Let's talk about Oddball

After 2 years of people asking for original gametypes like Oddball and King of the Hill, 343 Industries finally gave us Oddball. At first this was tested during the off season of the Halo Championship Series in a playlist featuring BR and Gunfighter Magnum starts which was ultimately shot down by the community. Then another round of testing occurs where the movement speed of the carrier is slowed down. After that a new version where the ball is a 2 hit melee kill releases.

Now here’s the problem, Most of the competitors in the Halo Championship Series do not want Oddball added to the mixup. Here’s why:

Spawning:
Enemies spawn closer to you then allies when you’re the ball carrier
Spawn time is too quick for Oddball to work well with Halo 5’s movement system

Maps
Very difficult to execute map rotations when your team is in the possession of the ball.
Oddball is not exclusive to open maps which prohibits a player from playing the ball (throwing ball off the map so it will reset)

These are just some of the many complaints about Oddball I’ve heard from Professional players and the HCS Community in general.

If anyone who is employed by 343 Industries is reading this article, I strongly advise you to search twitter for meaningful feedback. You’ll get a better idea on how the overall community feels about new updates. Here is a small sampling from Professional Halo players whom make a living competing in the Halo Championship Series:

Based on the player feedback no one wants oddball. Nice troll ~ Stellur, Professional Halo Player for Splyce

Spawns are atrocious Gameplay is stale Not fun to play Not fun to watch Even with 10 second respawns, 2 hit melees, thrusts with ball etc, it’s played bad.~Spartan, Professional Halo Player for Team Reciprocity

Ok I was in the mindset that Oddball would get better as people learned it, but we just scrimmed Optic and boy was I wrong. I want Oddball in for the future, but definitely not in it’s current state.~ Mikwen, Professional Halo Player for Team Reciprocity

I love oddball in previous Halos but it just doesn’t seem to work in Halo5. The spawns are awful and the gameplay is boring to me. I’m not sure how they would fix the issues with it, I would like more testing to make oddball more exciting and viable before adding it to the HCS.~ Penguin, Professional Halo Player for Team Reciprocity

Just to be clear with whole oddball thing going on in NA. We were told it wouldn’t be forced. It was forced. They put 4 maps instead of the 1 pros said they should. They said it will be figured out, and it took until 2 days before an official seeding tourney to do so.~Snakebite, Professional Halo player for Optic Gaming

I think oddball would be fine if they would stop trying to tweek it. For HCS it should be pistol starts, ball spawns in the middle of the map, ball holder has no abilities other than thrusters, kinda like a flag carrier, and one hit oddball kills. For ranked or social make it AR/pistol starts.

I was actually also about to write roughly the same writeup.

There appears to be a disconnect between the competitive, casual and super casual community along with 343i who may not be appropriately responding to each community. As I have noticed, Halo Way-point appears to be the best place to receive answers from 343i and even those who are more ‘out spoken’ that 343i tends to listen to.

I have only noticed a few threads on here where people discuss oddball (between here and the "Halo Championship Series portion of these forums) and it’s worth noting that a lot of this feedback tends to be subjective upon how they are playing the game. We all have to remember, this is a Halo Championship Series Playlist and is current Official Halo World Championship Settings (which are deemed to play competitively and fair for money).

So for an open discussion – Do all viewers and players feel the same? And more importantly – how often do you spend playing this playlist to give said feedback? I personally have noticed that some people commenting ‘positive’ and ‘negative’ things on this forum have only played it a couple times, which (in my personal opinion) cannot possibly dictate if this playlist and these overall settings are competitive, fair, fun to play and watch. This is NOT to call any one member out, but to merely push to the discussion of people who actually play this playlist and these settings verses those who have only played this ‘a couple of times’. Not to be that person, but obtaining feedback for Warzone from the professional players of OpTic Gaming would be equally as irrelevant as obtaining feedback from a super casual player who ONLY plays WarZone for competitive settings.

My personal opinions:
Oddball needs to either be completely removed OR maps need to be designed specifically for this gametype. Adding this gametype to the existing maps make the gametype play too social, and not competitive.
POST EDIT: Honestly, Eden isn’t ‘too bad’, but i honestly almost never see a Pro Scrim that gets to 200 points due to how these maps are laid out.
Playing this gametype nearly a few hundred times I noticed that the maps have uneven spawn points and it feels like this gametype was just ‘put’ on the maps without thinking it out. Spawns are all over and there is rarely any control. As you said Bansheeman, rotating becomes irrelevant and it’s nearly a ‘slay fest’ for competitive Pro and AM teams.
Watching Pro and AM scrims this past week, and watching the MLG Cup over the weekend for EU really pushes a ‘viewer’ to realize how boring this gametype is to watch, especially since you know playing it isn’t much better.

I guess it’s understandable for them to be super picky about what they play, considering how much they specialize in their little 4v4 slayer niche. But now it seems like I’ll never witness my dream of professional HCS tournaments for Big Team Battle. Seriously it would be so much more fun to see some vehicle action on big maps in these esports tournaments, instead of pistols and more pistols. I mean, aren’t vehicles supposed a big part of Halo that set it apart from other shooter games?

> 2533274904158628;4:
> I guess it’s understandable for them to be super picky about what they play, considering how much they specialize in their little 4v4 slayer niche. But now it seems like I’ll never witness my dream of professional HCS tournaments for Big Team Battle. Seriously it would be so much more fun to see some vehicle action on big maps in these esports tournaments, instead of pistols and more pistols. I mean, aren’t vehicles supposed a big part of Halo that set it apart from other shooter games?

Vehicles were rarely a part of Halo games until Halo 4 and Halo 5. Honestly, the most we had for vehicles until then was the Warthog, Wrath and Tank; and even within MLG settings (Which is the point of this), vehicles were not allowed on map, along with automatic weapons. Likewise; that is most certainly not the worst idea I have heard, but it wouldn’t be a competitive idea to place a 8v8 BTB game based upon who can obtain a vehicle first, especially since it takes more than 4 clips of a starting weapon to destroy a vehicle (and usually takes more than a power weapon to destroy one). Granted, Vehicles in Halo 5 were designed specifically overpowered for the purpose of Warzone, so it makes sense. However, within competitive play would yield not only the lowest viewership numbers that Halo has noticed in HCS, but possibly the loss of many orgs within this scene (as this would push Halo away from ‘eSport’ material lol).
As for personal opinion on pistols and more pistols, that’s understandable – I’ve been following competitive Halo since 2005, and I can assure you that before Halo 5 (excluding REACH), the BR has been the predominant weapon. However, with the mechanics of Halo 5, the BR is too much for this gameplay, and that was even before the most current nerfing of the BR which made it nearly useless in most scenarios next to a pistol (which feels far more powerful than the BR, but far less powerful than the LR – please do not say ‘then we should have LR starts’ because that would certainly not be fair starts lol)

> 2533274801808070;5:
> Vehicles were rarely a part of Halo games until Halo 4 and Halo 5.

Depends on what you’re referring to when you say “Halo games”. This may sound crazy at first but hear me out: I got into the franchise with Halo Reach back in 2011. When I played it, I rarely strayed outside of the BTB playlist. As a result, I can say with confidence that vehicles were very much a part of the way I (and many others) experienced that game. On the other hand, someone who rarely strays outside of 4v4 playlists could easily say vehicles are rarely a part of the way they experience that game.

My point is that when you say “Halo games”, you may have been strictly referring to MLG competitive Halo, but it’s important to remember that’s not all of what Halo is. Everyone experiences Halo differently depending on what part of it they enjoy and spend the most time playing. So yes vehicles have been a part of it for me, at least since I’ve been into it. Maybe that wasn’t the case for competitive play, but you can’t just say “Halo games” to refer to its competitive scene.

> 2533274801808070;5:
> it wouldn’t be a competitive idea to place a 8v8 BTB game based upon who can obtain a vehicle first, especially since it takes more than 4 clips of a starting weapon to destroy a vehicle (and usually takes more than a power weapon to destroy one).

As long as each team has an equal chance to get in their vehicles (which they would, if it was BTB), then I don’t see how that wouldn’t still be competitive. A weak thing vs. another weak thing is just as equal as a strong thing vs. another strong thing, right?

> 2533274801808070;5:
> However, within competitive play would yield not only the lowest viewership numbers that Halo has noticed in HCS, but possibly the loss of many orgs within this scene (as this would push Halo away from ‘eSport’ material lol).

Because current “eSport material” is defined to exclude vehicle play. I don’t know why it necessarily has to be defined that way. As I explained earlier, vehicles are a part of Halo, so why not make them a part of Halo esports? I am aware of how radical it is to suggest Big Team Battle esports, but can you be so sure that the viewership would drop? Maybe it would bring in new viewers who find more enjoyment in watching high-level vehicle play than they do from watching high-level battle rifle/Magnum play. If they added something crazy like vehicle play to the current Halo esports, you are correct in that the viewership would likely drop among those who enjoy the way things are now. But if they included both what they currently have, and competitive BTB as a separate thing, I can’t imagine viewership would do anything but increase.

The reason I made this radical suggestion in the first place is because, personally, for me, I would much rather watch something with vehicles than the current HCS stuff. And I am probably not the only one. My perspective is that of your typical casual onlooker; I’m your average Joe Schmoe who plays Halo for fun and may or may not be interested in all of this HCS esports stuff. I attended the finals in person at Dreamhack Denver back in October, so it’s not like I haven’t seen what current Halo esports is like. I’m just telling you what I, personally, would be more interested to see. But I do appreciate your input because I’m not very familiar with esports anyway.

> 2533274801808070;5:
> > 2533274904158628;4:
> > I guess it’s understandable for them to be super picky about what they play, considering how much they specialize in their little 4v4 slayer niche. But now it seems like I’ll never witness my dream of professional HCS tournaments for Big Team Battle. Seriously it would be so much more fun to see some vehicle action on big maps in these esports tournaments, instead of pistols and more pistols. I mean, aren’t vehicles supposed a big part of Halo that set it apart from other shooter games?
>
> However, within competitive play would yield not only the lowest viewership numbers that Halo has noticed in HCS, but possibly the loss of many orgs within this scene

HCS should never have BTB settings and discussing that is off topic. But on a side note many orgs already left the Halo scene. No more Team Envyus, Ronin Esports, Team Liquid, Luminosity, and Evil Geniuses. But I digress, 343 Industries needs to stop strongarming so much and let the player base have more of a say on the competitive settings and/or allow MLG to play a role in creating settings for competitive play.

> 2533274904158628;6:
> > 2533274801808070;5:
> > Vehicles were rarely a part of Halo games until Halo 4 and Halo 5.
>
> Depends on what you’re referring to when you say “Halo games”. This may sound crazy at first but hear me out: I got into the franchise with Halo Reach back in 2011. When I played it, I rarely strayed outside of the BTB playlist. As a result, I can say with confidence that vehicles were very much a part of the way I (and many others) experienced that game. On the other hand, someone who rarely strays outside of 4v4 playlists could easily say vehicles are rarely a part of the way they experience that game.
>
> My point is that when you say “Halo games”, you may have been strictly referring to MLG competitive Halo, but it’s important to remember that’s not all of what Halo is. Everyone experiences Halo differently depending on what part of it they enjoy and spend the most time playing. So yes vehicles have been a part of it for me, at least since I’ve been into it. Maybe that wasn’t the case for competitive play, but you can’t just say “Halo games” to refer to its competitive scene.
>
>
> > 2533274801808070;5:
> > it wouldn’t be a competitive idea to place a 8v8 BTB game based upon who can obtain a vehicle first, especially since it takes more than 4 clips of a starting weapon to destroy a vehicle (and usually takes more than a power weapon to destroy one).
>
> As long as each team has an equal chance to get in their vehicles (which they would, if it was BTB), then I don’t see how that wouldn’t still be competitive. A weak thing vs. another weak thing is just as equal as a strong thing vs. another strong thing, right?
>
>
> > 2533274801808070;5:
> > However, within competitive play would yield not only the lowest viewership numbers that Halo has noticed in HCS, but possibly the loss of many orgs within this scene (as this would push Halo away from ‘eSport’ material lol).
>
> Because current “eSport material” is defined to exclude vehicle play. I don’t know why it necessarily has to be defined that way. As I explained earlier, vehicles are a part of Halo, so why not make them a part of Halo esports? I am aware of how radical it is to suggest Big Team Battle esports, but can you be so sure that the viewership would drop? Maybe it would bring in new viewers who find more enjoyment in watching high-level vehicle play than they do from watching high-level battle rifle/Magnum play. If they added something crazy like vehicle play to the current Halo esports, you are correct in that the viewership would likely drop among those who enjoy the way things are now. But if they included both what they currently have, and competitive BTB as a separate thing, I can’t imagine viewership would do anything but increase.
>
> The reason I made this radical suggestion in the first place is because, personally, for me, I would much rather watch something with vehicles than the current HCS stuff. And I am probably not the only one. My perspective is that of your typical casual onlooker; I’m your average Joe Schmoe who plays Halo for fun and may or may not be interested in all of this HCS esports stuff. I attended the finals in person at Dreamhack Denver back in October, so it’s not like I haven’t seen what current Halo esports is like. I’m just telling you what I, personally, would be more interested to see. But I do appreciate your input because I’m not very familiar with esports anyway.

I’m not going to rebuttal each one separately, as I’m just going to put this into one whole argument.

Traditionally, Halo started with CE, 2, 3, REACH, 4 and now 5. Traditional eSports within Halo would not include Vehicles.
Since this is not possible in the current sandbox, it is an irrelevant concept and honestly doesn’t relate to anything in this post other than saying “It would be cool if 343i made vehicles apart of HCS”. Which, you may be entitled to an opinion (along with various other people who generally only play Social/Warzone), however this would destroy what makes halo considered as an eSport (Google is your friend, I shouldn’t need to explain this to an adult lol). Likewise, if you do mean specifically just a ‘ranked playlist’, then sure that sounds fun. If you mean literally give 16 teams of 16 players a chance to win 1,000,000 to fight Halo Vehicles verses Halo Vehicles, I honestly don’t know if anyone would consider this a reality or if this would really be looked positive upon the creators of this game.

As a casual onlooker, I can understand this may sound appealing. However that is not the point of an eSport/Sport and that, just like if you’re talking about Football, Hockey, Baseball, Basketball, CS:GO, League of Legends, Call of Duty, PuBG, H1Z1; the ‘casual playing community’ isn’t entirely the crowd that the eSport/Sport is geared toward. This, in honesty, would require a completely new game/title for this to exist. If you will – consider it a Halo Battle Royal instead of Halo 5/6. This current idea of HCS is geared toward the competitive community; the community that enjoys watching the game as a sport, playing the game as a sport, and overall competitive nature. The issue that I was mentioning in my little argumentative piece was stating that opinions based upon people who do not actually care for competitive play or, simply, consider it ‘boring’ really shouldn’t be considered – as it’s not the correct audience that this is supposed to be geared toward.

As for creating the idea, say they made a Halo Battle Royale and it’s entire purpose was to fight vehicles – I am positive that it may be the most experimental and possibly lowest rated Halo game, as Halo really only does well when it sticks to it’s original ideas verses it’s ‘creative’ ideas. (Note, how HCS modern settings have done better viewership wise than the previous AR+Radar+Breakout settings).

Back to the original conversation? lol.

Shoutout to @quinndelhoyo and the team over at 343 for taking out oddball. Thank you for finally listening to everyone :heart:~ Stellur
My work here is done

Oddball is a fun Halo game type but I can’t honestly understand why they are trying to add it to HCS before even really adding it any where in H5.

> 2533274816788253;10:
> Oddball is a fun Halo game type but I can’t honestly understand why they are trying to add it to HCS before even really adding it any where in H5.

I agree with this. Oddball should be added to other gametypes first for tweaking and finding more information on how it should be played. I honestly feel like if they structurally design maps based upon this game-type (Maybe even bring back some other OBJ gametypes like KoTH and redesign these maps) then this may be possible to be revisited in HCS with the correct information instead of partial information based on virtually no input or data.

> 2533274801808070;11:
> > 2533274816788253;10:
> > Oddball is a fun Halo game type but I can’t honestly understand why they are trying to add it to HCS before even really adding it any where in H5.
>
> I agree with this. Oddball should be added to other gametypes first for tweaking and finding more information on how it should be played. I honestly feel like if they structurally design maps based upon this game-type (Maybe even bring back some other OBJ gametypes like KoTH and redesign these maps) then this may be possible to be revisited in HCS with the correct information instead of partial information based on virtually no input or data.

I don’t think the maps have to be redesigned. It’s more about getting the right weapon starts, weapons on the map, SPAWN points for the ball and players… Mechanics of the ball carrier (which should be that of a flag carrier IMO).

> 2533274816788253;12:
> > 2533274801808070;11:
> > > 2533274816788253;10:
> > > Oddball is a fun Halo game type but I can’t honestly understand why they are trying to add it to HCS before even really adding it any where in H5.
> >
> > I agree with this. Oddball should be added to other gametypes first for tweaking and finding more information on how it should be played. I honestly feel like if they structurally design maps based upon this game-type (Maybe even bring back some other OBJ gametypes like KoTH and redesign these maps) then this may be possible to be revisited in HCS with the correct information instead of partial information based on virtually no input or data.
>
> I don’t think the maps have to be redesigned. It’s more about getting the right weapon starts, weapons on the map, SPAWN points for the ball and players… Mechanics of the ball carrier (which should be that of a flag carrier IMO).

Yeah I mentioned having the oddball carrier trait work just like a flag carrier to josh in Spartan’s stream the other day. A couple of people felt like this could work. Not so much for matchmaking since people could hide from noobs and rack up points easy. But in tourney play that wouldn’t happen.

I think 343 knows, but for some reason they seem to continue to move along with Oddball in the mix. Now they have removed two maps, and added some time to the spawn. So in a sense they are listening, but it is curious that they are also not listening.

I played HCS a bit, and at one point that’s all I played. I have never thought I would get much higher than Gold, but I like the competition that it offers. Now in terms of Oddball I tried it out during testing, and enjoyed it for the most part. I even gave it good reviews, but as I have played it more the one thing that I noticed was it seeming to lack in much strategy. You post up in an area stay alive as long as possible, the next team takes possession, and so on and so forth. I think Proximity described it best in one of his videos. It’s KotH with a stagnant hill. Basically pretty boring which is made worse by the fact that it seems to be a highly weighted game type. The last time I played HCS that was the game type that came up the most.

It seems like the “Open Letter…”, that Greenskull made last month hasn’t done too much. Time will tell. I believe this is a real crucial time for 343. Teams have dropped out, maybe not directly because of this, but it hasn’t helped. I hope they listen. MLG has only just returned. It would be a real shame if they only returned for one tournament.

bad spawns ruin it, fix the spawns and maybe it would work. i would like to see old gametypes like oddball and koth come back but only if they make them play right.

> 2533274849004829;13:
> > 2533274816788253;12:
> > > 2533274801808070;11:
> > > > 2533274816788253;10:
> > > > Oddball is a fun Halo game type but I can’t honestly understand why they are trying to add it to HCS before even really adding it any where in H5.
> > >
> > > I agree with this. Oddball should be added to other gametypes first for tweaking and finding more information on how it should be played. I honestly feel like if they structurally design maps based upon this game-type (Maybe even bring back some other OBJ gametypes like KoTH and redesign these maps) then this may be possible to be revisited in HCS with the correct information instead of partial information based on virtually no input or data.
> >
> > I don’t think the maps have to be redesigned. It’s more about getting the right weapon starts, weapons on the map, SPAWN points for the ball and players… Mechanics of the ball carrier (which should be that of a flag carrier IMO).
>
> Yeah I mentioned having the oddball carrier trait work just like a flag carrier to josh in Spartan’s stream the other day. A couple of people felt like this could work. Not so much for matchmaking since people could hide from noobs and rack up points easy. But in tourney play that wouldn’t happen.

Honestly oddball shouldn’t be in competitive play. To me games like oddball and KotH, were “fun” games. Not meant for competitive play. To me competitive play should be slayer and capture the flag and that is it.

<mark>Do not post spam.</mark>

Sadly 343 can’t seem to grasp that there needs to be a difference in game types and play between HCS, ranked, and social. The three need to be different but they seem to want to have universal play for all three and it can’t work that way.

> 2533274849004829;9:
> Shoutout to @quinndelhoyo and the team over at 343 for taking out oddball. Thank you for finally listening to everyone :heart:~ StellurMy work here is done

I don’t think this is real is it? I don’t see any tweet about it from 343, HCS, or any Halo employee especially none from Quinn.

Most likely a sarcastic tweet.

> 2533274801808070;8:
> Back to the original conversation? lol.

I got the impression that perhaps you weren’t fully understanding some of what I was suggesting (I’m not always good at explaining things), but, yeah maybe I shouldn’t get so off-topic. Sorry about that. Have a nice day