Lets talk about Team Snipers.

I for one, am damn happy to see that Zealot is going into Team Snipers while Countdown is returning to have that variant on it. My question is why do people want massive maps for Team Snipers?

Saying " A sniper is supposed to sit back" is not a valid argument. It’s Halo. The sniper is a long range gun used mainly as a middle ground weapon to hold people at their base and shut down advances. Regardless, these 2 maps take out the boring TS gameplay that has plauged this playlist since its creation.

Atom- Terrible map. You always spawn on the bottom. Thank god its gone.
Uncaged- Need I say more?
Boardwalk- Meh at best, I for one am not a fan of being spawned behind almost after each kill.
Hemm- Talk about boring as hell. One team gets the better spawn, more cover, a full mountain to hide in, rather bad.
Reflection- Decent map for Team Snipers- People often complain where the action happens in this map, at sniper spawn. Its the top of the map, why wouldn’t people fight to control it?

Did I miss any? Oh Powerhouse. Decent map, spawns are terrible, like almost every Reach map.

But lets talk about the new maps. Countdown is probably going to have the same spawn system as normal TS/Squad Slayer etc. You know that means? No one is going to be spawning on your side, or your -Yoink-. Which is quite aswesome if you ask me.

Zealot- Yes its a small map, however the angles are what seperate people who can snipe from those who need to look for 2 mins and line up every shot. Be fast, or you lose. Its rather simple.

Halo 2 and Halo 3 had a mix of S,M,L maps for this playlist. But lets be honest. They were nothing special. Terminal had its roof spawn which was rather stupid. Sandtrap? ew. Terrible for 4v4. Valhalla, I will admit was a decent map due to how it could be controlled, then again, it could take 15mins for a game to end.

All in all, I’m rather happy to hear smaller, and actually decent maps are being added to the playlist. Now if we could get some of the MLG maps, Sanctuary…into it. I’d be a happy child.

Express your thoughts on 343’s playlist update for Team Snipers.

Team Snipes is definitely getting better imo.

I agree with you on the maps; I never played Atom, I like Uncaged mostly, Boardwalk seems to be slow, Hemm is fun if you’re Red haha, Reflection is one of my least favorite maps though. I think it’s the yellow that bothers me. Powerhouse is meh.

I’m hyped for Zealot. Countdown will be cool too. I don’t like Penance much though; I think High Noon and maybe Battle/Beaver/Whatever Creek would be more fun there. I kind of want Asylum and Pinnacle in there too.

Options are good. Oh and put a Revenant in the middle of the Hemm map haha. Shotgun!

I completely agree. the halo 2 team snipers was perfect. great maps and great variance in maps (tiny like lockout or large like terminal). I’m glad they are updating the playlist. they should have added mlg pit though because it’s such a good remake and pit snipes in halo 3 was awesome. I only wish they’d make snipers pro be the only gametype because the playlist is about skill with a sniper rifle and not the pistol. no radar is also more fun.

Atom was a lot better than Uncaged. I hope they remove Hemorrhage.

> My question is why do people want massive maps for Team Snipers?

Because Team Snipers on small maps plays literally exactly the same as Team SWAT, except that fewer people are capable of scoring a close-range headshot, and you have to reload more often. So it’s actually slower.

In fact, considering that I’ve literally never seen anyone use a Sniper in Team Snipers outside of ten feet (except on that abomination Hemorrhage), it’s really no different from SWATguns except that body shots are weaker and you get two less shots before you have to reload.

> Hemm- Talk about boring as hell. One team gets the better spawn, more cover, a full mountain to hide in, rather bad.

I really, seriously hope you aren’t judging all large maps by this one. Everyone knows that Hemorrhage gives an overwhelming advantage to Red Team in ranged combat; judging all large maps based solely on Hemorrhage is absurd.

I can tell you that Spire works far better and plays a lot faster for snipers than anyone would expect. But since 343i has shown no intention of ever making Team Snipers anything other than a slowed-down Team Slayer clone, there’s really no point in me justifying that statement here (and I’ve already done so elsewhere on Waypoint anyway, if anyone actually cares, which they won’t).

:\

I like the Cage more than uncaged. I didn’t mind the atom except armor lock, but I never played it in snipers. I think vehicles should be added on Hemorrage

Spire actually would be pretty awesome.

Until one team got control of the Spire.

I’m not familiar with the other big maps on Reach as I don’t play much BTB.

Snipers in Reach breaks my heart…

My friends and I have often talked about how easy it would be to fix this playlist in 10mins (not 7 months!)

Our rules… Open shaped maps that fall between medium to large that all have random spawning!

Powerhouse/Boardwalk/Countdown - No - The map is too covered by walls and pillars to allow good continues sniping locations.
Hemm/Pinnacle - Yes (but needs random spawns!) - The map is fast paced and with random spawns it will eliminate the spawn killing issue.
Uncaged/Reflection/Zealot Arena - Yes - They have good advantage point that are constantly swapping hands making for interesting games.
Spire/Boneyard - Yes (but only Phase 1) - Two underused maps that have open medium areas in the starting areas of Invasion.

DLC

Unanchored, Tempest, Hang em High - Yes - All have open areas within a medium sized map, no where to run or hide!

10 Maps (over the 4 currently available)

Increase the voting to 3 slots so that there is a better chance of playing what you like.

And now you have 6 possible options add “Shotty Snipers” (20%) for the lower skill players to enjoy the playlist while allowing better players to mix it up every now and again.

Done… More options on good maps with more voting options to make sure people will be able to pick a game they will enjoy rather then just quit.

And that just playing it safe Im sure people would like to see Enclosed or Select on the roster!

> Spire actually would be pretty awesome.
>
> Until one team got control of the Spire.

The people atop the Spire are more vulnerable than you’d think…

If your team is on the Spire, then everyone knows where you are, but you still have to search the entire map for the enemy team. You can see most of the map and yes, it’s a seriously good vantage point, but you have to poke your head over the edge to take a shot, and that makes you vulnerable to being domed.

The dynamic is especially enhanced by the translucent floor at the top of the tower: you can see through it when searching for targets, but the ground players can see through it and know when you’re about to step out to take a shot, so you have to make sure that you’re not being watched by someone who escaped your notice.

At the same time, however, you’re not overly vulnerable, because you can see the entire map without having to move very far. The ground players, on the other hand, can only see one side of the Spire at a time, so they have to travel if you’re on the opposite side of them.

Meanwhile, there’s enough cover to allow a team to advance from the Phase 1 waterfalls all the way to where the Focus Rifle spawns in Invasion. This, combined with their limited view of the Spire, means that if the Spire team is actually moving around up there, the ground players will need to move to hit them.

Those ground players can also launch CQC attacks, as they can enter the tower via the two exterior man cannons, or by going to the Focus spawn and then sprinting to the lifts below the tower. Spire players can use CQC attacks of their own, by jumping into the man-catchers on whichever side of the tower the ground players can’t see, and then moving to flank the ground players.

The upshot of all of which is that if either of the teams actually feel like moving, the gameplay can easily be long-ranged without being stagnant, because the Spire can force both caution and movement.

> > My question is why do people want massive maps for Team Snipers?
>
> Because Team Snipers on small maps plays literally exactly the same as Team SWAT, except that fewer people are capable of scoring a close-range headshot, and you have to reload more often. So it’s actually slower.
>
> In fact, considering that I’ve literally never seen anyone use a Sniper in Team Snipers outside of ten feet (except on that abomination Hemorrhage), it’s really no different from SWATguns except that body shots are weaker and you get two less shots before you have to reload.
>
>
>
> > Hemm- Talk about boring as hell. One team gets the better spawn, more cover, a full mountain to hide in, rather bad.
>
> I really, seriously hope you aren’t judging all large maps by this one. Everyone knows that Hemorrhage gives an overwhelming advantage to Red Team in ranged combat; judging all large maps based solely on Hemorrhage is absurd.
>
> I can tell you that Spire works far better and plays a lot faster for snipers than anyone would expect. But since 343i has shown no intention of ever making Team Snipers anything other than a slowed-down Team Slayer clone, there’s really no point in me justifying that statement here (and I’ve already done so elsewhere on Waypoint anyway, if anyone actually cares, which they won’t).
>
> :\

I didn’t even know this thread was still going. So I had better adress your post first off.

I get the idea that people don’t like smaller maps. However there are minimal Large/Middle sized maps in Reach that can support snipers to the point it doesn’t turn into a 15min hiding match. The reason I find smaller/mid sized maps to work better are because to me, it takes more skill to be a mid range sniper. Which by that I mean you can actually aim in situations where your pace and precision are important. When you look at larger maps in Halo Reach they were never meant to function for 4v4. By that I mean the amount of routes, cover, spawn,etc.

Of course I’m not judgeing all large maps by that. As you stated, that would be rather absurd. But what other large maps are there. I mean really? Boneyard, Spire, Breakpoint(? The name I honestly can’t remember),Highlands? Is that all the actual non-forge BTB maps? Oh yes, Headlong, which was a Halo 2 snipers map.

Now of course larger maps can work for Team Snipers, but given the options between Larger and Smaller, I find the smaller maps work far better than the larger ones. Of course this is all opinion based.

I agree that Team Snipers does turn into running around trying to no scope at times, however its the playstyle of Reach players. Seriously. With sprint it promotes this sort of problem because everyone is trying to get somewhere. Without sprint, yes matches would slow down but a map lik Countdown makes more sense in this situation. People complain about the small tight hallways and mass amounts of escape routes but I find this map as one of the better in Reach’s selection.

Perhaps a mix of larger maps and smaller are what it needs, but given the limits 343 is willing to go. Why not add Beaver Creek? Or Hang Em’ high? Hang Em’ high was a rather fun map for Snipers in Halo 2.

Once again, our opinions may differ but hey, thats why I enjoy posting, to try and see if we can create a good solution that we all like.

> I get the idea that people don’t like smaller maps. However there are minimal Large/Middle sized maps in Reach that can support snipers to the point it doesn’t turn into a 15min hiding match. The reason I find smaller/mid sized maps to work better are because to me, it takes more skill to be a mid range sniper. Which by that I mean you can actually aim in situations where your pace and precision are important. When you look at larger maps in Halo Reach they were never meant to function for 4v4. By that I mean the amount of routes, cover, spawn,etc.

This is true.

I do wonder, though, if community-made maps and perhaps an increase to 5v5 or 6v6 might help prevent larger maps from turning into hiding matches? Believe me – I don’t particularly like campfests either. I just wish TS was a bit more unique.

> Perhaps a mix of larger maps and smaller are what it needs, but given the limits 343 is willing to go. Why not add Beaver Creek? Or Hang Em’ high? Hang Em’ high was a rather fun map for Snipers in Halo 2.

Could work.

> Once again, our opinions may differ but hey, thats why I enjoy posting, to try and see if we can create a good solution that we all like.

Indeed. Personally I’m still getting used to it – most other places I go to, these conversations devolve into people shouting “I AM RIGHT BOW TO MY WILL -Yoink!-” at each other repeatedly.

> > I get the idea that people don’t like smaller maps. However there are minimal Large/Middle sized maps in Reach that can support snipers to the point it doesn’t turn into a 15min hiding match. The reason I find smaller/mid sized maps to work better are because to me, it takes more skill to be a mid range sniper. Which by that I mean you can actually aim in situations where your pace and precision are important. When you look at larger maps in Halo Reach they were never meant to function for 4v4. By that I mean the amount of routes, cover, spawn,etc.
>
> This is true.
>
> I do wonder, though, if community-made maps and perhaps an increase to 5v5 or 6v6 might help prevent larger maps from turning into hiding matches? Believe me – I don’t particularly like campfests either. I just wish TS was a bit more unique.
>
>
>
> > Perhaps a mix of larger maps and smaller are what it needs, but given the limits 343 is willing to go. Why not add Beaver Creek? Or Hang Em’ high? Hang Em’ high was a rather fun map for Snipers in Halo 2.
>
> Could work.
>
>
>
> > Once again, our opinions may differ but hey, thats why I enjoy posting, to try and see if we can create a good solution that we all like.
>
> Indeed. Personally I’m still getting used to it – most other places I go to, these conversations devolve into people shouting “I AM RIGHT BOW TO MY WILL -Yoink!-” at each other repeatedly.

They could, however if a smaller map were selected it could be rather annoying to say the least. I don’t think there is much that can really be added. Well, I mean TimberLands could work,but we all know about the DLC issues. I mean Headlong would be fine by me, I’m so use to the map from Halo 2.

I won’t lie. I can do that when the other person fails to understand anything I say. As in a current thread via Halo 4 forums. I tried to be rather kind and understanding but the user fails to take anything I say and understand. Regardless. I think someone in the middle of this thread posted some rather good points.

I don’t understand why people want smaller maps for Snipers. If I wanted to play a small map, then I’d play Team Slayer. I can’t no scope to save my life so the bigger the map, the easier it is for me to get kills because the enemy is almost always far away. In fact, Hemorrhage is my favorite map for Snipers. Highlands would be second, provided it was actually in the playlist and if the DLC maps showed up at all outside of dedicated playlists.

I would actually like to “Snipe” in Team Snipers. Not run up to someones face trying to no scope, pistol spam, or double pummel.
Snipers needs to consist of Hemorrhage, Boneyard, Spire, Tempest, Breakpoint, High Noon, (with more cover), Paradiso, Breakneck, Highlands, Ridgline, and a few community made maps for those that don’t have DLC.
Some of those maps I don’t like but they are big enough to support sniping. Maybe you should beg 343 for a No Scope Playlist instead.

Add Breakneck, Battle Canyon, High Noon, a decent Lockout remake, and make it Snipers Pro only. I miss H2 Snipers w/ beam rifle secondary

I really don’t like the update with Countdown,Zealot: they are not sniper map…

We have good maps like Timberland (in Anniversary Map Pack)

For me, the “best” maps in Halo Reach for team sniper are: Uncaged, Hemorrhage, Boardwalk, Powerhouse, Timberland

I miss Uncaged :s

I like Countdown, Uncaged, and Zealot

I happen to play a lot of Uncaged
I don’t play too much countdown but when I do, I do 5x better
Zealot I do pretty good on too

This thread was dead for almost 3 years, please don’t try to bring it back to life.

wow, I din’t relize that