Let's talk about them weapons. Those guns.

Vehicles. Vehicles everywhere.

(This posts brother thread)

Lets talk about weapons. To me a good variety of weapons with a boost of power, use and overall balance is what is key. If you can have 10 balanced weapons then it’s a lot better then 5 balanced weapons, which are both better then 30 -Yoink- balanced weapons. Get my point. It’s about balance and use, Not really the number.

To me weapons need a fix. Some weapons are too damn weak and useless now. Instead of getting rid of them, fix em. So here’s my ideas.

Notes
This is just my opinion. And I understand unlike my Vehicle post this may not be be as easily agreed upon. Weapons have much more to worry on. But I’m just one manguy.

Also this PART 1
Part 2 is soon. Wait. :slight_smile:

The general structure of weapons

Power: This is general Power. Of course. It’s on two tiers
L=Light
M=Medium
H=Heavy

Then
Light
Medium
Heavy

Example: A gun could be L-Light. L-Medium. and so on. It’s really just adding more depth.

Range: A little more simple. Close Quarters, Close, Mid Range, Long Range, Top Range.

Rate of Fire: How fast it shoots. Quick, Auto, Semi, Single Shot, Pumped/bolt/etc, Slow.

Bonus: This is things like Scopes, Splash Damage, Stun, Triggers, Etc.

Restrictions: Pretty much what balanced it. Such as recoil, long reload times, etc.

SO SO ON.

GUNS ON THIS PART (part 1)
Battle Rifle
DMR
Carbine
Needle Rifle
Plasma Rifle
Brute Shot
Spiker


Battle Rifle.

Power= L Medium

Range-Mid Range (prime)

ROF: Single Shot (Burst)

Bonus: 2x Scope, Burst Fire.

Restrictions: Controlled/unrandom recoil. Bullet spread at MAX RANGE.

DMR

Power= H Medium

Range-Long Range

ROF: Single Shot (Slower)

Bonus: 3x scope

Restrictions: Limted at close range. Low bullet count.

Carbine

Power= M Light

Range-Long Range

ROF: Semi Auto

Bonus: 2.5x scope, Fast ROF, Fast reload. .5% stun on target (Wont notice it unless you get hit enough)

Restrictions: Slight recoil, Weakest of rifles (well single shot style lol)

Needle Rifle

Power-M Heavy

Range- Close (about 3x more then what a needler can track at)

ROF: Single Shot

Bonus: 1.5x scope. Can kill an unshielded target in 3 shots, regardless of where it’s fired. Splash damage of a super combines target can also damage nearby players.

Restrictions: A short range rifle. Enough said.

Plasma Rifle

Power: H Light

Range-Close

ROF: Auto

Bonus: 5% stun on target. Does massive damage on shields.

Restrictions: Still generally weak. Low range. Overheat.

Brute Shot

M-Heavy

Range-Top Range (but arched)

ROF: Single Shot

Bonus: Slight splash damage. Can do good damage on vehicles. Blade

Restrictions: Slow ROF, Low bullet count, Long reload time.

Spiker

L-Heavy

Range-Close

ROF: Auto

Bonus: 2% stun. Massive damage to flesh. Blade.

Restrictions: Recoil, Spike Spread, Range.

That’s it so far. More will be on part 2.

Read.

Think.

What you think?

I know somebody has something to say about this. Perhaps part 2 is in need

Don’t forget the gun also goes Bang bang!

> I know somebody has something to say about this. Perhaps part 2 is in need

Part 2 is definately not needed and who would want to talk about weapons in the way you are?