Let's talk about air vehicles

This is a thread for people who have ideas for air vehicles I guess
Here’s my ideas:
1:broadsword(maybe)
2:falcon from halo 3( forget what it was called)
3:falcon from halo reach but can get into a seat other than turret
4:a frigate… Yes I said it, there should be a level where you drive a bada** frigate
5:pelican except without all the guns and stuff from halo 4 it was kinda op. It should be a heavily armoured air vehicle used for transport.
6:a jet of some kind, not exactly a broadsword but similar to it, kind of like a unsc banshee
7:air vehicles that are also ground vehicles
Wow I can’t think of anything else lol
Post your ideas in the comments

If you are talking about multiplayer I’d like to see the return of the hornet and falcon or something new we need more UNSC air vehicles. As for the rest I’m not sure about the frigate being put into the game even into campaign. I actually have bias feelings about the jet level in Halo 4 it was kinda of just there to be there.

As for other vehicles like a pelican could be possible if we get our 32 players a map. Large maps need large vehicles to transport people maybe even driving Phantoms or Spirits if invasion returns only if the map is fairly large to accommodate that type of travel.

From the three UNSC Air vehicles we’ve seen (Hornet, Avalanche Hornet, and the Falcon), the one that I’d ultimately go with is the Avalanche Hornet.

While the Falcon’s unique and requires teamwork to operate, it’s useless by itself and was boring for the pilot. With the nerfed Hornet, there’s a good balance between both the driver’s firepower and the passenger.

The pilot has a decent machine gun to live off when alone, and not only can the passengers equip any weapon (because you can’t get better than two Rocket Launchers on your Hornet) that they want, but objectives can also be carried. That’s a decent compromise between the original Hornet and the Falcon.

I also like the appearance of the Hornet better.

> While the Falcon’s unique and requires teamwork to operate, it’s useless by itself and was boring for the pilot.

This was the Hornets biggest shortcoming. Those wheelman medals just weren’t enough incentive for many players.

If the hornet comes back, it needs something to keep the pilot more engaged. I have 3 ideas…

I always thought countermeasures would be one good idea. Something to give you a fighting chance against the heavy weaponry, especially if the sandbox is as OP as Halo 4’s.

Another idea would be the ability to call out targets on the ground. If you’re going to have an eagle eye view with nothing much more to do, why not make a contribution in directing the ground game? You can’t count on every pilot to have a mic, so why not incorporate it into the HUD somehow?

Of course, you could always give them a weapon of some kind… instead of a nose gun, which would be pretty unoriginal and defeat the purpose of the door gunners, how about a bomb? It’s unique in that you have to get over your enemy/objective/bridge, and it would invariably require skill to do so.

if we are going to have all of those then I think we need really big maps .
but I’m sure 343 is going to make a big battle mode with high player count (like 32-64) so maybe they might need those
I want falcon back , and i don’t know why they removed it in Halo 4 :frowning:

I also want a Promethean AirCraft , the problem with halo 4 was it didn’t have enough types of promethean enemies and vehicles . I would love to see promethean vehicles including something that flies …

> From the three UNSC Air vehicles we’ve seen (Hornet, Avalanche Hornet, and the Falcon), the one that I’d ultimately go with is the Avalanche Hornet.
>
> While the Falcon’s unique and requires teamwork to operate, it’s useless by itself and was boring for the pilot. With the nerfed Hornet, there’s a good balance between both the driver’s firepower and the passenger.
>
> The pilot has a decent machine gun to live off when alone, and not only can the passengers equip any weapon (because you can’t get better than two Rocket Launchers on your Hornet) that they want, but objectives can also be carried. That’s a decent compromise between the original Hornet and the Falcon.
>
> I also like the appearance of the Hornet better.

I would give the guns a slight damage buff. From what I recall, it took a pretty large amount of time to kill someone. Also saying two people having rocket is a perfect situation to say the least. The chance of getting two teammates with rockets into your hornet (unless it is an infinity game mode) is slim to none.

I’m not saying bring back those monstrously powerful heat seeking missiles, but give it some kind of secondary as well because if the passengers don’t have ordinance weapons, they’re worthless.

Also, in regards to the OP, that’s a lot of air vehicles dude.

I would rather have the Hornet than the Falcon.

We don’t need dozens of new vehicles though. Just give us a human air vehicle and I will be happy. Maybe a Hawk?

More vehicles - especially air vehicles is a deal breaker (amongst a few other things on my list). I’d like to see: Banshee, Seraph, and perhaps Phantom/Spirit, along with Hornet, falcon, and perhaps broadsword and pelican. Perhaps a new one altogether as well.

A total of 10 max

Halo 4 had 1

Halo 3 had 2(/3 - second variant)

halo reach had 2

I would be happy with say, 4 or perhaps 5. I would be pissed if we only got 1 and ecstatic if we had 10, although I accept that number is not reasonable/necessary/realistic.

Falcon and Hornet both need to return. Both are great vehicles.

Falcon was a well-balanced combat supportive gunship, but with Reach’s sandbox, was too poorly-armored

Hornet was a bit OP, but bringing back the Avalanche version of it is not the way to go. Simply reducing the reload rate for missiles will go a long way.

To those saying that the Hornet is too self-reliant and not teamwork oriented, it’s not supposed to be. While the passenger seats need better camera angles, their purpose is not to assist the Hornet with major problems. Someone riding along with a power weapon can certainly assist the Hornet, but the Hornet is supposed be self-reliant. Think of a Modern day AH-6 “Little Bird” attack chopper. It can carry passengers, but it’s intended to be entirely self-reliant in battle.

And to those saying that it doesn’t fit the UNSC’s theme of teamwork, i shall direct your attention to the Scorpion, Mantis, Boradsword, Cobra, Wolverine, Sabre, and Grizzly.

> > From the three UNSC Air vehicles we’ve seen (Hornet, Avalanche Hornet, and the Falcon), the one that I’d ultimately go with is the Avalanche Hornet.
> >
> > While the Falcon’s unique and requires teamwork to operate, it’s useless by itself and was boring for the pilot. With the nerfed Hornet, there’s a good balance between both the driver’s firepower and the passenger.
> >
> > The pilot has a decent machine gun to live off when alone, and not only can the passengers equip any weapon (because you can’t get better than two Rocket Launchers on your Hornet) that they want, but objectives can also be carried. That’s a decent compromise between the original Hornet and the Falcon.
> >
> > I also like the appearance of the Hornet better.
>
> <mark>I would give the guns a slight damage buff.</mark> From what I recall, it took a pretty large amount of time to kill someone. Also saying two people having rocket is a perfect situation to say the least. The chance of getting two teammates with rockets into your hornet (unless it is an infinity game mode) is slim to none.
>
> I’m not saying bring back those monstrously powerful heat seeking missiles, but give it some kind of secondary as well because if the passengers don’t have ordinance weapons, they’re worthless.
>
> Also, in regards to the OP, that’s a lot of air vehicles dude.

Come to think of it, they should get a buff. Maybe around the same strength as a Warthog’s turret.

> Falcon and Hornet both need to return. Both are great vehicles.
>
>
> Falcon was a well-balanced combat supportive gunship, but with Reach’s sandbox, was too poorly-armored
>
> Hornet was a bit OP, but bringing back the Avalanche version of it is not the way to go. Simply reducing the reload rate for missiles will go a long way.
>
> To those saying that the Hornet is too self-reliant and not teamwork oriented, it’s not supposed to be. While the passenger seats need better camera angles, their purpose is not to assist the Hornet with major problems. Someone riding along with a power weapon can certainly assist the Hornet, but the Hornet is supposed be self-reliant. Think of a Modern day AH-6 “Little Bird” attack chopper. It can carry passengers, but it’s intended to be entirely self-reliant in battle.
>
> And to those saying that it doesn’t fit the UNSC’s theme of teamwork, i shall direct your attention to the Scorpion, Mantis, Boradsword, Cobra, Wolverine, Sabre, and Grizzly.

I’m pretty sure to fit with the UNSC’s motif of teamwork, the Scorpion needed a second player to fire the chain gun post-Halo 2. The Mantis is really the only vehicle post-Halo 2 that didn’t need an additional player or two to reach its full potential. Also, I think people meant that the teamwork motif applies to the vehicles from the campaign AND multiplayer.

To be perfectly honest, in a gaming sense, you can’t really say that the Sabre and Broadsword are vehicles in Halo. To me, a vehicle in a game is something you can get into and leave at will, but is ultimately unnecessary. The Sabre and Broadsword, however, are more of an instance where the player simply controls another character. The player cannot leave or enter another fighter if theirs is too damaged, as the fighters are the characters. Sorta like how most people wouldn’t say that you play as a space pilot in Galaga, but a space ship.

The Broadsword, Cobra, Wolverine, Sabre, and Grizzly have yet to appear in a halo FPS’ multiplayer.

Both the Broadsword and Sabre are designed for specific singleplayer campaign moments.

> I’m pretty sure to fit with the UNSC’s motif of teamwork, the Scorpion needed a second player to fire the chain gun post-Halo 2. The Mantis is really the only vehicle post-Halo 2 that didn’t need an additional player or two to reach its full potential. Also, I think people meant that the teamwork motif applies to the vehicles from the campaign AND multiplayer.

Yes, but unlike a Falcon, Warthog, or Mongoose, a Scorpion isn’t going to be severely held back if there is no gunner; the tank can still dominate a game without a gunner.

And with this logic, one can argue that the Wraith tank breaks the Covenant’s theme of single-pilot vehicles

I would love for air vehicles like the Falcon and the Hornet to return. The thing is 343 will need to make way bigger maps in order to make them work. Halo 4’s maps were just way too small.

How about the long forgotten “Kestrel”? It was fleshed out in concept by Bungie MANY years ago. Here’s a graphic of the concept vehicle:

It looks similar to a Hornet for sure.

BTW, here’s what a real Kestrel (bird) looks like:


Beautiful bird, IMO. Great name for a UNSC airship!

There is nothing to stop 343 from using previous concepts. I loved both the Hornet and Falcon. I’d be happy with either/both. But I’d be even more happy with an all NEW airship.

Vampire from Wars please!!

> How about the long forgotten “Kestrel”? It was fleshed out in concept by Bungie MANY years ago. Here’s a graphic of the concept vehicle:
>
> http://halofanforlife.com/wp-content/uploads/Kestrel.jpg

Wow thanks for sharing, I had no idea such a thing was once considered. Looks like a more aggressive hornet. In fact, I kind of like it better.

> How about the long forgotten “Kestrel”? It was fleshed out in concept by Bungie MANY years ago. Here’s a graphic of the concept vehicle:
>
> http://halofanforlife.com/wp-content/uploads/Kestrel.jpg
>
> It looks similar to a Hornet for sure.

reminds me a lot of this

> > > From the three UNSC Air vehicles we’ve seen (Hornet, Avalanche Hornet, and the Falcon), the one that I’d ultimately go with is the Avalanche Hornet.
> > >
> > > While the Falcon’s unique and requires teamwork to operate, it’s useless by itself and was boring for the pilot. With the nerfed Hornet, there’s a good balance between both the driver’s firepower and the passenger.
> > >
> > > The pilot has a decent machine gun to live off when alone, and not only can the passengers equip any weapon (because you can’t get better than two Rocket Launchers on your Hornet) that they want, but objectives can also be carried. That’s a decent compromise between the original Hornet and the Falcon.
> > >
> > > I also like the appearance of the Hornet better.
> >
> > <mark>I would give the guns a slight damage buff.</mark> From what I recall, it took a pretty large amount of time to kill someone. Also saying two people having rocket is a perfect situation to say the least. The chance of getting two teammates with rockets into your hornet (unless it is an infinity game mode) is slim to none.
> >
> > I’m not saying bring back those monstrously powerful heat seeking missiles, but give it some kind of secondary as well because if the passengers don’t have ordinance weapons, they’re worthless.
> >
> > Also, in regards to the OP, that’s a lot of air vehicles dude.
>
> Come to think of it, they should get a buff. Maybe around the same strength as a Warthog’s turret.

That would make sense. That would give it the ability to take on the banshee and easily take out exposed infantry and other emplacements. Also since it has two guns instead of one it would remove the need for the weaker missiles or bomb. It would probably need more health though because what the hornet lacked was maneuverability.

I would like to see a battlefield sort of approach to air vehicles:
Team A - UNSC vehicles, Team B -Covy vehicles.

Each team gets…

‘Jets’: Broadsword v Seraph/Vampire
‘Attack Helicopter’: Hornet v Banshee
‘Troop transport helicopter’: Falcon v (something?)
and possibly: Pelican v Phantom/Spirit

Jets for fast anti-air combat and dog-fights. Attack helicopters for all round anit-tank, anti-air and anti-troop. Troop transport = mainly anti-infantry.