Let's take Action Sack back to its roots.

Not much to say, really. Action Sack was all about stupidly fun gametypes designed with nothing other than unconventional gameplay and objectives for the sake of diversity, creativity and entertainment above all else. No experience rewards, ranks, structure, or any of that crap. Just your favorite insane infection, assault, slayer, etc. variants that may or may not be designed by the community. In Reach and 4, everything just felt like it ended up being power weapon slayer with infinite ammo. I’d prefer a matchmaking playlist that features the peak of custom games featuring classics like Duck Hunt, Ice Cream Man, Trash Compactor, Dodgeball, Monster Truck/Destruction Derby, and whatever new things that might be born of the plentiful new options given through further advanced forge and customization.

Speed halo, hockey, ski ball and a few others were from reach. If anything reach couldn’t be more different than halo 4, which offered 4 different gametypes.

Run For Cover and Team Sumo please.