Lets talk Forge.

Gather 'round Forgers and competitive players alike.

Now is as good a time as any to develop a consensus as to what the community wants in Halo 5’s Forge mode, in addition to future Forge modes. Without further ado, let’s get started.

Below is my Forge wishlist, and I hope to see the suggestions you guys have in mind as well. Who knows, if we all contribute, we may agree on a lot of the same things, and that will make the implementation process that much smoother for 343/Certain Affinity.

Streamlining the experience
Sometimes you wish Forging was easier. Admit it, you just do. Suggestions are as follows:

  • Multi-selecting objects. This way you can move custom structures with ease, as well as copy/paste them with ease. This is great for symmetrical maps, as you can simply paste the same objects on the opposite side, and it alone will make the Forging process 500% faster. - Object scaling. Why clutter the Forge pallet with 3 of the same object? This is especially useful for building blocks (I guarantee scaling will greatly optimize this tab) rocks, trees, bridges, terrain, and gravity volumes. Of course, they will need to cap the scaling so you don’t make pieces the size of small planets… To prevent stretching textures as well, limit some pieces to only vertical scaling, and some to only horizontal scaling, etc. For aesthetics, this will also help greatly, as Forgers can use textures that smaller pieces offer that larger pieces may not. The need for multiple sizes of building blocks will disappear because of object scaling. So, we can now use that extra room to put different texture variations on the same blocks. I’ll use the 10 x 10 as an example. The new blocks are as follows:

  • 10 x 10 Human

  • 10 x 10 Covenant

  • 10 x 10 Forerunner

Since this is a very large block, making it smaller will be more common than making it bigger. Variations for the ‘long’ blocks, and ‘tall’ blocks will still be added if need be, (just to prevent textures from stretching a lot due to scaling) but overall, the ‘building blocks’ tab will be much smaller if scaling is added.

Toys and other fun additions
Statistics show that 10 out of 10 people suffer from boredom at any given hour of the day :frowning: Let’s raise awareness, together!

  • Welding (Gmod players know what this does.) In conjunction with Gravity volumes, this can be used to make detailed moving structures (gondolas, boats, trains with cabins and the like.) Once you stitch multiple objects together you can create some very neat things, and since they share physics, I can imagine this being very useful for interactive elements, such as falling buildings. - Mass. Increase and/or decrease the mass of the selected object. Like the above, this is great for making destructible structures. - Spawning A.I. (of course…) This one goes way back. I’ve seen players (myself included) fantasize about this feature being in Halo as early as Halo 2 and continue to do so, but I suspect fans have wanted it even longer. - A.I. Behavior zonesi.e. Retreat zone, Cover zone, Holdout zone, and a Waypoint object (which causes them to move in a point-to-point fashion between Waypoints) that can be set to ‘random’ or ‘chronological.’ This is so the A.I. can play objective modes and find power positions on maps. ‘Random’ just makes them less predictable… They will shoot at enemy players and go after weapons on the ground automatically (granted the weapon is stronger than what they have.)

Well, that just about wraps up anything I had in mind. Add your suggestions below.

Isn’t duplication already present in Halo 4 and H2A?

Agreed on the rest.
With how Forge has been improving since Halo 4 (H2A was a great step), I think most of these are pretty possible and are likely at least under consideration for Halo 5’s forge.

I was also thinking custom dimensions for forge blocks. Also skins (UNSC, Covenant, Forerunner, Flood). And definitely the ability to combine objects

<div>Yes yes yes! Very good ideas. I hope 343 does the majority of this. I think this is what most of the forgers are expecting.</div>

> 2533274907934539;2:
> Isn’t duplication already present in Halo 4 and H2A?
>
> Agreed on the rest.
> With how Forge has been improving since Halo 4 (H2A was a great step), I think most of these are pretty possible and are likely at least under consideration for Halo 5’s forge.

Hmn… I haven’t played H2A yet, and haven’t Forged in Halo 4 in years… lol woops.

These are great ideas, especially selecting multiple objects to copy/paste. I think they should have Human/Covenant/Forerunner categories for things like buildings, blocks, windows/walls, etc. in the menu so you can make different themed maps. I’d also really like for bridges and blocks to go back to being the same width the way they were in Reach forging. Halo 4 and H2A Forge bridges are wider than blocks and it can be really annoying sometimes.

Tough crowd. If there’s any ideas I missed, please let me know…

> 2535460843083983;7:
> Tough crowd. If there’s any ideas I missed, please let me know…

Sorry I didn’t see your post. I replied to the the one on the front page I should have looked down the list a little. I hate when that happens. I will move my post here in a few.

Great ideas

I posted this before.

Combine objects to move all at once. Example: move uncage map to a different area on Forge island, or connecting many pieces to make a floor that you can raise or lower all pieces together.

Mirror objects. You can mirror building or pieces so it flips the design around, or make half of a map, and using the combine objects options you can mirror the whole other half.

Terrain skin give us a skin theme to every forge piece, and terrain pieces.
in item settings you can choose a weathered option clean,snow, dirty, sandy, or a nasty flood skin.
The changes can be added to turn grass items into snow, snow covered trees, hills rocks, or turn cliffs into ice.

Theme skins and special items. Every block, bidge, inclines, and building, will have a option to have a halo 2a stones, forerunner, covenant, or unsc theme.

Save/make items this will allow people to use the combine objects tool to make a map or save combined pieces into your inventory, or share with other people. Example someone makes a pelican out of forge pieces, you can now share with others, or save it to apply to other maps.

Weather effects Chang the time of day, or add snowing, raining, foggy, or dusty effects.

Maps have a blank maps and a new forge world remake.

Changeable sky box and floor change the sky box to space, mountains, snow, halo ring, or desert. And change the floor to grassy, snow, water, empty, sand, dirt.

Place Dead/destroyed objects dead marines, spartans, odsts, covenant, flood. Destroyed vehicles any common unsc, covenant, brutes and a few larger pelican, phantom, scarab.

New Objective options we should be able to switch between forging different objectives without having to end the game each time you want to add other game types to use

Test forge we should have a option to allow us to test the map without leaving forge. Examples: you want to make sure your game type works right or test the map without spawn points and junk in the way.

Ai, and bots in forged maps.
Flowing water it would be nice to add some water in your map that actually flows the right way. For example remaking beaver Creek with water that looks good or adding a river in your map.

Just what I can think of now, I might be back

Yep, I’m loving all of these ideas.

One thing I haven’t seen brought up, though, is the lighting in Forge. Objects are highlighted in such a nauseating way in Halo 4, and I loathe it. In fact, I have so much trouble seeing the actual boundaries of the object I’ve selected, that I’m barely able to do anything in Halo 4’s Forge at all. I’d prefer it if, instead of highlighting the entire object green or some other colour, if there was an edge definition mode. For that matter, why not a wireframe mode for each object? Or some toggle, to switch between the different viewing modes, because I don’t know what I’m supposed to do with a virulent blobby green/yellow Ghost. The lighting in general for Halo 4/H2A/H5 has its fair share of problems, too, but that’s off-topic.

CUT TOOL would be cool to have a cut tool. you can use a trait zone. It would have a square, circle, and sphere shape.

You can change the size and angle of your trait zone shape. You can cut away Unneeded parts, cut a hole is blocks, or create unique things by combining custom objects and saving them.You can choose to cut to the inside or out side

Examples: you have a block(top view) if you choose to cut to the inside you will have a block with a whole in it [0] . If you choose outside you will have a cylinder block O .

With this you could make custom sized blocks or cut a whole in blocks, rocks, terrain, buildings, bridges. You can also make many different shapes squares, cylinders, spheres, and many many more. Then save them.

It could really help with the covenant theme maps, and would really allow for people to make awesome.

I would like to see the default block color option, which is currently a light grayish-blue, changed to none.

You know what I would really like?

Three maps. Same skybox. Water for the floor.

“Forge Space - Human”
“Forge Space - Covenant”
“Forge Space - Forerunner”

The only difference in each map is that the objects are textured differently.

It would be cheap and really easy to do and it would provide so much variety with such a simple solution.

Mouse and Keyboard support. I mean, come on, a mouse is much more accurate than a controller. It will help with making the maps just right.

How about an undo option? You know for when you make a horrible horrible mistake, you would then be able to undo your previous action.

I want Forge World back, for me it was the best forge template (obviously others will disagree) and I loved just messing around in it with mates but the rest of the forge maps have never really hooked me like Forge World did.
And yes to all of those especially AI spawning, I would love to make a map for custom games but spawn a whole load of Hunters on the map for no other reason than I think it would look cool.

> 2535460843083983;1:
> Gather 'round Forgers and competitive players alike.
>
> Now is as good a time as any to develop a consensus as to what the community wants in Halo 5’s Forge mode, in addition to future Forge modes. Without further ado, let’s get started. Below is my Forge wishlist, and I hope to see the suggestions you guys have in mind as well. Who knows, if we all contribute, we may agree on a lot of the same things, and that will make the implementation process that much smoother for 343/Certain Affinity.
>
> Streamlining the experience
> Sometimes you wish Forging was easier. Admit it, you just do. Suggestions are as follows:- Multi-selecting objects. This way you can move custom structures with ease, as well as copy/paste them with ease. This is great for symmetrical maps, as you can simply paste the same objects on the opposite side, and it alone will make the Forging process 500% faster.
> - Object scaling. *Why clutter the Forge pallet with 3 of the same object? This is especially useful for building blocks (I guarantee scaling will greatly optimize this tab) rocks, trees, bridges, terrain, and gravity volumes. Of course, they will need to cap the scaling so you don’t make pieces the size of small planets… To prevent stretching textures as well, limit some pieces to only vertical scaling, and some to only horizontal scaling, etc. For aesthetics, this will also help greatly, as Forgers can use textures that smaller pieces offer that larger ones may not.
> * The need for multiple sizes of building blocks will disappear because of object scaling. So, we can now use that extra room to put different texture variations on the same blocks. I’ll use the 10 x 10 as an example. The new blocks are as follows:
>
> - 10 x 10 Human
> - 10 x 10 Covenant
> - 10 x 10 Forerunner
>
> Since this is a very large block, making it smaller will be more common than making it bigger. Variations for the ‘long’ blocks, and ‘tall’ blocks will still be added if need be, (just to prevent textures from stretching a lot due to scaling) but overall, the ‘building blocks’ tab will be much smaller if scaling is added.
>
> Toys and other fun additions
> Statistics show that 10 out of 10 people suffer from boredom at any given hour of the day :frowning: Let’s raise awareness, together!
> - Welding (Gmod players know what this does.) In conjunction with Gravity volumes, this can be used to make detailed moving structures (gondolas, boats, trains with cabins and the like.) Once you stitch multiple objects together you can create some very neat things, and since they share physics, I can imagine this being very useful for interactive elements, such as falling buildings.
> - Mass. Increase and/or decrease the mass of the selected object. Like the above, this is great for making destructible structures.
> - Spawning A.I. (of course…) This one goes way back. I’ve seen players (myself included) fantasize about this feature being in Halo as early as Halo 2 and continue to do so, but I suspect fans have wanted it even longer.
> - A.I. Behavior zones
> i.e. Retreat zone, Cover zone, Holdout zone, and a Waypoint object (which causes them to move in a point-to-point fashion between Waypoints) that can be set to ‘random’ or ‘chronological.’ This is so the A.I. can play objective modes and find power positions on maps. ‘Random’ just makes them less predictable… They will shoot at enemy players and go after weapons on the ground automatically (granted the weapon is stronger than what they have.)
>
> Well, that just about wraps up anything I had in mind. Add your suggestions below.

Hey polygoner have you heard of project spark? Because holy -Yoink- play project spark, I actually want Microsoft to take team Dakota to work on halo’s forge, which is plausible because they’re affiliated with MS, and it would revolutionize everything. People would be able to make their own mini campaigns, that would be groundbreaking, it would kind of be like halo custom edition, but waaaaaay better.

> 2533274894863132;18:
> Hey polygoner have you heard of project spark? Because holy -Yoink- play project spark, I actually want Microsoft to take team Dakota to work on halo’s forge, which is plausible because they’re affiliated with MS, and it would revolutionize everything. People would be able to make their own mini campaigns, that would be groundbreaking, it would kind of be like halo custom edition, but waaaaaay better.

I will say that from what I’ve seen, Project Spark has incredible potential. Definitely something I’d want for Halo’s Forge.

Imagine object scaling vehicles. 0-0