More specifically lets talk about the AR for Halo 4, how powerful it should be, its balance.
Talk about the AR is scattered all around the forums, opinions are also very mixed in every thread I visit. Lets bring all the talk into one post and help 343 get the majorities ideal balance for this gun.
The AR is an iconic weapon throughout the Halo series, being the MC’s main weapon and being included into 4 of the 5 FPS halo’s its important to the game but its also widely debated on how powerful it should be.
In Halo CE the AR had a very fast firing rate and decent stopping power (16 sk), it had a very short range though and wasn’t very useful at any range besides SHORT.
Come Halo 3 and the AR’s return it was made more accurate, but had less stopping power (16 sk but slow RoF) and a slower rate of fire. Along with that it sounded like it shot pea’s . . . not bullets.
Last is Halo Reach (ODST doesn’t count here) Rate of fire stayed almost the same as Halo 3’s, damage was decreased (19 sk), and it still remained unaccurate.
Many people generally dislike the AR for being noob friendly and not skillful to use, however as it is, it is a terrible gun to use at any range besides CLOSE range.
What I suggest is taking the Halo CE AR and keeping its RoF and damage and mixing it with Halo 3’s (more accurate at least . . . ) accurateness and clip size. Also a recoil function should be added like the SMG’s in Halo 2 and 3 just not as bad. Enough to lose control if your not used to it and enough to prevail if you can handle it.
As in every subject there is always more than one side, what I listed above is my opinion, and its not even a concrete one. I personally liked the BR but I always wanted my AR to be able to defend me until I got to my BR, and it didn’t always help out.
So, all in all I want to hear your opinions of how the AR should handle. I would love to make a poll but it doesn’t look like I can.