I really want this to be a go-to armor ability for me… but I just can’t, for the life of me, get it going well enough for it to be a “first-stringer”. For me, promethean vision is clearly the easiest AA to use as of now, and I hate using it because it’s almost like cheating. The difference in my kills is like night and day.
But I’ve firmly pegged the Thruster Pack AA to my Assault rifle/magnum loadout, thinking it’s a nice crafty evade-like ability, and that if I use it right, I should be very hard to kill in close-combat situations (which is my strongest facet of the game), and just overall.
But, even after using it over and over and over again this past week, I still can’t use the ability up to my ideal expectations… and frankly, I think it’s because the ability is just not that great.
For one, it’s not exactly like the evade ability of Halo:Reach, where you could propel yourself 50 feet away in a split second. Thruster pack is much slower, and its range is woefully short. Also, when in use, you are immediately engaged in a quick 3rd person mode, which is almost suicide upon recovery, for the enemy maintains his/her eyesight upon you, while you not only have to recover your footing after using Thruster pack, but your eyesight upon your enemy as well. I’ve died too many times as a result of this maneuver.
So, so far, close combat use of Thruster pack is very risky, and unreliable. So what are we left with? Well, thruster pack seems pretty effective at helping you avoid long-range targeting, turning the corner quickly when being chased. Those are all well and good. But, to me, these few upsides don’t come close to redeeming the humongous downside of unreliable effectivness in heated combat situations. And strategizing with the thruster pack does not seem worth the time and effort.
How do you all feel about this AA? If you agree with some of my points, how would you improve it? Again, I would love it if this ability was modified, because it seems to have so much potential.