Let's talk about TTK

Halo traditionally has had a longer time to kill (TTK) than other games.
I’m sure original Halo trilogy purists want to see it stay that way, but I’m interested to know: do you think such a long TTK is outdated? Would you want to see the TTK lowered resulting in quicker kills?

No.

SWAT, Breakout

The TTK in halo is fine. We don’t need TTK’s to be like the answer from halo 5… ok…

The TTK is perfect amount of accurate fire, and fast gameplay. Take that way and Halo is fundamentally broken generic shooter…

> 2533274794309036;1:
> Halo traditionally has had a longer time to kill (TTK) than other games.
> I’m sure original Halo trilogy purists want to see it stay that way, but I’m interested to know: do you think such a long TTK is outdated? Would you want to see the TTK lowered resulting in quicker kills?

Absolutely NOT . . . . (ahem) . . . . sorry, I’m not saying you’re dumb or anything, there is just a very simple way that Halo games work that is how its always been and hopefully always will be. Halo’s maps are on average far larger than other FPS maps when in popular modes such as BTB, its not very satisfying to walk for some time trying to reach the objective only to get killed instantly after minutes of travel. In fact, getting killed by a Sniper Rifle which some camper is using is annoying for this reason. Halo has always been entertaining because battles are longer and more drawn out, making each individual kill feel more like skill than luck, which is actually mostly true. Also, it kind of makes sense lore-wise that Spartans wouldn’t crumple from a single head-shot burst considering that they are covered in titanium armor and energy shields. You also have to consider that normal weapons taking longer to kill people is mostly what makes power weapons, well, power weapons. For example, the Energy Sword’s greatest strength is its ability to quickly close the distance to a target once in range and deal a single fatal blow. If every weapon could do something similar than the Energy Sword might as well not exist.

No.

The longer TTK tied with the shield / health mechanism is a defining block in Halo.

I definitely prefer the Halo trilogy TTK, thats something I feel should always stay the same.

Headshots are key, which is why I love guns like the BR.

> 2535448497705415;7:
> I definitely prefer the Halo trilogy TTK, thats something I feel should always stay the same.
>
> Headshots are key, which is why I love guns like the BR.

Other than the CE Magnum, I pretty much agree. The pacing in gunfire felt ‘right’.

> 2533274850869596;8:
> > 2535448497705415;7:
> > I definitely prefer the Halo trilogy TTK, thats something I feel should always stay the same.
> >
> > Headshots are key, which is why I love guns like the BR.
>
> Other than the CE Magnum, I pretty much agree. The pacing in gunfire felt ‘right’.

The CE magnum was super good, its unreal how good it was lmaooo

> 2535448497705415;9:
> > 2533274850869596;8:
> > > 2535448497705415;7:
> > > I definitely prefer the Halo trilogy TTK, thats something I feel should always stay the same.
> > >
> > > Headshots are key, which is why I love guns like the BR.
> >
> > Other than the CE Magnum, I pretty much agree. The pacing in gunfire felt ‘right’.
>
> The CE magnum was super good, its unreal how good it was lmaooo

Hence why it’s a Power Weapon in 5 :stuck_out_tongue: Or, in 5’s Warzone anyway… As much as people loved CE and its Uber Pistol I think few would be happy to see it in Arena even as an on-map pickup. They tried that with the comparatively tame Song of Peace and it wasn’t taken well.

I still hold that the CE Warthog should have been a REQ 9 vehicle. “One tap, one kill.”

TTK should be shorter than it has historically been post-CE. A faster TTK gives individuals a greater ability to change the outcome when those short killtimes are tempered by a high skill gap. Basically a short TTK needs to come pared with projectile weapons and lower aim-assist and magnetism, quick and responsive strafes, etc.

Halo 5 was actually a solid step in the right direction in terms overall of TTK, at least on paper(IE not including thrust and friends or aim assist/magnetism). I don’t really buy the notion that players need to be tanking shots for it to feel like Halo, especially when instant kill weapons have always been a thing. Players should feel survivable when you combine the health/shield mechanics with proper movement certainly, but not to the point where the TTK slows down considerably.

I’ve enjoyed past games in spite of slower killtimes, not because of them.

> 2533274850869596;10:
> > 2535448497705415;9:
> > > 2533274850869596;8:
> > > > 2535448497705415;7:
> > > > I definitely prefer the Halo trilogy TTK, thats something I feel should always stay the same.
> > > >
> > > > Headshots are key, which is why I love guns like the BR.
>
> Hence why it’s a Power Weapon in 5 :stuck_out_tongue: Or, in 5’s Warzone anyway… As much as people loved CE and its Uber Pistol I think few would be happy to see it in Arena even as an on-map pickup. They tried that with the comparatively tame Song of Peace and it wasn’t taken well.
>
> I still hold that the CE Warthog should have been a REQ 9 vehicle. "One tap, one kill."

What is the CE Warthog? Could you possibly mean the Gauss Hog or the Rocket Hog?

yes. very

I would honestly like it to more like destiny or apex legend’s ttk.

> 2535446783090665;12:
> > 2533274850869596;10:
> > > 2535448497705415;9:
> > > > 2533274850869596;8:
> > > > > 2535448497705415;7:
> > > > > I definitely prefer the Halo trilogy TTK, thats something I feel should always stay the same.
> > > > >
> > > > > Headshots are key, which is why I love guns like the BR.
> >
> > Hence why it’s a Power Weapon in 5 :stuck_out_tongue: Or, in 5’s Warzone anyway… As much as people loved CE and its Uber Pistol I think few would be happy to see it in Arena even as an on-map pickup. They tried that with the comparatively tame Song of Peace and it wasn’t taken well.
> >
> > I still hold that the CE Warthog should have been a REQ 9 vehicle. "One tap, one kill."
>
> What is the CE Warthog? Could you possibly mean the Gauss Hog or the Rocket Hog?

The Warthog from Halo CE, just as I said! Because of how vehicle physics worked, you could be barely moving and kill someone with just a tap. I’ve been betrayal-booted so many times that I flat out refuse to use vehicles anymore when playing CE hah…

> 2533274819446242;11:
> TTK should be shorter than it has historically been post-CE. A faster TTK gives individuals a greater ability to change the outcome when those short killtimes are tempered by a high skill gap. Basically a short TTK needs to come pared with projectile weapons and lower aim-assist and magnetism, quick and responsive strafes, etc.
>
> Halo 5 was actually a solid step in the right direction in terms overall of TTK, at least on paper(IE not including thrust and friends or aim assist/magnetism). I don’t really buy the notion that players need to be tanking shots for it to feel like Halo, especially when instant kill weapons have always been a thing. Players should feel survivable when you combine the health/shield mechanics with proper movement certainly, but not to the point where the TTK slows down considerably.
>
> I’ve enjoyed past games in spite of slower killtimes, not because of them.

I think the CE pistol TTK is too short. Are you referring to individual battles when you say the outcome can be changed? If you are, then I believe the opposite would be true. If you’re referring to team fights, in which a single player is able to kill multiple enemies on their own to turn a fight, then that is true, but problematic for various reasons. I would have no problem with a player doing this with a power weapon, but with a starting weapon? No thanks.

> 2533275023789007;13:
> yes. very
>
> I would honestly like it to more like destiny or apex legend’s ttk.

If I remember correctly destiny has an average Ttk across the game of around .8 s , but to be fair destiny is a very high mobility game both on ground and in the air .

I think the TTK definitely needs to be closer to what H5 has. H3 (even in all its glory) has way too long of a TTK. That’s because it was supposed to take longer to give players more time to react - since console games weren’t as mainstream as they are today.

The longer TTK is better IMO, I played Halo 4 for maybe one game and couldn’t keep going it was awful. I used to love Battlefield but once they dropped the TTK it wasn’t the same game, just a polished COD.

So no, long TTK pls.

I’d keep the precision weapons TTK the same from H5, but I’d be nerfing either the damage or range from the auto’s and removing the headhot multiplyer

> 2533275000348632;17:
> I think the TTK definitely needs to be closer to what H5 has. H3 (even in all its glory) has way too long of a TTK. That’s because it was supposed to take longer to give players more time to react - since console games weren’t as mainstream as they are today.

There’s a lot of factors that go into Ttk . Weapon stability , bloom, AA, bullet magnetism rof vs damage output .player character mobility, health shields and in game mechanics , map design . There are pros and cons to both short and longer ttk ,

It’s not a simple change the Ttk and all will be well thing , all these above factors are accounted for and balanced around to make a fun fair experience for the overall playerbase , something I think the halo franchise has handled quite well across all of its titles .