you do of the others.

Thirdly: Pulse Grenades are awesome. Don’t you dare get rid of them. They are the first truly unique grenade we’ve had since CE. I friggin love Pulse nades, and if you only spawned with one frag/plasma as well, it would be perfectly balanced. (You can argue the Incendiaries were unique, but they were never in Matchmaking, and when you used them in Customs, they were either too good for the host, or sucked hard for any client.) And while it may be difficult to finish a player off with one, if you throw one at a player’s feet it will explode in just half a second, instantly draining his shield in the initial blast. It’s like a Plasma-Headshot combo without charging, and swapping weapons to slow you down. And requiring a good amount more skill to aim.

And finally, I wouldn’t mind the idea of bunting back a Frag, it would he hard to do and would require quite a bit of skill (and to I detect a reference to VGHS?). But when a stick is thrown, it is sticky. If you picked it up, you would be completely incapable of getting it off your hand again.

But seriously, I can’t count how many times my life’s been saved just because I had a Pulse grenade handy. It would be a huge risk to do some of the things I’ve done with a Pulse with a stick, because I could either miss the enemy, or if I hit, he could be so close he’d take me with him, and it would be completely impossible with a Frag due to the fuse time. When I’m one-shot, and a new enemy is too close for the fuse on a Frag to give me the upper hand I need, that Pulse is an incredible clutch-weapon to bring him down to your level in an instant. Especially in CQC.

Firstly, I strongly agree with the idea that players should only spawn with one grenade of any kind.

Secondly, I would love to have the Incendiary Grenade back in the game.

Thirdly, don’t remove the Pulse Grenade.

And finally, players should only be able to throw back Frags IF the grenade hasn’t touched the ground yet.

> Firstly, I strongly agree with the idea that players should only spawn with one grenade of any kind.
>
> Secondly, I would love to have the Incendiary Grenade back in the game.
>
> Thirdly, don’t remove the Pulse Grenade.
>
> And finally, players should only be able to throw back Frags IF the grenade hasn’t touched the ground yet.

I think knocking or throwing back frags is a good idea.

Grenade count of 4 in Campaign.
More grenade options in Campaign.

That’d make my day. The grenades in Halo 2 were weaker than in Halo 1 but the grenade count made up for it.

I hate the concept of overpowered grenades and melees (i.e. Halo 3). It dumbs down gameplay IMO. Grenade jumps with plasmas are rarely viable. Why pick up a sword or hammer when you can just bash an enemy to death?

Again I offer the promeathean knight grenade that when you throw it and hit an organic target it incinerates the guy like the binary rifle, incineration cannon and they scatter shot