Some love it, some despise it. Some rip off their scope and go rambo with it. Others play it safe, stick back in the base and use camo.
I was thinking one day, if Halo 4 is truly to be a game about weapon niches considering we’ll have custom load outs now, I think the sniper should be changed. It’s been changed from every game, from a rifle that knew no range limit, fired very fast for a sniper rifle, and required leading…then all the way to a slow fire rate with hitscan and big magnetism.
I believe I have the idea to balance the sniper very good in Halo 4. Granted I’m no game designer but it’s worth a shot, no? Here goes.
In the right hands the sniper can be used to instakill anyone, and perhaps a bit too easily. Anyone familiar with swipe sniping? Or the general auto aim and magnetism involved? It kind of makes it a bit too easy in semi-capable hands.
What if the sniper had full aim assist mechanics at long range, and as a target passed a certain threshold those mechanics were gradually reduced?
To where at a range the sniper is meant to fulfill it’s niche, someone can use it effectively (though not any easier than past games), and at CQC where it’s not meant to be effective, it’ll be extremely hard to use?
The reason I believe this would be good is because it’ll encourage use of the sniper in the role it’s supposed to be used it, and TRULY good players will feel even better when they can pull off no scope headshots in CQC.
