As many have echoed, the customization system we have in Halo Infinite feels extremely restrictive in comparison to previous titles. A wise person once said, “Drip is the true endgame”. As someone who creates a headcanon for every custom RPG character I’ve ever made, this couldn’t be a truer statement. The elements that seem to be limiting our options in comparison to previous titles are the coatings and cores systems, so I’ll break this down into two parts. TL;DR at the bottom.
COATING SYSTEM
Armor coatings were always controversial because they took a great degree of player choice out of the equation. 343’s explanation was that coatings allow players to explore options never-before seen, and that most color combinations that were possible in previous titles were under-utilized by the majority. Of course, we can infer that part of this decision is for monetization purposes since this is a free-to-play game, and I think that’s fair. The problem is that Halo games throughout the years have always grown to give players more cosmetic control than the previous titles, and coatings take a lot of thought out of customization. For diehard fans of Halo’s unrivaled aesthetic expression options, this system oversimplifies a whole lot. We now have a situation where everyone has access to the coolest curated color combos, meaning people who want to wear cool colors don’t have to put in much thought, and the people who love spending time customizing their heroic spartan (or evil, everyone has different headcanon for their spartans) and strive to visually stand out are having a harder time than ever.
Here’s my solution to keep preset colors while separately giving players back their freedom.
The new system would have the “armor coating” refer to a combination of elements that the player can individually customize (and 343 could monetize). Coatings currently seem to consist of 4 elements:
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Shading Pattern
Refers to what parts of the armor can be affected by color options. -
Skin
Refers to any pattern overlaid on top of the armor. An element independent to color or texture. Things like camo, tiger stripe, pin stripe, honeycomb, plaid, etc. -
Texture
Refers to the visual effects that determine the armor’s overall look. Metallic, Plastic, Matte, etc and shiny/war-torn variants of each. -
Color
Refers to the color shades applied to the rest of these elements.
Players should be able to customize these elements individually. On the other side of the coin, 343 could monetize these elements. They could simply sell color palettes on the shop, even combine them with textures. For example, the Roses of War palette that would give you access to several shades of red, all in a clean matte texture. Or the ONI Classified palette, which gives you shades of gray and black in a gritty, metallic texture. Individual shading patterns (ex: Scorpion Punch only alters the color of a single arm and partial helmet elements) and things like different skins (camo, plaid, etc) all could be unlocked/sold on the shop. Once we own these elements, we’re free to mix and match everything however we want.
For simplification, we could still have coating presets that are unlockable. Using a preset means you can’t use the individual colors within the preset independently, unless you buy all the palettes/textures/skins associated with them. Effectively, this means all of the current “armor coatings” in the game would still exist as presets. This is a good option for those who don’t really care about all the extra stuff and just want that quick, cool look. As for the exclusive coatings, players could simply be locked from using any custom combinations that mirror an exclusive coating, even if they earn/buy all the necessary pieces of the puzzle.
ARMOR CORE SYSTEM
This is the other piece to the puzzle that makes it difficult to fully enjoy customization. The biggest issue I have with the cores system is that it looks and feels like an attempt to separate eras and art styles. We have MK VII to represent the new styles of Halo Infinite, and the UNSC’s next gen of Spartan gear. MK V is Reach stuff. Yoroi looks like it represents Japanese samurai/fantasy visuals. I love how it all looks, but I’m deeply saddened that I can’t mix these things if I want to. Halo MCC currently give me more freedom than I ever imagined. I can mix MK VI with ODST Fireteam Raven and Hayabusa, and as of recent I can now mix in some pre-Halo CE armor and even a fur scarf to top it all off. The new options and flexibility of H3 MCC armor is some of the best enjoyment I’ve had in customization. I understand that clipping is an issue and may get in the way of some future gear in Infinite.
My proposition:
Armor cores should have strict requirements only on the gear pieces that are integral to the base of the aesthetic, and that would absolutely clip if mixed with a particular piece. Instead of a “some things might clip, so nothing from other styles is allowed” approach, why not a “everything is allowed, EXCEPT for the specific pieces we know will clip” approach. And regarding the argument that the visual styles wouldn’t look good together…In a game that aims to give players the freedom this franchise always has, it shouldn’t be up to a handful of people to decide what gear combinations would look aesthetically pleasing and what wouldn’t. We’re going to be spending so much of our money and time on this game over the next 10 years. Give us the freedom to choose what kind of Spartan we want to look like.
TL;DR
Armor Coatings in the current sense just become color presets. Still unlockable/purchaseable, and a great option for people who don’t want to spend time figuring out cool colors. For other players, there would be a sort of “Coatings Workshop” that allows you to customize color, texture, skins, and shading pattern. All those elements could even be unlocked or sold. We get freedom, 343 still gets paid.
Armor Cores no longer stop you from mixing and matching pieces across styles. Cores include always include their integral pieces (Yoroi core would probably only ever use the Yoroi chest). Armor is only restricted from a core if it will definitely clip. Styles will not be kept from blending, only specific problem pieces will be excluded on a case by case basis.