Halo ODST took maps from campaign, which was understandable. They were pretty cool, areas that seemed like firefight at some times, or just random places. As the same with Reach.
Yet the maps are just maps. They may as well just be multiplayer maps, there’s no real dynamic structure in these maps. In fact I could say this about multiplayer maps but that’s another ball game.
Now look at Gears 3. Horde (2?) was a huge success, it’s a blast, and the maps are pretty dynamic. [Forgot map names so sorry] For example one map has brief moment of a sandstorm. Another map literally “sinks” and water flows through some areas. I think a few others do little cool things like this as well.
Well lets make Halo 4 FF maps even more dynamic.
Some ideas I have
>How about a city map where a random building(s) will collapse. Which would totally change the flow, look and feel of the map. Such a map could be at night and when this happens it could knock out lights. Totally changing the map.
>A map that takes place on some moving platform. Remember Halo 2, the gondolas? Something like that with better graphics and set up. The “platform” could move around some area. Dropships would drop off troops or could just jump on.
>A large water based FF map. There could be a number of small Island which the player(s) would need a boat vehicle or flying vehicle. This map could be used for a special "protect “X” gametype.
>More Allies: Have an option to put in allies (of any type?) in a few, if not ALL maps.
>Weather effects. Optional or dynamic.
>Day and Night effects. Optional or dynamic
>Have Forge please. And more options with ways to change these maps by one self [creating an infinite amount of these dynamic possible maps]

also how about rock-slides and pelican crashes?