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> > Vehicles were rarely a part of Halo games until Halo 4 and Halo 5.
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> Depends on what you’re referring to when you say “Halo games”. This may sound crazy at first but hear me out: I got into the franchise with Halo Reach back in 2011. When I played it, I rarely strayed outside of the BTB playlist. As a result, I can say with confidence that vehicles were very much a part of the way I (and many others) experienced that game. On the other hand, someone who rarely strays outside of 4v4 playlists could easily say vehicles are rarely a part of the way they experience that game.
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> My point is that when you say “Halo games”, you may have been strictly referring to MLG competitive Halo, but it’s important to remember that’s not all of what Halo is. Everyone experiences Halo differently depending on what part of it they enjoy and spend the most time playing. So yes vehicles have been a part of it for me, at least since I’ve been into it. Maybe that wasn’t the case for competitive play, but you can’t just say “Halo games” to refer to its competitive scene.
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> > it wouldn’t be a competitive idea to place a 8v8 BTB game based upon who can obtain a vehicle first, especially since it takes more than 4 clips of a starting weapon to destroy a vehicle (and usually takes more than a power weapon to destroy one).
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> As long as each team has an equal chance to get in their vehicles (which they would, if it was BTB), then I don’t see how that wouldn’t still be competitive. A weak thing vs. another weak thing is just as equal as a strong thing vs. another strong thing, right?
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> > However, within competitive play would yield not only the lowest viewership numbers that Halo has noticed in HCS, but possibly the loss of many orgs within this scene (as this would push Halo away from ‘eSport’ material lol).
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> Because current “eSport material” is defined to exclude vehicle play. I don’t know why it necessarily has to be defined that way. As I explained earlier, vehicles are a part of Halo, so why not make them a part of Halo esports? I am aware of how radical it is to suggest Big Team Battle esports, but can you be so sure that the viewership would drop? Maybe it would bring in new viewers who find more enjoyment in watching high-level vehicle play than they do from watching high-level battle rifle/Magnum play. If they added something crazy like vehicle play to the current Halo esports, you are correct in that the viewership would likely drop among those who enjoy the way things are now. But if they included both what they currently have, and competitive BTB as a separate thing, I can’t imagine viewership would do anything but increase.
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> The reason I made this radical suggestion in the first place is because, personally, for me, I would much rather watch something with vehicles than the current HCS stuff. And I am probably not the only one. My perspective is that of your typical casual onlooker; I’m your average Joe Schmoe who plays Halo for fun and may or may not be interested in all of this HCS esports stuff. I attended the finals in person at Dreamhack Denver back in October, so it’s not like I haven’t seen what current Halo esports is like. I’m just telling you what I, personally, would be more interested to see. But I do appreciate your input because I’m not very familiar with esports anyway.
I’m not going to rebuttal each one separately, as I’m just going to put this into one whole argument.
Traditionally, Halo started with CE, 2, 3, REACH, 4 and now 5. Traditional eSports within Halo would not include Vehicles.
Since this is not possible in the current sandbox, it is an irrelevant concept and honestly doesn’t relate to anything in this post other than saying “It would be cool if 343i made vehicles apart of HCS”. Which, you may be entitled to an opinion (along with various other people who generally only play Social/Warzone), however this would destroy what makes halo considered as an eSport (Google is your friend, I shouldn’t need to explain this to an adult lol). Likewise, if you do mean specifically just a ‘ranked playlist’, then sure that sounds fun. If you mean literally give 16 teams of 16 players a chance to win 1,000,000 to fight Halo Vehicles verses Halo Vehicles, I honestly don’t know if anyone would consider this a reality or if this would really be looked positive upon the creators of this game.
As a casual onlooker, I can understand this may sound appealing. However that is not the point of an eSport/Sport and that, just like if you’re talking about Football, Hockey, Baseball, Basketball, CS:GO, League of Legends, Call of Duty, PuBG, H1Z1; the ‘casual playing community’ isn’t entirely the crowd that the eSport/Sport is geared toward. This, in honesty, would require a completely new game/title for this to exist. If you will – consider it a Halo Battle Royal instead of Halo 5/6. This current idea of HCS is geared toward the competitive community; the community that enjoys watching the game as a sport, playing the game as a sport, and overall competitive nature. The issue that I was mentioning in my little argumentative piece was stating that opinions based upon people who do not actually care for competitive play or, simply, consider it ‘boring’ really shouldn’t be considered – as it’s not the correct audience that this is supposed to be geared toward.
As for creating the idea, say they made a Halo Battle Royale and it’s entire purpose was to fight vehicles – I am positive that it may be the most experimental and possibly lowest rated Halo game, as Halo really only does well when it sticks to it’s original ideas verses it’s ‘creative’ ideas. (Note, how HCS modern settings have done better viewership wise than the previous AR+Radar+Breakout settings).
Back to the original conversation? lol.