Gather 'round Forgers and competitive players alike.
Now is as good a time as any to develop a consensus as to what the community wants in Halo 5’s Forge mode, in addition to future Forge modes. Without further ado, let’s get started.
Below is my Forge wishlist, and I hope to see the suggestions you guys have in mind as well. Who knows, if we all contribute, we may agree on a lot of the same things, and that will make the implementation process that much smoother for 343/Certain Affinity.
Streamlining the experience
Sometimes you wish Forging was easier. Admit it, you just do. Suggestions are as follows:
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Multi-selecting objects. This way you can move custom structures with ease, as well as copy/paste them with ease. This is great for symmetrical maps, as you can simply paste the same objects on the opposite side, and it alone will make the Forging process 500% faster. - Object scaling. Why clutter the Forge pallet with 3 of the same object? This is especially useful for building blocks (I guarantee scaling will greatly optimize this tab) rocks, trees, bridges, terrain, and gravity volumes. Of course, they will need to cap the scaling so you don’t make pieces the size of small planets… To prevent stretching textures as well, limit some pieces to only vertical scaling, and some to only horizontal scaling, etc. For aesthetics, this will also help greatly, as Forgers can use textures that smaller pieces offer that larger pieces may not. The need for multiple sizes of building blocks will disappear because of object scaling. So, we can now use that extra room to put different texture variations on the same blocks. I’ll use the 10 x 10 as an example. The new blocks are as follows:
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10 x 10 Human
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10 x 10 Covenant
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10 x 10 Forerunner
Since this is a very large block, making it smaller will be more common than making it bigger. Variations for the ‘long’ blocks, and ‘tall’ blocks will still be added if need be, (just to prevent textures from stretching a lot due to scaling) but overall, the ‘building blocks’ tab will be much smaller if scaling is added.
Toys and other fun additions
Statistics show that 10 out of 10 people suffer from boredom at any given hour of the day
Let’s raise awareness, together!
- Welding (Gmod players know what this does.) In conjunction with Gravity volumes, this can be used to make detailed moving structures (gondolas, boats, trains with cabins and the like.) Once you stitch multiple objects together you can create some very neat things, and since they share physics, I can imagine this being very useful for interactive elements, such as falling buildings. - Mass. Increase and/or decrease the mass of the selected object. Like the above, this is great for making destructible structures. - Spawning A.I. (of course…) This one goes way back. I’ve seen players (myself included) fantasize about this feature being in Halo as early as Halo 2 and continue to do so, but I suspect fans have wanted it even longer. - A.I. Behavior zonesi.e. Retreat zone, Cover zone, Holdout zone, and a Waypoint object (which causes them to move in a point-to-point fashion between Waypoints) that can be set to ‘random’ or ‘chronological.’ This is so the A.I. can play objective modes and find power positions on maps. ‘Random’ just makes them less predictable… They will shoot at enemy players and go after weapons on the ground automatically (granted the weapon is stronger than what they have.)
Well, that just about wraps up anything I had in mind. Add your suggestions below.