Let's talk about Halo 5

Warning: this will likely become a very long post. Move away now if you’ve not the time.

Halo 5 has been with us for several years, and now that the rage and hate has finally simmered down to a civilised level, I’d like to talk about and hear from others regarding Halo 5. If you don’t particularly care for what I have to say, no problem, move on ahead and I’ll catch you next time. =)

So let’s start with what worked. I firmly refuse to define myself by what I hate and wish others would too, so focusing on the positive, with some mentions of what I’m not too fond of, here we go;

Gameplay – I love the gameplay in Halo 5. It’s so fast and frantic and through the controller I feel every bullet I hit. Do you remember how frustrating it was fighting the Prometheans in Halo 4? The little ones were flighty as f**k and dear God the knights were so overpowered. It was much like fighting Brutes in Halo 2, where every one of them wasn’t quite optimised to perfection. Not to mention they constantly teleported out of danger only to return having healed. It made fighting them really annoying. With Halo 5 came the soldiers, much easier targets to take care of, and very satisfying to fight. When their armour was down it would shatter and you’d be rewarded with a solid thunk and crash when you got the kill shot on their glowing chassis. It enabled you to plan your very next move knowing when your kill shot would be, just like all previous Halo games. The little ones weren’t so difficult to hit and the Knights were utilised like Hunters, and no longer teleported every five seconds.

Shall I also mention Promethean weapons in Halo 4? Remember the Suppressor? How God awful annoying was that weapon? Its inaccuracy was ungodly, not befitting a powerful species of ancient but advanced aliens. The pistol, with its shotgun ability, wasn’t too bad, but because all the Knights were armoured like a battlecruiser getting close enough to use it was usually a one way trip. The only weapon I really liked was the Light Rifle, and though the other weapons were decent the suppressor and pistol were enough to make me live to avoid forerunner weaponry. I would honestly prefer risking insta-death slapping a Knight with any empty weapon than risk picking up that nearby suppressor. It had a higher success rate. However, this is changed in Halo 5. The Suppressor has gone from the worst weapon the games have ever produced to one of its best. The heat seeking projectiles are so satisfying and easy to use, and the pistol follows suit. They completely compliment a sniper rifle capable of disintegrating the target, and a shotgun with rebounding buckshot. In Halo 5 there isn’t a Forerunner weapon I don’t greatly enjoy using.

Art Style – I agree. I’m not a huge fan. Whereas I’ve never been fonder of Master-Chief’s armour in Halo 4 and Halo 5, and I’m sad to see it regress to the old in Halo Infinite, the rest of it does bother me. I can get behind the Storm Covenant having less advanced equipment, armour less effective with more open joints and weaknesses. But the issue is that, in Halo 4, flashbacks showed the Covenant always using this equipment and looking like they do now. I took issue with that. I understand development constraints, as is the case with the Arbiter, using the new Elite phenotype because of lack of time, but I’m of the mind that if you can’t do it properly, don’t do it at all. If you have to generalise with a single model type, don’t bother changing it. The old Covenant was far more advanced. If these new Covenant are not, make sure only they are seen that way. I personally wouldn’t mind the new Elite design, with their sharper mandibles (Elites have been redesigned with EVERY Halo game) but that 343 tried to justify the change in wake of fan criticism by saying it’s a different phenotype of Elite annoys me. If that’s the case, where were all these guys in the 30 years of war with humans? Just admit this is the new Elite design. Its fine, 343. Honestly. We don’t hate you for experimenting. The same can be said for the Jackals. I hate the new Jackals, but at least they can legitimise the story of a new phenotype because Bungie once did it themselves, with Skirmishers.

Now you might say, why doesn’t the inclusion of Forerunner soldiers annoy me in the same way? The answer is because they did not replace Knights completely. Both Knights and Soldiers were featured. These new Kig-Yar have entirely replaced the old. I get it…these Kig-Yar come from a different continent (or planet, not certain) and perhaps none of the other Jackals cared for Jul Mdama. But it needs a mention. Halo 5’s first encounter with a Knight provides the dialogue of “It’s that new model of Knight we’ve seen before” to justify the differences. In that moment, it was not necessary. They had just been redesigned for gameplay. But introducing these Kig-Yar required a moment of Cortana going “Da f**K are these things? Kig-Yar we haven’t seen before? God, what other new horrors do these Covenant have?” Imagine the terror you’d have felt in Halo 4 if she’d said that. You’d have been checking every corner. 343 realised they needed justification for changes, but they still haven’t figured out which changes need them.
Grunts I’m still not happy with. No matter the adaptation, Grunts have pronounced chins and prominent heads. This saggy frog neck just isn’t right. It needs to be done away with. I’m sorry, 343. I just don’t like it.

Sound Effects – Not much to say here except just to point out Covenant weapons. Remember the old games? Plasma weapons were very byoo byoo sounding. Very fun. Halo 4 utterly changed that and gave us a horrible dul chah chah sound. I hated that, and though Halo 5 went more laser-like, with somewhat of pew sound, it still wasn’t right. I love the music. A perfect blend of Halo 4’s mournful melodies and the epic, awesome original score.

Locations – This is my highlight. The first planet, Kamchatka, is -Yoink!- brilliant. Snow everywhere, ridges to tumble to your death. Covenant and Prometheans at war with one another. Then Miridian – a planet completed glassed; for the first time we truly see what glassing does. We’ve seen planets being glassed, but never have we been made to look at the grey, dead husk of a world. It’s a stark reminder that, even though we now have allies among them, the Elites are not good people. They don’t care about life. We’re also treated to Genesis, a beautiful Forerunner planet. And then the crown jewel…Sanghelios. Can you name a better location to finally send players? I definitely can’t. It was just as it was described in one of the books I read many years ago (Cole Protocol, I believe) and Sunaion was so brilliant. I cannot believe we finally got to see the Sangheili homeworld. Thanks, 343. That entire chapter in the game was phenomenal.

We got to see a lot of different places in Halo 5. Only Halo Wars 1 has done anything similar. Usually we have no more than one or two locations in any given Halo game. I loved going from planet to planet like in Halo Wars. We got to see a forbidding inhospitable planet plagued by war. We got to see Humanity trying to recover its lost world. We finally got to see the home of a different species. We got to see the Domian. Just brilliant locations.

TBC

There are a few other things I like. The new Wraith, while not as armoured as its heavier cousin, is a swift and mobile weapons platform, a quicker brother to the tank of old. It’s damn slick. The Kraken…Speechless. I loved that thing.

Advertising – And now we come to what people really want me to talk about. After deliberation I understand why people felt so cheated with this. We were told we were to hunt down a Master-Chief gone rogue for unknown reasons, a Chief committing questionable acts. That didn’t happen. We knew instantly why he went rogue and he did nothing to warrant his arrest except make ONI panic at having the most powerful soldier go AWOL. This was poor performance on 343’s part. I will agree with you there.

People complain that we didn’t get to play as the Chief enough. To that I do have to say…what did you expect? What about “Find the missing Master-Chief” communicated to you we’d be playing as Chief even once? I’m grateful we got to see him and Blue Team’s side to the story, and to play as him at all.

Story – Most hate this. Many say it makes no sense, that it was convoluted and poorly written, and that Cortana becoming a bad guy was stupid. I am of two minds. I agree, the story could have been told better. But most importantly, I whole-heartedly disagree; Cortana as the villain is genius. Hear me out? How long has Cortana been with us? How attached are we all to her? When we were alone on the first Halo, she was the only company. We fought tooth and nail to rescue her in Halo 3, and levelled mountains to try and cure her rampancy. After all we have achieved, we failed that last task, and it broke our hearts.

So, if given the choice at the end of Halo 6, what would you do? Find a way to save her? Or would you just kill her? Is it going to hurt if we are given no choice but to defeat Cortana? It is. It’s going to hurt like Hell if we go through the pain of Cortana’s death a second time, and this time we had to cause it. That’s genius storytelling. It really is. I cannot wait to know what happens here.

As for you who believe it was a poorly written story, I agree. It wasn’t structured well, and not what was advertised. I’ve given some thought to this, and if I may I think I have a good structure for how it should have been.

The game could have started the same. These newer, younger, bolder Spartans finally displaying in a Halo game what it is Spartans can do, destroying an army like it’s nothing. (Note: If you were in an aircraft and an enemy jumped in, would you instantly fire your weapon at her or would you have some cop on and hesitate, worried you’d fry something important and kill all of you in a fiery crash, hesitation which ultimately might lead to your death anyway? When critiquing this particular scene, please apply some common sense to your comments. It entirely makes sense the Covenant failed to properly defend against Vale’s home invasion.) Make this level longer, but we still retrieve Halsey the same as before and take out Jul ‘Mdama. For those who cared about having a fight and not a cutscene, make him a boss fight as good as the Warden’s many encounters.

Osiris returns Halsey to Infinity in the same exact cutscene, except it’s longer. Captain Lasky would pull Osiris aside and give them their new mission. An ONI brass would show footage of Blue Team attacking UNSC personnel. We’re told he has gone rogue. When questioned as to his motives, we’re told maybe Cortana’s loss has hurt him more than we realised, and he blames UNSC. Or maybe he wants Halsey and doesn’t like that we went to find her without him. We are given only vague responses.

So the hunt for John begins. Cue Miridian, and what occurs. However it’s going to have to be longer than before, with more in depth investigation for Chief’s whereabouts. We find a few other USNC troops who tried to stop Chief, one is dead and we’re told Chief did it (He didn’t – ONI adding fuel to Osiris’ fire). We eventually find Chief, whom Locke fights out of arrogance. This is his chance to take in the biggest criminal of all. His chance to prove Spartan 4s are superior. Despite his capability to win this fight, his arrogance leaves him to fail. (Note, we do not see the Warden yet.) Chief escapes and the Guardian is awakened. Osiris fights to board it and chase Chief, but now the Warden appears and delivers his classic line “I stand in service to Cortana.” We’re left with a wait…WHAT!?! moment this way. Naturally, he succeeds in getting Osiris off the Guardian before it leaves, and we need to properly see what happens to an area a Guardian jumps from. We’re told of countless deaths and locations becoming craters but we don’t actually see any of this. We got a very powerful and emotional plea for help from a stranded woman on Miridian, but that’s literally it.

Having experienced the bombshell, Osiris demands of ONI to tell them the truth. Lasky, never comfortable with his orders, shows them the full footage. We now get to play Argent Moon as Chief and it unfolds as it did before. The Chief and Blue Tea, enter the base like badasses, but with a level of calm not seen in the bolder generation of Spartans. (This was a fantastic element to Halo 5 for me, seeing the different ways the Spartans behaved in combat.) However, at the end of this level, he doesn’t just randomly run off but is waylaid on his return to Infinity by troops who are under orders to stop him going after Cortana. They try to arrest Chief, but Kelly, Fred, or Linda take issue with their aggression and try to stop them. The troops hit whoever did it which spurs Chief into defending Blue Team, and begins karate-chopping the soldiers, as you do. XD He says that if they won’t go after Cortana then he will, and leaves for Miridian. We come back to Osiris, who have now finished watching the full footage of the altercation. They are told of the events on Argent Moon and are gobsmacked with the lies. Realising his arrogance, Locke claims they have made a massive mistake and vows to help the Chief if Infinity will not. They turned Chief against them before the Chief could properly learn of Cortana’s treachery. If they’d just trusted him, if they’d told him Halsey was being recovered, he might have listened. This is what Locke believes wholeheartedly and will now move forward with no arrogance, and only respect to Blue Team. With Halsey and Lasky’s help they now form a plan. Cue Sanghelios, and I reckon the game could continue as it went on from here, with the added exception that Blue Team’s first level on Genesis takes place after the Sanghelios chapter. (Note: For those whining about having political correctness shoved in your face because of the Arbiter’s inclusion of women in his army, please just stop. It was one mention. ONE! Just a throwaway comment to add life to Sangheilios and to show just why Arbiter’s faction are the good guys. It’s not like Vale and Tanaka constantly reminded you that they were there, girl power, equality. Come on, guys. Save the hate for actual moments of toxic PC. We won’t be able to defeat the crueler side of PC if we can’t even properly identify it.)

TBC

PART 3 of 3

Anyway, that’s how I think it should have gone. That’s obviously not a perfect story, i’m sure there’s elements that could be better still but it adds more mystery and depth to it all, I feel, and where we feel somewhat betrayed by Chief’s increasingly violent acts, we eventually learn that we’ve been lied to, and also that Cortana is ALIVE! And… dear God, she’s the bad guy? NOOOO!!! XD

Chief should have made a comment on this. He should have pressed the argument that the Domain had changed Cortana,was corrupting her. One of Blue Team should have theorised to Cortana that she’d cured the mortality of rampancy but not its effects and therefore was still under the influence of rampancy. It would have annoyed Cortana to no end to hear that. More comments on the nature of certain acts, I think, would have made the game better.

I really want to know what you guys have to say, but thoughtless hatred for Halo 5 will just be ignored. It’s loooong past the time to give in to reckless and thoughtless hatred because it’s cool to hate things. I personally love Halo 5 for what it is, and choose only to comment on what I wish it could have been, and I most certainly hope Osiris gets more screen time and better chances to prove that they are a good set of characters. Osiris gave the Spartan 4s actual character. Gave them personality. Was so bored of S4s until Osiris came along.

TL;DR: I personally loved Halo 5. It could have been miles better. Tell me what you’d have liked to see, but also find something you did like and tell me what it was.