Let's talk about red team advantage

Particularly on maps like Mercy, red team has a clear advantage because they blend in with the environments much more than blue team does. Not only that, the feature designed to combat this issue, the name above the spartan’s head, is also red, therefore I constantly get moments where I’ll see a red spartan but second guess myself because I can’t tell if he or she is part of the environment. Maps like Russet and Echelon don’t really have this problem because the maps are primarily one color, and I’ve also been playing quite a bit of Halo 3 lately and I’ve noticed that the whole red or blue having environmental camo isn’t really an issue either. the maps in that game are pretty good when it comes to color and lighting.

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> Particularly on maps like Mercy, red team has a clear advantage because they blend in with the environments much more than blue team does. Not only that, the feature designed to combat this issue, the name above the spartan’s head, is also red, therefore I constantly get moments where I’ll see a red spartan but second guess myself because I can’t tell if he or she is part of the environment. Maps like Russet and Echelon don’t really have this problem because the maps are primarily one color, and I’ve also been playing quite a bit of Halo 3 lately and I’ve noticed that the whole red or blue having environmental camo isn’t really an issue either. the maps in that game are pretty good when it comes to color and lighting.

Me personally, I don’t see any clear cut-advantages to the red team on maps. Even if this was a problem, what would you expect them to do, change the core color that’s been established for 15 years? As time goes on, the maps get ‘better’ (some might disagree, but that’s beside the point) with more lighting, colors, and overall stuff on the screen, so it’s not like the maps are going to go back to being simplistic anytime soon. I guess this is just something you have to learn and except.

Have you ever been tested for partial colorblindness? The reason I ask is because I am partially colorblind and I too struggle to see blue spartans on the more purpley maps.

As someone who’s been trained in User Centered Design (UCD) concepts, some of the maps sacrifice basic design principles for aesthetics. Mercy is a perfect example of this.

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> > 2535448062173159;1:
> > Particularly on maps like Mercy, red team has a clear advantage because they blend in with the environments much more than blue team does. Not only that, the feature designed to combat this issue, the name above the spartan’s head, is also red, therefore I constantly get moments where I’ll see a red spartan but second guess myself because I can’t tell if he or she is part of the environment. Maps like Russet and Echelon don’t really have this problem because the maps are primarily one color, and I’ve also been playing quite a bit of Halo 3 lately and I’ve noticed that the whole red or blue having environmental camo isn’t really an issue either. the maps in that game are pretty good when it comes to color and lighting.
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> Me personally, I don’t see any clear cut-advantages to the red team on maps. Even if this was a problem, what would you expect them to do, change the core color that’s been established for 15 years? As time goes on, the maps get ‘better’ (some might disagree, but that’s beside the point) with more lighting, colors, and overall stuff on the screen, so it’s not like the maps are going to go back to being simplistic anytime soon. I guess this is just something you have to learn and except.

If you read my OP, I made it clear what the solution could be when I referred to maps such as Echelon and Russet that don’t give red or blue team any color blending advantage. I also noted that Halo 3’s maps are different than Halo 5’s being that they are colored and lighted in a way that gives no one team a distinct advantage.

Take for example Narrows. There is clearly a red base and a blue base, but unlike Halo 5, it’s keeps the lighting and distinctions subtle so that if a red or blue spartan is standing next to a beam of light, no way he’s gonna blend in. That can’t be said about Halo 5 though because there are many area’s where red or blue spartans can blend in easily, especially with red team on Mercy. From a certain distance, the red spartans almost look the same exact color as the environment, especially near a light. Blue team also has a similar problem on Coliseum in the blue yard/cave area, however it’s not as bad as red team because they have a red name listed above their heads.

I like a lot of Halo 5 maps, but I think the style of Halo 3’s multiplayer maps were better in this aspect. Maps like Construct, High Ground, and Citadel may seem more bland and colorless than Halo 5’s, but once you consider the gameplay aspect of it, there is a reason for it.

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> Have you ever been tested for partial colorblindness? The reason I ask is because I am partially colorblind and I too struggle to see blue spartans on the more purpley maps.

Nah, my color sight is fine. I’ve just noticed that red team has a pretty good advantage on mercy and a few other spots. as far as blue team goes, the only map I can think of them blending in is on Coliseum in the cave area.

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> As someone who’s been trained in User Center Design (UCD) concepts, some of the maps sacrifice basic design principles for aesthetics. Mercy is a perfect example of this.

pretty much. I feel like gameplay and balance should come first before everything else.
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