With many users considering to leave Halo, we need to take a step back and look at what has defined Halo to this day, whether it was fun, great, or just plain glitches.
The most defining of the Halo saga, it introduced Halo’s soon to be popular <mark>melee, gun, and grenade. It gave users the abilities to create their own maps, mod, use vehicles, fight aliens that instilled fear, had protected spawns, have a wonderful storyline, and seem Sci-Fi. The sheer simplicity made this all the more better.</mark> All of this, they made in ONE game.
The introduction of the BR, SMG, and others <mark>gave people the ability to do what was never allowed in the First</mark>. <mark>It had wide arrays of glitches that simply made the game pop up and give a fun feeling. It was here where MLG became intense. The maps were well laid out, balanced, supported many gametypes, and were still very simple, but in a way were beautiful to the point where it got best graphics awards. It had more interactive environments such as on Zanzibar</mark>
Forge mode for the now Xbox-Exclusive game was introduced, adding a more fun aspect to the game. <mark>It gave us ALL the weapons, armor, an awesome skill ranking, MOAR gametypes and vehicles, and an ability to play as Elites. The maps like before were great,</mark> however their quality slightly decreased to make it seem better. <mark>Colouring, emblems, and service tags added such a more rich uniqueness to the players, not to mention their armor. It gave a crazy goal to finish the game completely. Terminals in this added more storyline potential in-game for those who can’t read, or don’t read all the books. It even had Theater! Not to mention that Firefight added a mini game survival feel to it.</mark>
Introduced <mark>AAs, a very interesting and great IDEA</mark>. <mark>Gave the players the ability to choose different weapons off spawn. Forge was amazingly improved with new pieces and better everything! It Had the best UI, giant amounts of customization, commendations for mastery, More weapons, vehicles, and so much more. Introduced Invasion</mark>. Theater was great. However it started to grow rather bland without custom games.
<mark>Ordanance was an interesting idea to say the best. It had the most armor ever seen! It reintroduced some of what Halo Reach was lacking.</mark> It focused again on the Chief. <mark>It had more Forge Environments. It immediately introduced Competitive Playlists. Great Graphics,</mark>
In general they need to base it off of what was done right, what works, and what we want and need. After adding all which was good from their previous titles, they should then iron out all of it and weed out the terrible things. AAs and Loadouts have good ideas, and could be done much better. Then they need to look at the other competitors…and other great games.
Destructible terrain, large and intense battles. Battles on water!
Just Zombies, everything else Halo should NEVER touch. Except smart moving may work.
Interesting added in story in MM. Interesting jump mechanics to say the least.
StarCraft: An excellent RTS with amazing ranking, balancing, and sprites.
If there’s one thing that most of these games that have released have done, its maintain their population and be able feed players with reasons to play.
Halo 5 should have(checklist):
Nearly Completely remastered ranking system(take some notes from the SC guy 343 hired)
Game Ready On Launch Day with everything balanced, ironed out, with great Easter Eggs and Glitches
Interactive Environment: buttons, levers, everything
Lots and I mean lots of armor and reintroduction of armor attachments
Social and Ranked Playlists
Redone Loadouts and Ordanance
A goal for the players to complete the game
Firefight, however not as the old shoot 'em up one, something focused more on survival
All Weapons whose roles weren’t replaced
All Vehicles whose roles weren’t replaced
All Gametypes return
In game Skill Ranking and a very hard to complete arena ranking
Theater like in Halo Reach
Improved Forge AND I MEAN IMPROVED A LOT!
More Weapons and Vehicles
Ability to view Terminals in-game
More Gametypes which are not forced upon us.
Ultimate Emblem Maker
Smart Moving(ones that don’t break the game)
More ROFL Easter Eggs
Huge Battles ranging from 32v32!
Better Separated Playlists
Disable Sprint in Some Gametypes
Friendly and Community MODS
Mini Games Playlist in Social
No Spoilers Frankie!
UNIQUE AND ALL-NEW WEAPONS NOT RESKINS!
Pelicans, Scarabs, Mammoths and more in MM.
Remakes of Sandtrap, Zanzibar, Guardian, Midship, Lock-out, Spire, Boneyard, and more.
Either Pre-set Loadouts, Limited Loadouts, or Gametype Specific Ones
AAs must not be massively integral to combat; keep or finish the following: Hacker, Teleport, Hardlight Shield, Auto Sentry, Hologram, Thruster Pack, these should be available for all gametypes.
This is what I have came up with considering all of the factors I posted before.